Super Versekr Dark

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  1. Draizehn
    August 2nd, 2023 10:02 PM
    Te veo ������
  2. kokokow
    July 9th, 2022 3:39 PM
    hola que tal estaba buscando información sobre la rutina follow me y la verdad solo encontré un parche
    de casualidad tenes algún link donde se encuentre la rutina sin compilar ?
    desde ya muchas gracias por tu tiempo
  3. alexcoss26
    June 23rd, 2022 7:50 AM
    Gracias , eso seria muy amable de tu parte, hay forma de mandar mensaje privado o algo asi ? , ya se insertar rutinas en el juego solo no encuentro como agregarlas a los battle scripts para que se utilicen como habilidades
  4. Super UwU Boy
    February 4th, 2022 6:18 AM
    Super UwU Boy
    hola papppppppppppppppppppppppppppu
  5. deidara9216
    July 26th, 2021 11:38 AM
    sorry, it is the error when I try to implement the ASM of touched.

    when I write make I get this error, and if I remember correctly once in a post you put a command that was quite long but makes it work instead of writing make in cmd.
  6. deidara9216
    July 25th, 2021 12:36 PM
    please help.

    arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/bs_command.c -o build/bs_command.o process_begin: CreateProcess(NULL, arm-none-eabi-gcc -mthumb -mno-thumb-interwork -mcpu=arm7tdmi -fno-inline -mlong-calls -march=armv4t -Wall -O2 -DBPRE -DSOFTWARE_VERSION=0 -c src/bs_command.c -o build/bs_command.o, ...) failed. make (e=2): El sistema no puede encontrar el archivo especificado. make: *** [command] Error 2

    I know this tutorial is old but I need help, I would like to introduce it in F00E00.

    But it generates that error ...

    please help.
  7. jirachiwishmaker
    June 27th, 2021 6:17 PM
    You should not be ported the hex code from Emerald to Ruby directly like that. Using Emerald as your rom base is the best idea.
  8. Skeli
    January 5th, 2021 8:25 PM
    For the PC animation I can share some code I wrote to change the position.
    It has three different checks for three different PC tiles (home, Pokemon Center, and Pokemon League)
    The offset of the new tile is chosen based on the player's direction
    (I don't want to fight with PokeCommunity to get this to look proper, so sorry if it looks weird)


    #define METATILE_PokemonCentre_PCOn_Downstairs 0x2F3
    #define METATILE_PokemonCentre_PCOn_Upstairs 0x2EF
    #define METATILE_PokemonCentre_PCOn_PokemonLeague 0x2FD
    #define METATILE_PokemonCentre_PCOff_Downstairs 0x2ED
    #define METATILE_PokemonCentre_PCOff_Upstairs 0x2F7
    #define METATILE_PokemonCentre_PCOff_PokemonLeague 0x2FC
    #define METATILE_PlayersRoom_PCOn 0x304
    #define METATILE_PlayersRoom_PCOff 0x335

    void PcTurnOnUpdateMetatileId(bool16 flickerOff)
    s8 deltaX, deltaY;
    u16 metatileId = 0;
    u8 direction = GetPlayerFacing();

    switch (direction) {
    case DIR_NORTH:
    deltaX = 0;
    deltaY = -2;
    case DIR_WEST:
    deltaX = -1;
    deltaY = -1;
    case DIR_EAST:
    deltaX = 1;
    deltaY = -1;

    u16 checkTile = MapGridGetMetatileIdAt(gSaveBlock1->pos.x + deltaX + 7, gSaveBlock1->pos.y + deltaY + 7);
    if (flickerOff)
    switch (Var8004) {
    case 0:
    if (checkTile == METATILE_PokemonCentre_PCOn_Upstairs)
    metatileId = METATILE_PokemonCentre_PCOff_Upstairs;
    else if (checkTile == METATILE_PokemonCentre_PCOn_PokemonLeague)
    metatileId = METATILE_PokemonCentre_PCOff_PokemonLeague;
    metatileId = METATILE_PokemonCentre_PCOff_Downstairs;
    metatileId = METATILE_PlayersRoom_PCOff;
    switch (Var8004) {
    case 0:
    if (checkTile == METATILE_PokemonCentre_PCOff_Upstairs)
    metatileId = METATILE_PokemonCentre_PCOn_Upstairs;
    else if (checkTile == METATILE_PokemonCentre_PCOff_PokemonLeague)
    metatileId = METATILE_PokemonCentre_PCOn_PokemonLeague;
    metatileId = METATILE_PokemonCentre_PCOn_Downstairs;
    metatileId = METATILE_PlayersRoom_PCOn;

    MapGridSetMetatileIdAt(gSaveBlock1->pos.x + deltaX + 7, gSaveBlock1->pos.y + deltaY + 7, metatileId | METATILE_COLLISION_MASK);
  9. AtecainCorp.
    July 24th, 2020 1:55 PM
    Usted pude decirme. Qué habilidades portaste a Pokemon Ruby. ¿Y cómo los hiciste?
  10. AtecainCorp.
    June 24th, 2020 10:36 AM
    Se ve increíble Pero encuentro algunos problemas técnicos con los sprites de Overworld. Algunos espectáculos como bloques, algunos se volvieron invisibles.
  11. AtecainCorp.
    June 22nd, 2020 9:40 PM
    Se ve bien. Pero explícame cómo funciona Eeveelutions ahora. Como no he visto en el editor de pokemon ninguna información al respecto.
  12. Zeturic
    June 22nd, 2020 8:53 PM
    It's still pure ASM. It's just that I prefer to use armips, a specialized assembler with a lot of unique features that make it far more useful for ROM hacking purposes than

    As far as porting to Ruby, you could try it. Find all the equivalent offsets for the things in
    , and for the
    directives in

    Realistically, parts of the code itself would likely need to be rewritten as well, because it expects certain values to be in certain registers, and any minor change to the functions (made between RS and FRLG) could easily have changed what registers it uses to store which values. But you might get lucky.
  13. Zeturic
    June 22nd, 2020 7:03 AM
    I'm sorry, but I don't speak Spanish. What are you asking?
  14. AtecainCorp.
    June 21st, 2020 2:35 PM
    ¿Y hay posibilidad para la versión en inglés de esa Rom? Como no conozco todos los movimientos que agregaste al juego para los nombres establecidos.
  15. AtecainCorp.
    June 21st, 2020 2:21 PM
    ¿Cómo puedo activar Mega Evolution?

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