ghoulslash

Visitor Messages

1 to 15 of 67
  1. fireredlugia
    October 19th, 2020 12:05 AM
    fireredlugia
    I understand, thanks for the clarification.
  2. fireredlugia
    October 18th, 2020 8:57 AM
    fireredlugia
    Patch link: https://www.pokecommunity.com/showthread.php?t=414022 I used the BW
    So the only solution is to keep the original FR screen.
  3. fireredlugia
    October 18th, 2020 2:38 AM
    fireredlugia
    I don't know if you can help me, I'm in the CFRU DOCUMENT page 58 two battle:

    I'm activating the battle of two opponents, I just have an error with the PATCH BPRE_BW.IPS in this POKEMON MENU the game freezes, don't let me change my pokemon during the battle, how can I solve this?
    I did a test without the patch with the original FR pokemon menu, it works normally.
  4. fireredlugia
    October 13th, 2020 5:54 AM
    fireredlugia
    Thank you for the answer I am at work now at home I will read page 127 thank you very much
  5. fireredlugia
    October 12th, 2020 10:25 AM
    fireredlugia
    On which page because I did not find any follow-me in the document.
  6. fireredlugia
    September 20th, 2020 1:08 PM
    fireredlugia
    Could you explain how I activate Follow Me in CFRU base Firered.
  7. 64smashmaster3ds
    August 30th, 2020 6:44 PM
    64smashmaster3ds
    I've replaced 0D with 33 (51 in hex) and I tried to repoint 0xd80a0 and 0x11b4b4 to 0x720000. Sadly, it didn't work well.

    I tried again and now the class names are not showing up. Any chance you could show me the steps of doing this with screenshots?
    My apologies for being a bother.
  8. 64smashmaster3ds
    August 29th, 2020 7:11 PM
    64smashmaster3ds
    Hey ghoulslash, I found your post about expanding the trainer class name length in FireRed. Here:
    Class Names Table Pointers:
    0xd80a0, 0x11b4b4
    Class Name Size (originally 13 bytes):
    0xd8092, 0x11b358
    It's probably really simple to do. But what exactly do I have to do in the hex editor?
  9. Gavoca
    July 26th, 2020 2:36 AM
    Gavoca
    so can you use java script on this cfru??? because i would again put on other fire red (because i just deleted the other one because it can"t read the mons still) so i wanted to do it again but using phyton is a pain in the butt.
  10. Gavoca
    July 23rd, 2020 3:48 PM
    Gavoca
    Thank you. i will other solution also. this cfru is cool
  11. Gavoca
    July 22nd, 2020 10:05 PM
    Gavoca
    thanks just implemented but why advance map 1.92 can't red the mons ?? and when advance map 1.95 the pokemon that are above 365 is just chimecho??
  12. Entaro Ceraphenine
    July 17th, 2020 10:28 PM
    Entaro Ceraphenine
    Alright! Thanks a lot! I'll see how it goes!
  13. Entaro Ceraphenine
    July 17th, 2020 12:36 AM
    Entaro Ceraphenine
    1. Oh blind me! I just noticed the credits. Thanks! I will credit the contributors!

    2. Alright! Another thing to ask. I already implemented things like mega evolution and DNS, etc in my rom manually. If i just comment out the lines in config.h, will that be enough or do i have to do any other changes so that CFRU doesn't implement those again? And if there is already a feature implemented in my game and CFRU implements it again by mistake, are there going to be major issues?
  14. Entaro Ceraphenine
    July 16th, 2020 10:34 AM
    Entaro Ceraphenine
    Hi! I wanted to ask about two things.

    1. I took some surfing sprites from the dynamic surf overworld project for my own hack. Is it alright? I will put credit!
    I was originally planning to put the dynamic surf ow system in my hack but it seemed to not work because I had modified how surf works in my game. But I liked the Tentacruel and Wartortle OWs and want to use them for a story in my hack. Can I do so? Also, who do I credit? I mean, I would credit you as I took the sprites from your project but I also wanted to credit the person who drew them as well.

    2. I wanted to put Multi Battle in my hack but did not see much promising work about it in Fire Red, until I saw CFRU. Can I somehow take just the Multi Battle part from the CFRU project? If yes, can I get some hint on how to do so? I mean, I understood how to set up the entire thing but for something like only Multi Battle, do I have to use DPE still? Can I do so by commenting out all the lines in the configuration file apart from the flags and/or variables related to Multi Battle?

    Sorry for the long message! Thanks in advanced!
  15. Gavoca
    July 8th, 2020 3:54 PM
    Gavoca
    @Ghoulash i was struggling using python are there other solutions???

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