Alan Flygon

What you do, the way you think, makes you different from Others

Visitor Messages

16 to 30 of 30
  1. kalarie
    June 11th, 2018 5:39 AM
    I have no idea, just try stuff out in the tools after you've clicked 'go advanced'
  2. kalarie
    June 3rd, 2018 2:17 PM
    There are some unused tilesets, I think 33 is one of them. I don't know how to add new ones.
  3. kalarie
    June 2nd, 2018 2:38 AM
    Yes, of course. Kyledove has made pretty good desert tiles.
  4. Ego13
    May 22nd, 2018 11:25 AM
    I would love that!
    Please join Discord
    If you are not in Discord let me know and I'll pm you :)
  5. Ego13
    May 20th, 2018 5:04 AM
    Mostly Gen 3 Spriters for trainers. But am open to anything you can offer :)
  6. kalarie
    May 13th, 2018 6:45 AM
    Look for the Generation III Rom Hacking Series by Anthroyd, he made great video tutorials for beginning Rom hackers
  7. Delta231
    May 12th, 2018 9:36 PM
    Use FR v1.0
  8. Delta231
    May 12th, 2018 4:24 AM
    The number where you inserted. Try inserting your OW in a clean rom.
  9. Delta231
    May 12th, 2018 1:11 AM
    What's the slot number? I prefer hacking FR because it has Dynamic Pallete System. Your problem must be related to pallete.
  10. kalarie
    May 12th, 2018 1:04 AM
    As stated in the tutorial, the first time you open a certain rom it can take a long time to load because the tool has to repoint a lot of stuff. And use Fire Red 1.0 instead of 1.1, that's the base most people use.
  11. kalarie
    May 11th, 2018 4:17 AM
    No, just check for an elevator script in any of the original roms and work from there;)
  12. kalarie
    May 11th, 2018 1:52 AM
    Hi Alan,

    Since AdvanceMap is only capable of showing the default palettes of the original Roms, new overworld sprites will have deformed colors but should show up correctly in-game.
    Unfortunately you're very limited in adding overworlds with a new palette in Emerald, because the lack of dynamic palettes in Emerald by default.'

    If you don't understand any of this I suggest to follow this tutorial:

    If you're planning on adding a lot of new overworld sprites I would suggest using Fire Red instead of Emerald, since Navenatox made a dynamic palettes patch for Fire Red.

    Hope this helps
  13. Anthroyd
    May 6th, 2018 5:26 PM
    Unfortunately I'm not sure why that's happening. Everything looks okay to me in Overworld Manager. The only suggestion I can give you is to try to replace a different sprite in Overworld Manager instead of inserting your new sprite in position 255. In other words, try replacing a sprite that already exists that you won't be using in your hack.

    If that doesn't work, then I suggest posting your issue (along with the imgur screenshots) to PokeCommunity's ROM hacking Q&A section, asking about it in the ROM hacking Discord channel, or contacting the creator of Overworld Manager.

    Sorry I couldn't help beyond those suggestions.
  14. Anthroyd
    May 5th, 2018 11:17 AM
    Hi Alan!

    So: I do know that Overworld Manager may cause some issues with palletes in AdvanceMap. However, this shouldn't affect what you see in-game. The palette of your sprite may be messed up in AMap but when you're playing the game, it should be okay.

    I don't think this is an issue with Overworld Manager, but with AMap, since AMap is not configured to handle all of the extra palettes that Overworld Manager adds to the game. If you can get past this quirk, everything should be okay. As a side note, you do not need to index your overworld sprites with IrfanView when you use Overworld Manager--it will do the indexing for you.

    I don't really understand what you mean by "the player's sprite is standing at the place of my new sprite." If you could clarify, I might be able to help, but of course no guarantees.
  15. 5qwerty
    May 4th, 2018 8:30 PM
    I PM'd you.

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