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  1. Mateo
    April 1st, 2017 8:05 AM
    It's possible to do anything you want if you know what you're doing. I haven't looked into the specifics of adding sketch yet but it's certainly doable.
  2. Mateo
    March 10th, 2017 11:06 AM
    he was able to add pockets by rewriting the bag code. I'm planning to do it too. As for that error, it looks like must be broken in current versions or something. I don't know. I don't really use pokecrystal. I am going to be porting Pokemon Christmas over to Polished Crystal, but like I'm not really the person to ask about Pokecrystal at all. In most cases I'm as lost as you are. I can never find anything because I'm used to how Pokered is organized.
  3. Mateo
    March 9th, 2017 1:04 PM
    No problem
  4. Mateo
    March 9th, 2017 12:50 PM
    It will be a huge update.
  5. Mateo
    March 9th, 2017 12:50 PM
    It will add a lot of new Pokémon, have full color like Gen 2, nicer tilesets, a lot more bugs fixed, a Battle Frontier like thing, and hopefully even Johto.
  6. Mateo
    March 9th, 2017 11:09 AM
    It will take a long time but there will be a new version. It will probably feel like a new game with all the updates I have planned.
  7. Mateo
    March 9th, 2017 10:48 AM
    Yeah I don't know what's going on with that move issue. Obviously something is wrong somewhere, but there is no easy way for me to know without knowing what you did. The sprites are ok. Some look better than others. Some don't really have any shading or are cut off weirdly though. But in general they seem ok.
  8. Mateo
    March 9th, 2017 10:38 AM
    Depending on what all you do, you're going to break save compatibility all the time. Without knowing what you did, I really have no way to tell you how to fix it. And no, you can't just quickly disassemble an old copy to replace it. It took several people several years to make Pokered, it's not something you can just click on a tool and do automatically like that.
  9. Mateo
    March 9th, 2017 7:57 AM
    I mean that's fine. I'm just saying most people are the only one working on their hack so there's no need to point it out, we know it's a lot of work and takes a lot of time. It sounded to me like you were just saying "I can't do this because its only me" and I mean that you can, it will just take time. We all have things that take up our time too. I don't have any kids but I have a full time job and other things so I know where you're coming from.
  10. Mateo
    March 9th, 2017 7:26 AM
    You can't go past FE, FF is used as a sentinel to mark the end of lists, and going beyond FF would require rewriting everything to use 2 bytes for move IDs instead of 1. Also, not sure why you bring up the "one person" thing. How many people do you think are working on Red++? I used Danny-E 33's base and other people may help me out like I'm helping younat times, but it's just me working on it.
  11. Mateo
    March 9th, 2017 6:19 AM
    Well yeah if you replace old ones you can. I just meant like if you wanted to have 386 or whatever it would be a lot of work.
  12. Mateo
    March 8th, 2017 11:24 AM
    Partially I've been busy and partially I just don't know what to say, since only one of your messages was actually a question and not random. On the cry issue, I was at work when I saw it and meant to reply when I got home but forgot.

    When it comes to editing cries, you probably won't be able to make it sound exactly like Chikorita. That's because in Gen 1 and 2, each Pokemon doesn't have its own individual cry stored as a sound file. There are a handful of "base cries" and different effects are applied to them. So in data/cries.asm, you will see a bunch of random-looking 3 byte values. These tell the game:
    1) Which "base cry" to use
    2) How to adjust the pitch
    3) How long to stretch the cry out

    And that's really it in Gen 1. Gen 2 added more base cries, and added a few other parameters such as setting an Echo and (if I remember correctly) letting you stretch the length and pitch to greater values. So if Chikorita uses a different base cry that wasn't in Gen 1, or some of the other parameters (I don't remember if it does or not) there would not be any simple way to make it sound like Chikorita, as I don't think adding new base cries and such has been very well explained yet.

    However, I know that there is a copy of pokered that has Crystal's audio engine in it, and I would assume that it handles cries using the Gen 2 method as a result of that (I would need to double check). I know that base hasn't been updated in a while, but Danny-E 33 said he would be updating it when he got the chance. If you hadn't done too much complicated stuff, you might want to consider using that as a base instead, since you could give the Gen 2 Pokemon their own cries.

    Also, keep in mind that in order to add Pokemon past Gen 2 (well technically just to have more than 255 Pokemon) it will take a lot of work, because you would have to change everything that deals with Pokemon IDs to use 2 bytes instead of 1. It's a really tedious process. Shanty Town already has a branch of pokered with that functionality added though. Depending on how outdated your copy of Pokered is, it might or might not be hard to merge it in if you know what you're doing with Git. But those are just things to keep in mind when adding new Pokemon.
  13. Nisarg
  14. Fotomac
    March 5th, 2017 4:01 PM
    I'll see what I can do.
  15. Mateo
    March 5th, 2017 2:06 PM
    There is no reason to use a hex editor to edit text files. That is ridiculous. Just get a better text editor than Notepad (aka one of the ones I told you).

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