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ImmortalDusk

Pokemon Gamer

Visitor Messages

1 to 15 of 27
  1. PokemonValor
    November 25th, 2015 2:09 PM
    PokemonValor
    Awesome yeah I bet that would look great. Let me know when you get going on it
  2. PokemonValor
    November 25th, 2015 7:08 AM
    PokemonValor
    Ohh okay yeahh that could be pretty cool. Have you gotten any done or just focusing on your stuff right now?
  3. PokemonValor
    November 24th, 2015 5:50 PM
    PokemonValor
    Ahh it's been quite a while. Why you ask? Thinking about making a hack of that?
  4. PokemonValor
    November 24th, 2015 4:46 AM
    PokemonValor
    Ah, yeah, don't ask me haha. I know nothing about pixel art. Custom tiles would really be cool though. I guess maybe I'll get my game set up for at least a partial test and upload it here so it can get some recognition and maybe if I'm really lucky I can find someone to help me out with some sprites and stuff
  5. PokemonValor
    November 23rd, 2015 8:37 PM
    PokemonValor
    Haha yeah I totally get it. Well if you ever got any questions or want a second opinion, just let me know
  6. Lokiii
    November 23rd, 2015 11:35 AM
    Lokiii
    Sup Immortal, help me train my Pokemon?
    http://www.pokemongopro.com/PGP_Pokemon/Training.php?id=49
    That's a site giving Pokemon GO Beta Keys to users who evolve their Forum Pokemon! xD
  7. PokemonValor
    November 23rd, 2015 8:15 AM
    PokemonValor
    Hey so I read your thread and that seems like a pretty cool idea. Yeah it does suck that you have a Mac and hacking is half the reason I bought myself a cheap PC laptop haha. But if you can figure out a way to keep going on it if be happy to help you with some scripting and opinions if you could give it a shot to make up some eeveelution sprites?
  8. PokemonValor
    November 20th, 2015 11:50 AM
    PokemonValor
    Oh you're making brand new Pokemon?
  9. PokemonValor
    November 20th, 2015 11:23 AM
    PokemonValor
    Yup exactly
  10. PokemonValor
    November 20th, 2015 3:58 AM
    PokemonValor
    Yup you can. The person who suggested the givepokemon method was right. You could just add an "on entering map" script, and do...

    #dyn 0x740000
    #org @start
    Checkflag 0x250 'checks to see if it's your first time spawning in
    If == jump @end
    Givepokemon 0x1 0x5 0x0 0x0 0x0
    'And then anymore you want
    Setflag 0x250
    end

    #org @end
    end


    That's what I would do if I was scripting what you want. Then you'd have a bulbasaur level 5 with no items
  11. PokemonValor
    November 19th, 2015 6:30 PM
    PokemonValor
    But for example, my question earlier was how to make the player immediately face a certain direction when the game starts. At first, I had an "on entering map" level script and for a split second, the player is facing down before he turns left to look at the teacher in the dream. But in the original fire red, they used a var level script and that loaded before you could even see anything and that's what I really wanted
  12. PokemonValor
    November 19th, 2015 6:28 PM
    PokemonValor
    If that didn't make any sense, maybe this will help
    http://www.pokecommunity.com/showthread.php?t=191500
  13. PokemonValor
    November 19th, 2015 6:27 PM
    PokemonValor
    There's also the kind that uses var's. I tend not to use them quite as much because I feel like I would mess them up haha but they're really pretty much the same I think. I just asked a question in the beginner's lounge and the answer was a level script that used var's and it went fine. So that would be like level scripts 02 and 04 (I'm not 100% sure what the difference is off the top of my head). But you just set what you want the "flag" to be (usually these are about 4050ish and up), and you can leave the value at 0. That script will take place every time that the var is not 0. But you can have that flag be set to 0x# (Where # is anything other than 0) in any script, it's just like a setflag
  14. PokemonValor
    November 19th, 2015 6:22 PM
    PokemonValor
    They can be used for a lot of things. So the one I use a lot and is real easy is the "on entering map" script. Every time you enter that map, the game will look at that script. Usually the first line checks if a certain flag is checked. So like say you have to beat the gym in a town for some guy to get out of your way so you can continue on. You set a flag when you beat the gym leader, then in the level script, have it check to see if that flag is set. If it's not you can just have it do nothing. But once it is, (like after beating the leader), you can have anything happen, like script a movesprite2 to get the guy out of your way or whatever.
  15. PokemonValor
    November 19th, 2015 6:05 PM
    PokemonValor
    BTW I saw your question in the forum, I'm not a pro scripter, but I'd like to think I'm not too bad. If you have some questions you can try me and I'll try to answer asap if I can

About Me

  • About ImmortalDusk
    Quick Self-Introduction
    If you really wanna get to know me, I'm not stopping you.
    Biography
    I play a lot of video games and love Pokémon
    Interests
    Video Games
    CCG's
    Movies
    Music
    Youtube
    Location
    California
    Gender
    Male ♂
    Occupation
    Unfortunately unemploymed
    Nature
    Adamant
    Also Known As
    Dusk
    Favorite Pokémon
    Absol
    Lucario
    Zoroark
    Toxicroak
    Noivern
    Dustox
    In-Game Name
    Damien

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  • Last Activity: February 15th, 2017 3:17 AM
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Name: Primordial Sea
You participated in the ORAS anniversary event, and answered at least 7 out of 14 questions! Thanks for counting down with us! It may have been a year, but there’s still an entire primordial sea of fun to be had in these games!
Issue time: November 26th, 2015 5:13 AM
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