Zero.4

Visitor Messages

16 to 30 of 41
  1. c067912881
    May 4th, 2016 8:13 AM
    c067912881
    I'm almost done with the ROM, I'll have it done by today or tomorrow morning. Sorry for taking so long.
  2. c067912881
    April 30th, 2016 9:53 AM
    c067912881
    1St Question. You need to insert the pallets one by one. Pallet 0-6 is for tileset 0 and the rest is for the other tileset the map is for. Example tileset 1 is fot pallet town.

    2nd Question. I dont really know how but, you could always make script to ask the player to select the Pikachu and store it like a daycare script. Then they cab take it out with the pokemon having some experience gained. Metapod has a tgread about tgis.

    The last question: In NSE highlight or click on one of the tabs (I cant remember which one) one of them should say preferences. There you should be able to change to amount of frames for the Overworld. It will change the pointer so that overworld will refresh itself for you to add clean bugfree overworld to the frame. Also it might mess up other frames. It might.
  3. c067912881
    April 26th, 2016 9:49 AM
    c067912881
    No its not problematic, I was just curious of why it was so big. Ill try to get it to you by the end of this week.
  4. c067912881
    April 26th, 2016 6:51 AM
    c067912881
    Okay, for two tables of 255 OW's there will be a great number of space. I think that one table of 255 would be enough, 100 or 75 for People OW's and the rest for sprites. You dont really need that much for people because some events dont require you to add that certain type of sprite, you can reuse. Also for sprites you dont need to add all of the pokemon sprites but you can if you want. Pokemon Ash Gray has sprites all the way the to 150 something and thats just one table, so I think you tablr would be alright plus saving you space for scripts. I will get it to by thus week maybe because it takes awhile. Also why is your ROM 32mb it should be 16mb, dont you expand it or inserted anythingbto it?
  5. c067912881
    April 23rd, 2016 2:46 PM
    c067912881
    Ya sure, but I need one thing how many slots do you want me to make so you can insert the new OWs like 10,20 and also you need to tell me how many OWs as a size like for example, 10 36x36 overworlds(size for the bike sprite) or like 10 16x32(size for the hero sprite).
  6. c067912881
    April 22nd, 2016 9:27 AM
    c067912881
    Weird, send me the ROM so I can try to fix it.
  7. MrDollSteak
    April 16th, 2016 6:52 PM
    MrDollSteak
    Go to the thread?
  8. MrDollSteak
    April 12th, 2016 4:27 PM
    MrDollSteak
    I don't have anything to do with the Follow Me so I can't help you.
  9. c067912881
    April 10th, 2016 1:59 PM
    c067912881
    OMG, they look amazing!
  10. c067912881
    April 7th, 2016 9:31 AM
    c067912881
    Sounds good. Also your probaly using NSE 2.0, to edit sprites you need to use NSE 1.7.5 or Overworld Editor.
  11. c067912881
    April 6th, 2016 7:21 PM
    c067912881
    For the gender thing:http://www.pokecommunity.com/showthread.php?t=339343

    For changing Oak in the intro:http://www.pokecommunity.com/showthread.php?t=340156

    And I talked to my friend and he didnt know how to insert the apricorn system it was a future feature. But I have an idea, we can follow this tutorial:http://www.pokecommunity.com/showthread.php?t=326311

    Then insert sprites for the apricorns, have some multicomand text boxes to select what ball you want to make and done. Just a general idea of how it will work.
  12. c067912881
    April 4th, 2016 4:43 PM
    c067912881
    No you dont have to. You only have to if you want the sprite to appear on the spot and not on a map refresh.
  13. c067912881
    April 4th, 2016 3:49 PM
    c067912881
    You need to put a level script to set the flag for the Overworld you want to make disappear. To make a level script goto the header tab in advanced map and go to map script. Then on script type click the 3 one. Then write a script like:

    #dynamic 0x800000

    #org @start
    Setflag 0x900
    Release
    End

    And done.
  14. c067912881
    April 4th, 2016 9:27 AM
    c067912881
    I just recently added Coronis' Yellow Sprite to the hack thats it. (The sprite in the new update I added)
  15. c067912881
    April 3rd, 2016 7:24 PM
    c067912881
    Also I'm still adding new tiles for Yellow Chapter. I've recently done the heros house, oaks lab(still in progress), the gatehouse. I'm currently doing tiles for the Pokemon Centre and the Mart, then I can start scripting.

About Me

  • About Zero.4
    Interests
    Manga, Baseball, ROM hacking.
    Location
    Here, there, everywhere ...
    Gender
    Male ♂
    Occupation
    Student
    Nature
    Serious
    Favorite Pokémon
    Gengar, Blastoise, Typhlosion, Ambipom, Aerodactyl, Raichu.
  • Signature

    Name: Dukesh
    Adopt one yourself! @Pokémon Orphanage

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: June 10th, 2019 1:36 PM
  • Join Date: August 1st, 2015
  • Referrals: 0

Badges

Badges