ghoulslash

Visitor Messages

1 to 15 of 53
  1. Nevar
    5 Days Ago 3:54 PM
    Nevar
    @Ghoulash i was struggling using python are there other solutions???
  2. Nevar
    6 Days Ago 1:24 AM
    Nevar
    Dear @Ghoulash or @ANYONE ELSE WHO IS EXPERT IN TO THIS KIND OF STUFF
    can you teach me how to put this ''VERY COOL'' Fire Red Upgrade into Vanilla Fire Red
    also i'm not ''SARCASM''
  3. Rendan
    June 4th, 2020 1:05 PM
    Rendan
    Thank you so much ! It worked ! I have no word. And by the way your work for the CFRU is great, tons of good features ! ;)
  4. Rendan
    June 3rd, 2020 12:58 PM
    Rendan
    Thank you very much ! that helps a lot, I still can't change the stats though, the stats are not recalculated when I callasm the routine, it seems to be not as simple as I thought but I'll try to figure out how to fix it. Anyway it's a big help ;)
  5. Rendan
    June 2nd, 2020 8:21 AM
    Rendan
    Hi, I would like to ask if you know where is the routine to calculate the stats of a pokemon in Fire Red ? I'm working on a routine that changes the pokemon's EVs but the stats are not recalculated automatically, I need to call the calculation routine.
    As you seem to have a good knowledge of the game, maybe you know where this routine is ?
    I would appreciate so much a bit of help. Regards.
  6. NielsM
    May 24th, 2020 6:31 AM
    NielsM
    i've tested it and it works perfectly now! Thanks for your great work :)
    I just love the follow-me and item header description so much it would be a shame if they didn't work together :)
  7. colonelsalt
    March 18th, 2020 2:42 PM
    colonelsalt
    On another note ;) Do the comments in your backsprite_fix routine indicate that only 4 frames will be used in the player Poké Ball throwing animation (not the regular 5)?
  8. colonelsalt
    March 11th, 2020 1:08 PM
    colonelsalt
    I see. Thanks - you've earned a mention in the Rocket Edition credit sequence :D
  9. colonelsalt
    March 7th, 2020 2:57 PM
    colonelsalt
    Thanks a heap! That seems to solve everything neatly.
    In my case, the default RAM addresses do overlap with ipatix's HQ sound mixer - do you know if there's another 1080 bytes of free RAM I can use somewhere to fit this in?
  10. colonelsalt
    March 2nd, 2020 12:26 AM
    colonelsalt
    Thanks a lot! That seems to remove all saving/loading bugs as far as I can tell (Vanilla ROM). Marts still don't work on my end though (tested in Viridian and Pewter Marts on a fresh save).
  11. colonelsalt
    February 29th, 2020 6:25 AM
    colonelsalt
    Replicated both bugs in vanilla FireRed.

    Tried again after applying FBI's save block hack (most recent, bug-free version) and changing the RAM offsets (of gEventObjects and gMovementScripts) to the freed-up block: Saving indoors now works (barring occasional odd glitches), but loading in certain cases does not (freeze upon loading a save, or faced with bugged-out NPCs/trainers). Poké Marts still completely crash.
  12. colonelsalt
    February 25th, 2020 9:07 AM
    colonelsalt
    Correction! Encountered 2 very nasty bugs after applying this hack:
    1) I can no longer save indoors. The game freezes upon trying to move after saving (the same happens if the game is reset and loaded from the save point). Strangely, I can still save error-free in certain locations (I think in map banks 1 and 3?)
    2) Poké Marts stop working entirely. The screen glitches up on the Poké Mart menu, and trying to exit the menu freezes the game.

    If it helps at all, I have not applied any save block hacks before this one (same save structure as vanilla FireRed).
    (Crossing my fingers this is fixable, as I've made significant progress after applying the hack - my mistake! D:)
  13. colonelsalt
    January 15th, 2020 11:59 PM
    colonelsalt
    Cheers, I figured
  14. colonelsalt
    January 6th, 2020 3:05 PM
    colonelsalt
    Hey, have put your exanded-event-objects hack to great use - thanks for that!

    One question if you happen to remember: Is there a reason why the make script seems to want 0x50000 bytes of free space to insert the routine when the new chunk that has to be allocated seems to take up only 0x88 bytes of space in the end?
    (i.e. is it safe for me to insert stuff before and after the newly inserted routine or is the extra space needed for something?)
  15. Miniking 666
    October 25th, 2019 12:52 PM
    Miniking 666
    I never post before, but now in the post. Sorry
    I want this but you can try help to I copile?
    Here or in the post, you can choise a better local
    In CFRU - Call to me update python, but is python 2.8(last version)
    In Dynamic pokemon expansion - not find the rom in root (Im put this in root named "BPRE0.gba")

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  • Resource Releaser This member has released scripts/guides/tools/etc which help other members make their games.
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