Bakken31

Visitor Messages

1 to 15 of 19
  1. Buffel Saft
    3 Weeks Ago 1:37 PM
    Buffel Saft
    Hey, I'm out of lockdown and back to work. How have you been?

    - Day/Night encounters are something I'd add in a future version once there's a good day/night system available. Sierra's made one for Crystal Dust that looks fantastic, but it won't publicly available for a while.
    - That's an interesting idea, but it'd be pretty complicated to implement. The game's open source so it'd be easier to add or edit a trainer by editing the ROM instead.
    - Can't think of anything off the top of my head, it's a fairly straightforward hack so many of the new features are found in plenty of other hacks too.
  2. Buffel Saft
    4 Weeks Ago 11:42 PM
    Buffel Saft
    Hey good to hear things aren't too bad in Algeria.

    - I've changed quite a bit of dialogue so far, but it's mostly to accommodate new features (e.g. your rival asks which region the Pokemon in Birch's suitcase come from, which is how you decide which set of starters you want to choose from). There are a few new NPCs from ORAS that use their ORAS dialogue too, like the guy that hands out the false swipe TM. I haven't updated team Aqua or Magma to their ORAS versions though.
    - Yeah I have a few ideas for an extended post game, nothing concrete yet but it won't be the Delta Episode.

    Radical Red looks really good, I'll definitely give it a try at some point. Never played anything with Skeli's engine so that'll be interesting.
  3. Buffel Saft
    August 16th, 2020 3:07 PM
    Buffel Saft
    Hey, it's been a busy month; I'm in New Zealand and we were almost back to normal until last week (we're back in lockdown now, but fortunately only in one city for the moment). How's it going in your country?

    - Some Pokemon do have quieter cries than others, but only if they're that way in the official games (e.g. Golurk). I processed all the cries myself so if any are too quiet it's an easy fix.
    - I've gone with a different approach for the HM problem. They should hopefully be worth using; you can find useful items (berries, stones, fossils etc.) and Pokemon you can't get elsewhere in Cut trees and breakable rocks. Strength boulders are still a pain, but I'm looking into adding a Poke Ride style system alongside HMs so you won't need to give up a move slot if you don't want to.
    - Haha, I wish I was up to Sootopolis! I've just finished Flannery and will hopefully get Norman and some of the Surf areas done today.
    - Maxie and Archie have slightly different teams from their PSPM counterparts (possibly including Kyogre and Groudon though - still thinking on that one).

    Looks like a fun team, and having Snow Warning will help a lot in EXWY's Elite 4. Good rule-set too, that's similar to what I use when testing my hacks (only difference is I use no items in battle - it helps to make up for me knowing how the trainers will act beforehand).

