Visitor Messages

1 to 15 of 59
  1. Gavoca
    2 Weeks Ago 2:36 AM
    so can you use java script on this cfru??? because i would again put on other fire red (because i just deleted the other one because it can"t read the mons still) so i wanted to do it again but using phyton is a pain in the butt.
  2. Gavoca
    3 Weeks Ago 3:48 PM
    Thank you. i will other solution also. this cfru is cool
  3. Gavoca
    3 Weeks Ago 10:05 PM
    thanks just implemented but why advance map 1.92 can't red the mons ?? and when advance map 1.95 the pokemon that are above 365 is just chimecho??
  4. Entaro Ceraphenine
    4 Weeks Ago 10:28 PM
    Entaro Ceraphenine
    Alright! Thanks a lot! I'll see how it goes!
  5. Entaro Ceraphenine
    4 Weeks Ago 12:36 AM
    Entaro Ceraphenine
    1. Oh blind me! I just noticed the credits. Thanks! I will credit the contributors!

    2. Alright! Another thing to ask. I already implemented things like mega evolution and DNS, etc in my rom manually. If i just comment out the lines in config.h, will that be enough or do i have to do any other changes so that CFRU doesn't implement those again? And if there is already a feature implemented in my game and CFRU implements it again by mistake, are there going to be major issues?
  6. Entaro Ceraphenine
    4 Weeks Ago 10:34 AM
    Entaro Ceraphenine
    Hi! I wanted to ask about two things.

    1. I took some surfing sprites from the dynamic surf overworld project for my own hack. Is it alright? I will put credit!
    I was originally planning to put the dynamic surf ow system in my hack but it seemed to not work because I had modified how surf works in my game. But I liked the Tentacruel and Wartortle OWs and want to use them for a story in my hack. Can I do so? Also, who do I credit? I mean, I would credit you as I took the sprites from your project but I also wanted to credit the person who drew them as well.

    2. I wanted to put Multi Battle in my hack but did not see much promising work about it in Fire Red, until I saw CFRU. Can I somehow take just the Multi Battle part from the CFRU project? If yes, can I get some hint on how to do so? I mean, I understood how to set up the entire thing but for something like only Multi Battle, do I have to use DPE still? Can I do so by commenting out all the lines in the configuration file apart from the flags and/or variables related to Multi Battle?

    Sorry for the long message! Thanks in advanced!
  7. Gavoca
    July 8th, 2020 3:54 PM
    @Ghoulash i was struggling using python are there other solutions???
  8. Gavoca
    July 8th, 2020 1:24 AM
    can you teach me how to put this ''VERY COOL'' Fire Red Upgrade into Vanilla Fire Red
    also i'm not ''SARCASM''
  9. Rendan
    June 4th, 2020 1:05 PM
    Thank you so much ! It worked ! I have no word. And by the way your work for the CFRU is great, tons of good features ! ;)
  10. Rendan
    June 3rd, 2020 12:58 PM
    Thank you very much ! that helps a lot, I still can't change the stats though, the stats are not recalculated when I callasm the routine, it seems to be not as simple as I thought but I'll try to figure out how to fix it. Anyway it's a big help ;)
  11. Rendan
    June 2nd, 2020 8:21 AM
    Hi, I would like to ask if you know where is the routine to calculate the stats of a pokemon in Fire Red ? I'm working on a routine that changes the pokemon's EVs but the stats are not recalculated automatically, I need to call the calculation routine.
    As you seem to have a good knowledge of the game, maybe you know where this routine is ?
    I would appreciate so much a bit of help. Regards.
  12. NielsM
    May 24th, 2020 6:31 AM
    i've tested it and it works perfectly now! Thanks for your great work :)
    I just love the follow-me and item header description so much it would be a shame if they didn't work together :)
  13. colonelsalt
    March 18th, 2020 2:42 PM
    On another note ;) Do the comments in your backsprite_fix routine indicate that only 4 frames will be used in the player Poké Ball throwing animation (not the regular 5)?
  14. colonelsalt
    March 11th, 2020 1:08 PM
    I see. Thanks - you've earned a mention in the Rocket Edition credit sequence :D
  15. colonelsalt
    March 7th, 2020 2:57 PM
    Thanks a heap! That seems to solve everything neatly.
    In my case, the default RAM addresses do overlap with ipatix's HQ sound mixer - do you know if there's another 1080 bytes of free RAM I can use somewhere to fit this in?

About Me


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: 23 Hours Ago 9:38 AM
  • Join Date: March 11th, 2016
  • Referrals: 0


  • Resource Releaser This member has released scripts/guides/tools/etc which help other members make their games.
    Given: May 10th, 2020 by Xorn

Mini Statistics

Join Date
March 11th, 2016
Total Posts
Blog Entries
ghoulslash's Avatar