Visitor Messages

16 to 30 of 52
  1. leparagon
    November 26th, 2017 1:25 AM
    hi alpha! sorry, i forgot to show you an edit of your poipole sprite! but i'm not on my computer right now, so i'll try showing you tomorrow :)

    but no, sadly there aren't any tutorials for resizing. you just have to keep practicing and keep looking at official sprites to see how to outline things properly. i'll see if i can make a tutorial for you some time soon
  2. Buffel Saft
    November 25th, 2017 5:47 PM
    Buffel Saft
    If only that were possible :(. You can still hack your 3DS with a flash cart and a magnet on whichever firmware you have now, though.
  3. desvol
    November 18th, 2017 9:23 AM
    I also have some sprites experience, but now we need more ppl who know how to set script,this game have Z-move

    here is our rom hack Emerald 802=“Ultra Emerald” :
  4. leparagon
    November 15th, 2017 10:58 AM
    once I get on my laptop again, i'll edit it a bit so you can see how it can be improved :)
  5. leparagon
    November 15th, 2017 10:56 AM
    pretty good :) but you'd have to practice making smaller sprites. this pokemon is supposed to be kinda short, so i'd day practice with making the sizes more accurate

    the line art is pretty good actually :) but it could be a bit cleaner. notice how some of the lines look a bit bulky whrte they shouldnt be bulky (like the right side of his "ear") and the spike on his tail
  6. SkyVortex
    November 10th, 2017 11:11 AM
    Apologies for replying so late, combination of being busy and the fact that this site doesn't send email notifications about profile conversations.

    Anyway, it looks like your palette is not coming out correctly. the image layout seems fine though. To get this palette to come out right, you must insert your edited copy of its data into free space, and then update the pointer that links to that data.

    I will send you a .TXT file containing the palette I used in my hack (for the normal grass background). It also says in the text file what pointer to edit, in this case 0x31ABB8 (which has these bytes: "18 83 D7 08", which points to 0xD78318.

    EDIT: I also ran into the problem of not being able to change the needed black color, but IIRC I think I fixed it by making the colors in my background not use that particular palette index #. Instead, I made it share a color with another index so I didn't have to mess with it.
  7. leparagon
    October 29th, 2017 9:54 AM
    I just keep spriting a lot so I eventually got good at it :) all spriters suck at the start. the good spriters are the ones that make a conscious effort to improve
  8. SkyVortex
    October 24th, 2017 6:29 PM
    Alright, so I looked back into the database I made for battle backgrounds and I see that the procedure I used to most easily import them involves using GBA Graphics Editor (which is sort of like unLZ) to import only the image (not the palette) into the ROM at a free space offset, and allowing it to auto-fix the image pointers. Then, I hex-edit the original palette used in the game to suit what I'm inserting, select/copy the edited data and back it up (like in a .txt file) and keep it in a folder with the corresponding image. I close the hex-editor without saving so the original data is left untouched, and then I paste the new data I made in free space (usually right after the image data). After that, I manually fix the pointers to the palette and it should work.

    If the image is showing up garbled/blank in some way, then the background you are using is probably not indexed or is not aligned properly with the corresponding .raw file in the graphics editor. For fixing alignment, I use Nameless Tilemap Editor, AKA "NTME". Since you were getting a black-screen, either this is the problem or I think it may be that the pointers to the data may be wrong in some way and the game can't even access it.
  9. SkyVortex
    October 23rd, 2017 6:30 AM
    Is it Emerald version that you are hacking? Also, which background is it? I may be able to search it out for you (or even provide offsets that I saved in documents).
  10. SkyVortex
    October 20th, 2017 9:53 AM
    Sometimes there is more than one pointer for each, make sure to change all of them by searching them out in the hex editor.

    If that is not the problem, then it may be that the data being imported is not in the right format (has to be the exact same structure as the original data, with filler bytes and everything). I colored and imported my own by manually editing each color in the palette data to match each background I was going to import, while keeping the original palette pointers the same while only changing the background. Let me know if anything is still going wrong.
  11. SkyVortex
    October 19th, 2017 5:26 PM
    You have to insert the background image and its palette into some free space, and then change the original pointers for their normal locations in the ROM to point to the locations of your insertions.
  12. Againsts
    September 9th, 2017 4:11 AM
    You can ask "Nisarg" or "Delta231" for the Pokemon Selection Screen patch
  13. Againsts
    September 9th, 2017 3:52 AM
    Sorry, I promised "Nisarg" not to give it to other people
  14. Againsts
    September 9th, 2017 3:14 AM
    Do you mean Pokemon Selection Screen?
  15. Panda Face
    September 1st, 2017 12:02 AM
    Panda Face
    emerald 802 is stole data from theta emerald ex

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  • About AlphaPro_25
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