    I likely won't be done with Emerald before Dray is done with Storm Silver 2.0 (looking forward to playing that), but I might release an early version without the updated Frontier and post game.
  4. Buffel Saft
    July 8th, 2020 10:20 PM
    Buffel Saft
    Hi, hope you're doing well!
    - I'm actually using a custom EXP system, so it's a mix of both. Still testing it out, but right now this is how it works:
    - Whenever you get EXP, every Pokemon on your team gets 25% of it, even if they didn't battle. If a Pokemon was on the field or holding an EXP. Share, it also gets the remaining 75% of the EXP (so 100% total). Might drop the EXP Share
    bonus to 25% at some point though, will see how it goes.
    - Maybe! I'd like to give them their own themes, but I've never done any music hacking so we'll see how it goes. There are a few trainer themes I want to add too, so hopefully it's not too hard.
    - I'll definitely consider using alternative sprites if they look better, and I'll be making a few myself too (e.g. I'm not a fan of the Araquanid sprite in the resource thread, so that's been replaced).
    - I worked from home during quarantine, so it actually felt pretty similar. Sitting at my desk all day did make it hard to stay there and work on Emerald in the evenings though!
  5. Buffel Saft
    July 1st, 2020 10:15 PM
    Buffel Saft
    Hey!
    - Yeah, evolution moves were one of the first things I added, though my implementation is a little messier (still works just as well!).
    - Adding some sort of music player is an interesting idea, I might have to look into that!
    - Drayano's Blaze Black and Volt White were what first got me into playing ROM hacks, so his hacks are definitely the biggest influence. Also, Luuma's Altered Emerald had some pretty creative Pokemon changes in it, so there are a few things inspired by that too.
  6. Buffel Saft
    June 22nd, 2020 4:57 PM
    Buffel Saft
    No problem!
    - I'll probably go with something similar to ORAS and have some sort of side quest to get both bikes.
    - If we find out more about Kabu at some point I might do something like that; just being from Hoenn isn't much to work with.
    - I'm planning to have difficulty settings; normal will be somewhere around BBVW2 challenge mode (maybe a bit easier) as the trainers won't have EVs, Hard will be similar to PSPM, and Insanity will be ridiculous and unfair.
    - May and Brendan will always have Hoenn starters. There'd be far too many teams to make otherwise (48 for every rival battle!). Their teams will include other Pokemon from newer generations though.
  7. Buffel Saft
    June 21st, 2020 3:15 PM
    Buffel Saft
    - Yeah, the DLC moves will definitely be added at some point.
    - Not at all, I think they might even have contest data in Egg's battle engine already. If not it'll be easy to add some.
    - The Cram-O-matic's not a planned feature for now, but maybe in future versions.
    - Yeah, Route 105 and 106 already have grass patches where you can find Inkay and a few other Pokemon.
  8. Buffel Saft
    June 14th, 2020 9:02 PM
    Buffel Saft
    Hey, I've been busy, but busy in a good way. Hope all's well with you too!
    - I hadn't actually thought about adding new Regi puzzles for those two, but now that you mention it I'll definitely have to do something!
    - Yep. All wild battles in grass are doubles right now, but that's just for testing. I do want to add proper doubles grass patches at some point.
    - I could definitely have colorful flower patches for Flabebe. Right now it's found on flowering berry trees, but I haven't implemented a way to get all the different colors yet.
    - I probably will add mid-battle trainer messages. Even though they're mostly pointless I do like them as a feature.
    - I'll leave the name as a surprise for now, but I've decided on one already!
    I didn't know there was a switch emulator already; it definitely looks expensive to run. Hopefully my Emerald hack lives up to your expectations!
  9. Buffel Saft
    June 1st, 2020 11:51 AM
    Buffel Saft
    Yeah, they just animate with a single frame instead. If all the gen 8 mons are available with a single frame first I'll include them that way and update them later.
  10. Buffel Saft
    May 31st, 2020 6:09 PM
    Buffel Saft
    They're not in the hack at all right now, but all the gen 8 moves exist and have animations ready to go (no new effects yet though). I'll most likely add them all in at once after LeParagon's sprites are done. Apparently they're planning to do second frames for them all too, so they'll be animated like vanilla Emerald sprites.
  11. Buffel Saft
    May 30th, 2020 7:59 PM
    Buffel Saft
    Never played it, but not too impressed with the cries not being included. They aren't that hard to do, it just takes a while.
  12. Buffel Saft
    May 30th, 2020 4:39 AM
    Buffel Saft
    It actually does! There's one silly reference to a bad joke from EXWY for now, but I'll add a few more if I can come up with any. Most of the Pokemon changes from the rebalanced versions of those hacks are in too, of course.
  13. Buffel Saft
    May 24th, 2020 5:29 PM
    Buffel Saft
    I'm going to leave the UI as is for now; might add to it later, but aesthetic changes will be the last thing I work on.

    I've seen the soaring feature, it's amazing. Pretty sure there's an Emerald version of it too, so I'll definitely try it out (if not it should be possible to port it to Emerald).
  14. Buffel Saft
    May 21st, 2020 11:48 PM
    Buffel Saft
    I hadn't considered that, but will definitely think about it adding them in after I'm done modifying the existing facilities. The mechanics shouldn't be too hard to implement.
  15. Buffel Saft
    May 20th, 2020 8:09 PM
    Buffel Saft
    Yeah, hidden abilities are available as a third ability slot, same as the official games. You can get them by catching a Pokemon in a Dream Ball, or using an item on them (still need to add the item, but it'll be separate from the Ability Capsule and work the same way). Haven't got a dexnav, but might look into adding it at some point!

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