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bwrobin

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  1. DraconianWing
    November 30th, 2015 8:07 PM
    DraconianWing
    Nice, inform me if you catch any more for FR and I will update the needed EM byte changes alongside them! :)
  2. ipatix
    November 30th, 2015 4:58 PM
    ipatix
    Hi,

    Well, I can't really explain more than what I already mentioned in the "Assembly and Insertion" section. If you encounter a white screen usually means that either, the new code is not correctly referenced (garbage get's loaded to RAM), the code length was not entered properly or some other part of the repointing went wrong. I'd suggest you try to free up the RAM areas and try it with the original mixer code to see that the repointing actually has worked. After that you can go over to the next stage and see if you can get the mixer inserted correctly.

    Hope that I could help at least a little bit.

    Best regards,
    ipatix
  3. Itachi
    November 29th, 2015 6:29 PM
    Itachi
    Hey bro, I was surfing around in research and devolopment when I came acros with a thread about changing the number of letters an atack can have, the thread was made by touched, it might help
  4. DraconianWing
    November 29th, 2015 6:25 PM
    DraconianWing
    I haven't tested the FR ones though. They should make the following textboxes like so:
    The opposing [Pokemon] planted its
    roots!
    The opposing [Pokemon] cut its own HP
    and laid a Curse on [player's Pokemon]!
    Both should be able to fit onto the screen even when the opponents name is at max length (10 characters). Can you confirm that it works?
  5. DraconianWing
    November 29th, 2015 6:06 PM
    DraconianWing
    Hey Robin, I've discovered that the lengthening of battle strings by replacing "Foe" with "The opposing" will result in some dialogue becoming too long and printing off-screen. My post at the RnD thread has been updated with some fixes for EM. If you're not busy, can you help me iron out some more side-effects like this for FR?
  6. Itachi
    November 27th, 2015 11:10 PM
    Itachi
    Yes, both would be awesome, tho that would mean alot more work
  7. Itachi
    November 27th, 2015 9:29 PM
    Itachi
    Yes thats ok, atleast there are less names to cut. BTW sorry if I havent made any good aports to the project, my PC is broken but I am getting a new PC soon!
  8. Itachi
    November 26th, 2015 3:00 PM
    Itachi
    Btw Happy thanks givings
  9. Itachi
    November 26th, 2015 2:59 PM
    Itachi
    Well I think english is the best way to go, but you shouldnt add the word JUTSU on the attack name.
    Example:
    Fire Ball
    Shadow Clone
    Water Dragon
    Explosive Clone
    Shadow Posetion
  10. Itachi
    November 18th, 2015 6:33 AM
    Itachi
    Well tbh you should add them, I am not a fan of kimimaro or the sound 4 but alot of people are fans of them
  11. DraconianWing
    November 17th, 2015 6:31 PM
    DraconianWing
    Amazing, thank you so much!
  12. Itachi
    November 17th, 2015 4:53 PM
    Itachi
    I cant bealive I forgot that, Bro btw are you planing on adding characters like Shisui?
  13. DraconianWing
    November 17th, 2015 1:42 PM
    DraconianWing
    Thanks a lot :) I'll be updating my post right away!

    Also, if you can confirm the FR offsets I put on my first post that would be great. I don't mainly hack FR, so I found them by searching the text strings (but not testing)
  14. Touched
    November 17th, 2015 10:10 AM
    Touched
    Yeah I'm working on another project with FBI atm, so I haven't done any work on Megas in a while. I might decide to go back and fix it at some point, but only after this current project is stable.
  15. Itachi
    November 17th, 2015 8:21 AM
    Itachi
    Well I think that the idea of having lvl 25 as the max level is a really good idea, it also helps like for boss battles, Example: if you fight Madara in the Game he could be like lvl 35, since he is really OP in the anime, I dont know if I expresed myself clearly

About Me

  • About bwrobin
    Quick Self-Introduction
    안녕~!
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    Male ♂
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    Quirky
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    Emboar, Fennekin, Pikachu & other Starters and legendaries.
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  • Last Activity: 3 Days Ago 1:58 AM
  • Join Date: September 3rd, 2012
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