• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Forum moderator applications are now open! Click here for details.
  • Welcome to PokéCommunity! Register now and join one of the best places on the 'net to talk Pokémon and more! Community members will not see the bottom screen advertisements.
B
Reaction score
8

Profile posts Latest activity Postings About

  • mientras no sé el idioma de portugués, el español es semejante así lo usaré~
    primer, ¡me gusta lo que usted hace en su romhack! todo se parece avanzado, y siempre está bien reconocer este cuando lo ve, ¿no?
    bueno, he visto unos de sus videos en youtube, y yo me preguntaba: ¿cómo hace The Bug Master todas sus cosas?
    sólo tengo una pregunta, supongo: ¿dónde está la rutina que Ud. usó para renovar la sistema gráfica de batalla? ¿o hay muchas? quiero la rutina original en la ROM, no necisariamente sus rutinas~ supongo que hay rutinas distintas para el fondo, los movimientos, y las barras de los puntos de salud (PS)
    ¡gracias por adelantado! y, por supuesto, no tienes que darme nada :P
    Yo
    What are you talking about? xD
    When i open 256 color pokemon
    And i paste 16 color in CMP i get only piece the head not full body is pasted
    Hope you understand what i mean :)
    Thanks
    ~Mydrago
    Yo
    Yes but problem is can't get full body copied CMP
    Please view video in PM
    Thanks :)
    ~Mydrago
    Yo
    I know that i downloaded it
    But see my video please got problem (In last PM)
    With CMP
    Thanks
    ~Mydrago
    Yo
    Don't worry they need approve your thread
    Like if you used forbidden things&words
    Like in section what you need give rom,Full crack program
    So don't worry buddy just wait after 48 hours contact mod
    Hope this helps bro ;)
    ~Mydrago
    Yo
    Then PC had send PM error
    Anyway
    I said that i want help with re size 3D sprites
    Proof http://i.imgur.com/q8E6MF2.png 64x64
    I'm going on vacation very soon for 1 week
    If you respond today i can make some :)
    If you accept the proof
    Also it's not indexed to 16 colors
    But i know how to do
    I use ifranview
    If you can't respond fast
    Thats okay i will help you when i'm back from vacation
    Also do you have skype?
    Please add me mydrago97
    Hope to help ya soon after vacation
    Cya
    ~Mydrago
    what differences beetween unlz and wichu's sprite editor? Anyway me too used infraview and paint, but when i adapted a sprite (in this case Squirtle X Y) the quality decrease (not looks like your); maybe your edit the sprite?
    but if i only resize XY sprite i can't use in my rom... in the program, when i click Update sprite palette or synchronize i get white boxes or chaotic colors xD
    In most of the time I edited the sprites to my use. I do not have much patience. Furthermore, I also got some "pixel artistic skills".
    But when I saw that pokemon xy were 3D I jumped backwards!
    Most often, 3D images are made ​​to be changed very often.
    thus it is possible to resize only one or two clicks!
    hmm, but Steelix sprite looks more big of 64x64 and its so detailed :o and also squirtle sprite in YX style looks so good!!
    can you tell me how you did it? (I've tried to add squirtle sprite from XY, resized and indexed,
    but it does not look like your xD)
    no, I got the sprites with a ripper that will take credit in my rom. I resized them in a very simple way, but I have some problems with the palettes ...
    The movements,I created the effects and the animations in the more part.

    but this is not available in this patch.
    how did you make those animations and those sprites? o.O
    and how did you do the animations of the moves? You have created any patch for did?
    Whether it's about pokemon ruby adapted to what you're talking about now, I already found the offsets where can I get the routines... But there is still an offset or routine route to pass the routine responsible for copying hexadecimal bytes for a bank of memory.
  • Loading…
  • Loading…
  • Loading…
Back
Top