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Pokemon_XY Pokemon_XY is offline

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Showing Visitor Messages 1 to 15 of 33
  1. XD XD XD XD XD
    1 Week Ago 12:56 AM
    XD XD XD XD XD
    Hi, nice to meet you, when i read the development about animation title screen, I found your ASM, when I insert it to my ROM hack, the image not animated, do you think there is wrong with my animation table?

    Spoiler:
    00 A3 71 08 00 01 00 B5 71 08 00 02 00 C7 71 08 00 03 00 D9 71 08 00 04 00 EB 71 08 00 05 00 FD 71 08 00 06 00 0F 72 08 00 07 00 21 72 08 00 08 00 33 72 08 00 09 00 45 72 08 00 0A 00 57 72 08 00 0B 00 69 72 08 00 0C 00 7B 72 08 00 0D 00 8D 72 08 00 0E 00 9F 72 08 00 0F 00 B1 72 08 00 10 00 C3 72 08 00 11 00 D5 72 08 00 12
  2. Versekr Dark
    September 18th, 2016 11:30 AM
    Versekr Dark
    Disculpa esta rutina no me funciona bien, en lugar de salir a nivel 5 que es el que pongo sale al 64, por que es?.

    Excuse me this routine does not work well, instead of going out at level 5 which is what put out at 64, why is it ?.

    http://www.pokecommunity.com/showpost.php?p=8942634&postcount=739
  3. KDS
    July 24th, 2016 9:19 AM
    KDS
    Great. Will definitely come handy. Regarding the porting, I'll consider doing it once the Emerald rewrite is in a high usable state.
  4. KDS
    July 24th, 2016 5:16 AM
    KDS
    As I have already said, the base is being rewritten to an battle engine upgrade in C. The absorb abilities are working there properly. So once I put up the source here. I'll be definitely looking forward to your bug identifications for the engine upgrade.
  5. KDS
    July 19th, 2016 7:05 AM
    KDS
    I already thought about this while I was working on the base. Now, I don't need to worry about this because of the rewrite in C.
  6. Gamer2020
    April 1st, 2016 4:37 PM
    Gamer2020
    I suppose you can just add the project to eclipse without any references to tonc or anything. You won't be able to do source level debugging or anything fancy but you'll at least have syntax high lighting and things like that.
  7. kleenexfeu
    February 14th, 2016 1:57 PM
    kleenexfeu
    About this :
    Quote:
    Originally Posted by Pokemon_XY View Post
    Yes, we surely use the windows compiler posted by Hackmew so where can we find the directives for it?
    You can find all the directives of as here : ftp://ftp.gnu.org/old-gnu/Manuals/gas/html_chapter/as_7.html

    Sorry for the late reply!
  8. Versekr Dark
    January 9th, 2016 12:07 PM
    Versekr Dark
    Disculpe buenas tardes tengo un problema con la setvar 0x8001 del post de http://www.pokecommunity.com/showpost.php?p=8942634&postcount=739, pongo el nivel pero no me sale el que quiero, sale el nivel 58, en lugar del nivel que quiero.
  9. Lunos
    October 31st, 2015 3:17 AM
    Lunos
    Yep, works perfectly <3
    Btw, i've translated the whole thing to Spanish and posted it in Whack a Hack!
    A kinda popular spanish community, giving you the total credits for it :D
  10. Lunos
    October 31st, 2015 2:47 AM
    Lunos
    Yeeep!
    Wild pokemons have their moves, Starters have their moves, and the Givepokemon is working perfectly too!
    Finally! thank you so much dude! <<33333
  11. Lunos
    October 31st, 2015 2:45 AM
    Lunos
    YAAAAS!
    FINALLY! STARTERS HAVE THEIR MOVES!
    Going to keep testing <3
  12. Lunos
    October 31st, 2015 2:42 AM
    Lunos
    Okay, i'll compile and re-insert it again >_<
  13. Lunos
    October 31st, 2015 2:27 AM
    Lunos
    None.
    Start a new game, do the all Oak's Lab thing, pick Bulbasaur, Squirtle or Charmander, and look at its known moves.
    They won't have any, that's the whole problem :/
    I don't know how to rephrase that.
  14. Lunos
    October 31st, 2015 2:22 AM
    Lunos
    Still not working..
    Once again, here's the ROM after i've compiled in 800000, this new routine:
    https://www.dropbox.com/s/ws81il0vxdzo53e/Pokemon%20-%20Fire%20Red%20Version%20%28U%29.gba?dl=0

    Once again, pick a starter and look at his moveset >_<
  15. Lunos
    October 31st, 2015 2:01 AM
    Lunos
    Awesome!
    Thank you so much! <3

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  • Last Activity: 1 Week Ago 6:05 AM
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