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cosarara97
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  • hey cosarara, I'd like to ask for your two cents.

    Firstly, I'm new to radare2. What I'm trying to do is disassemble a GBA Rom using rasm2. To accomplish this I'v created a python script which reads bytes and prints them in the size of 16 bits for thumb, or 32 for arm. Note that it prints the bytes with the order it reads them, so if it sees 0xAE 0x78, it'll print AE78. Then rasm2 takes the output disassembles it accordingly.

    I'd like to ask you if you know a better way of doing this process, or give me any tip on disassembling gba roms with radare.

    I saw you had reported an issue back in 2013 in radare's github so I thought you might be able to help me :)
    I think so, its long time i did the article, i can't remember :P

    I don't work with it for a long time, but I think that you say is right, thanks ^^

    (sorry my english)
    I'll be sure to add some instructions to the main post once I get the chance (school seems to be sapping away all my coding time as of late), but for now this is the build process:

    Clone GBAUtils from Github, cd into the cloned directory and then run 'mvn install'. Make sure you have Maven and all the proper Java building utilities installed (obviously :P). Once you have that settled, clone MEH and then cd and run 'mvn package'. This should create a JAR file in the newly made 'target' folder.
    None of the links in your thread exist. So, I can't really approve it..... So, just pm me the links and I will insert them.
    Hola! De moment no he considerat fer SDSME un programari de codi obert, més que res perquè és un merder de codi enorme i està tot desordenat. Però potser en un futur l'obro, perquè no ets el primer interessat. Gràcies per mostrar interès en el programa! ;)
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