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Panda Face

Pokemon Ultra Snowy White

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  1. BluRose
    February 18th, 2017 5:50 PM
    i do not know how to do either off the top of my head, sorry </3
  2. BluRose
    February 18th, 2017 7:21 AM
    season system - no, it requires a tileset change and tilesets are hardcoded. we could load it to ram upon map change and point there instead, but idk
    double battles - gogojjtech did a post on this a while ago... basically porting jambo's system to emerald. worked rather well, but there were a few bugs, and if ur using dizzy's battle engine then there's probably no point and it won't work
  3. BluRose
    February 9th, 2017 7:57 AM
    fun fact
    get a compiler and drag a .txt file of your asm code onto the compiler file and it will compile into a .bin which you can insert as hex
  4. BluRose
    February 7th, 2017 6:26 PM
  5. BluRose
    February 3rd, 2017 9:29 PM
    both ram addresses but idk what they are in emerald
    one is the in-battle weather and the other is related
  6. BluRose
    February 3rd, 2017 8:20 AM
    okay the two parts you'll have to worry about are at the end
    08 4B 19 88 80 22 10 1C 08 40 00 28 07 D1 1A 80 05 49 0D 20 08 74 53 46 CB 75 05 48 00 47 03 48 00 47 00 00 1C 3F 02 02 C4 3F 02 02 51 A2 01 08 47 A2 01 08
    what is boldfaced needs to be ported
  7. BluRose
    February 1st, 2017 6:17 PM
  8. BluRose
    February 1st, 2017 8:22 AM
    probably tonight; i haven't had homework in any classes thus far~
    3 more to go, two of these don't usually have homework ehehe
  9. BluRose
    January 29th, 2017 12:22 PM
    i can answer your question in weather hacking but do not have access to computer right now
    basically 1A1B8 has a table of pointers that go to functions designate which weather will be active upon entering battle based off of the weather outside
    i'll type a coherent and more sensible post with an asm routine when i'm done with homework hopefully

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