Devil Monster — The PokéCommunity

Devil Monster

Visitor Messages

1 to 9 of 9
  1. DeepBlue PacificWaves
    March 27th, 2021 11:55 AM
    DeepBlue PacificWaves
    Hey there, once again.

    I would like to tell you that the ZUD Plugin Compatibility it's done. I and Shashu-Greninja have worked hard to make sure that everything was ready to be used in other's projects. Check out the end result in the following link:

    BW Summary Pack
  2. DeepBlue PacificWaves
    March 21st, 2021 7:54 AM
    DeepBlue PacificWaves
    Hey there. How is it going?

    About the BW Summary Pack compatibility with ZUD Plugin, I'm happy to tell you that I'm almost done. I just need to make sure that everything is okay before I launch it. If everything goes well, I'll be able to upload it very soon. In the meanwhile, I would like to share with you a picture of how things turn out:

    What do you think? Did you like the custom sprites I've done in the Gen V Style?
  3. DeepBlue PacificWaves
    March 13th, 2021 5:23 AM
    DeepBlue PacificWaves
    Thanks for the feedback. Shashu-Greninja and I are currently working on making a version compatible with ZUD Plugin. So, don't worry, that when we're done, we'll update the main post with the patch
  4. Poke_Mv_Dev
    December 16th, 2020 4:53 AM

  5. Turn20Negate
    December 9th, 2020 11:58 PM
    Hey Devil Monster,
    If what you want to do is change the animation for the Rockclimb Hm, this should help. Otherwise be sure to get back at me on this topic. :)
    Make sure your Rockclimb event looks something like this:
    If you click the edit option on the "Set Move Route: Player" part, a window will pop up in which you can adjust the animation(Change Graphic...) and set the movement Speed(Change Speed....). You'll wnat to revert those at the end of your animation though.
    If you want this to be used as an item instead of an Hm you should replace the line "Kernel.pbCheckMove(PBMoves::ROCKCLIMB) != nil" with something like "$PokemonBag.pbHasItem?(:INTERNALNAMEOFYOURITEM)".
    If this helped you I'm glad, if I didn't enough be sure to ask for clarification. :)
  6. Lucidious89
    December 4th, 2020 10:10 AM
    Birthsigns is fully compatible with Dynamax in v17.2. I plan on making the v18.1 scripts compatible as well, once released.
  7. Juno and Ice
    November 21st, 2020 3:00 PM
    Juno and Ice
  8. ClaraDragon
    November 12th, 2020 10:52 AM
    I know a bit of the basics, but I'm not consider myself one.
  9. Lucidious89
    August 28th, 2020 8:58 AM
    I don't have a computer right now, so I won't be working on any scripts for a while. Sorry.


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  • Last Activity: April 28th, 2021 9:48 PM
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