ghoulslash

Visitor Messages

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  1. Gavoca
    2 Weeks Ago 2:36 AM
    Gavoca
    so can you use java script on this cfru??? because i would again put on other fire red (because i just deleted the other one because it can"t read the mons still) so i wanted to do it again but using phyton is a pain in the butt.
  2. Gavoca
    3 Weeks Ago 3:48 PM
    Gavoca
    Thank you. i will other solution also. this cfru is cool
  3. Gavoca
    3 Weeks Ago 10:05 PM
    Gavoca
    thanks just implemented but why advance map 1.92 can't red the mons ?? and when advance map 1.95 the pokemon that are above 365 is just chimecho??
  4. Entaro Ceraphenine
    4 Weeks Ago 10:28 PM
    Entaro Ceraphenine
    Alright! Thanks a lot! I'll see how it goes!
  5. Entaro Ceraphenine
    4 Weeks Ago 12:36 AM
    Entaro Ceraphenine
    1. Oh blind me! I just noticed the credits. Thanks! I will credit the contributors!

    2. Alright! Another thing to ask. I already implemented things like mega evolution and DNS, etc in my rom manually. If i just comment out the lines in config.h, will that be enough or do i have to do any other changes so that CFRU doesn't implement those again? And if there is already a feature implemented in my game and CFRU implements it again by mistake, are there going to be major issues?
  6. Entaro Ceraphenine
    4 Weeks Ago 10:34 AM
    Entaro Ceraphenine
    Hi! I wanted to ask about two things.

    1. I took some surfing sprites from the dynamic surf overworld project for my own hack. Is it alright? I will put credit!
    I was originally planning to put the dynamic surf ow system in my hack but it seemed to not work because I had modified how surf works in my game. But I liked the Tentacruel and Wartortle OWs and want to use them for a story in my hack. Can I do so? Also, who do I credit? I mean, I would credit you as I took the sprites from your project but I also wanted to credit the person who drew them as well.

    2. I wanted to put Multi Battle in my hack but did not see much promising work about it in Fire Red, until I saw CFRU. Can I somehow take just the Multi Battle part from the CFRU project? If yes, can I get some hint on how to do so? I mean, I understood how to set up the entire thing but for something like only Multi Battle, do I have to use DPE still? Can I do so by commenting out all the lines in the configuration file apart from the flags and/or variables related to Multi Battle?

    Sorry for the long message! Thanks in advanced!
  7. Gavoca
    July 8th, 2020 3:54 PM
    Gavoca
    @Ghoulash i was struggling using python are there other solutions???
  8. Gavoca
    July 8th, 2020 1:24 AM
    Gavoca
    Dear @Ghoulash or @ANYONE ELSE WHO IS EXPERT IN TO THIS KIND OF STUFF
    can you teach me how to put this ''VERY COOL'' Fire Red Upgrade into Vanilla Fire Red
    also i'm not ''SARCASM''
  9. Rendan
    June 4th, 2020 1:05 PM
    Rendan
    Thank you so much ! It worked ! I have no word. And by the way your work for the CFRU is great, tons of good features ! ;)
  10. Rendan
    June 3rd, 2020 12:58 PM
    Rendan
    Thank you very much ! that helps a lot, I still can't change the stats though, the stats are not recalculated when I callasm the routine, it seems to be not as simple as I thought but I'll try to figure out how to fix it. Anyway it's a big help ;)
  11. Rendan
    June 2nd, 2020 8:21 AM
    Rendan
    Hi, I would like to ask if you know where is the routine to calculate the stats of a pokemon in Fire Red ? I'm working on a routine that changes the pokemon's EVs but the stats are not recalculated automatically, I need to call the calculation routine.
    As you seem to have a good knowledge of the game, maybe you know where this routine is ?
    I would appreciate so much a bit of help. Regards.
  12. NielsM
    May 24th, 2020 6:31 AM
    NielsM
    i've tested it and it works perfectly now! Thanks for your great work :)
    I just love the follow-me and item header description so much it would be a shame if they didn't work together :)
  13. colonelsalt
    March 18th, 2020 2:42 PM
    colonelsalt
    On another note ;) Do the comments in your backsprite_fix routine indicate that only 4 frames will be used in the player Poké Ball throwing animation (not the regular 5)?
  14. colonelsalt
    March 11th, 2020 1:08 PM
    colonelsalt
    I see. Thanks - you've earned a mention in the Rocket Edition credit sequence :D
  15. colonelsalt
    March 7th, 2020 2:57 PM
    colonelsalt
    Thanks a heap! That seems to solve everything neatly.
    In my case, the default RAM addresses do overlap with ipatix's HQ sound mixer - do you know if there's another 1080 bytes of free RAM I can use somewhere to fit this in?

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