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O.G. Duke O.G. Duke is offline

a.k.a OmegaGroudon

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Showing Visitor Messages 151 to 165 of 792
  1. Yuoaman
    November 10th, 2009 7:56 AM
    Congratulations on the release OG! I'm just about to start playing,a nd will be sure to let you know what I think later. Great job though!
  2. Wichu
    November 10th, 2009 6:30 AM
    I thought you didn't encrypt it because you got an error while encrypting - that's what happened to me first time. I don't know how encryption can cause your intro to mess up, though :\
  3. |Maximus|
    November 9th, 2009 2:19 PM
    Hey Omega, thanks for the message. Basically I need to turn something like this:

    Conditional Branch: Player has *POKEMON* in first slot.
    Variable = Player's First Pokemon #
    Conditional Branch: Player has *POKEMON* in first slot.
    Variable = Player's First Pokemon #

    Branch End
    Branch End

    Page 2 Conditions: Variable = 001

    pbAddDependency blah blah blah

    I know those aren't the exact right terms. I already have only 3 Pokemon coded out. I just need it to be in a script because Events only go up to 99 pages. Plus a script would be easier. so do you mind helping?
  4. venom12
    November 9th, 2009 2:01 PM
    So Raptor is relased and now what you doing? I almost completed my game.
  5. venom12
    November 8th, 2009 5:38 AM
    No i dont have i dont think to make any script with pokemon follow but maybe.
  6. Wichu
    November 8th, 2009 5:27 AM
    To access the data of dependent events, you'll need to add an attr_accessor for realEvents in the DependentEvents class.
    Then, change both $PokemonTemp.dependentEvents.realEvents[0].character_name and $PokemonGlobal.dependentEvents[0][6] in a script (replace 0 with the ID of the dependent event if you have more than one).

    For the second question, there's not really an easy way to do it. Essentials only stores data on events on the current map and the ones surrounding it; for all other maps, it only keeps track of where events have been moved to and which ones have been deleted. You could use a variable or switch to keep track of what graphic an event should have, and then use an autorun or parallel process event to change the other event's graphic depending on the variable when you enter the map.
  7. ~JV~
    November 8th, 2009 2:32 AM
    Well, by examining the gender choose event, I could see you used the button imput event command. It's very buggy, I don't recommend using it, I myself use the conditional script command "Input.trigger?(Input::B)" (Where B is the console button). Maybe that is it =x.
  8. venom12
    November 8th, 2009 12:36 AM
    So i still working on DS system, i have completed, Load screen, Fully touchable menu, battle in 60%, bag in 80%, dex in 20%. So you want to show your new game with ds system???
  9. PokemonOI
    November 8th, 2009 12:15 AM
    I will wait! and cool.
  10. PokemonOI
    November 8th, 2009 12:11 AM
    i think I wanna wait. or show just one....
  11. PokemonOI
    November 8th, 2009 12:09 AM
    cool! mind me putting the other two in the update tomorrow? or wait for the last one?
  12. PokemonOI
    November 7th, 2009 10:28 PM
    those two are complete already? maybe a desert for the last one..?
  13. PokemonOI
    November 7th, 2009 10:15 PM
    great work man, I've played very little of it(very) but judging by everyone elses posts it'll be fun. i'll play more later! gonna update my thread tonight i guess.
  14. ~JV~
    November 7th, 2009 5:50 PM
    Hmm, just tried it and didn't get any kind of error... Is it a late game one? I have to go now, I'll test it tomorrow.
  15. ~JV~
    November 7th, 2009 5:47 PM
    Well, since I have the open project here, I'll try to encrypt it myself and see what happens.

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