Draconius GO

ghoulslash ghoulslash is offline

Visitor Messages

Showing Visitor Messages 1 to 15 of 21
  1. Delta231
    22 Hours Ago 1:32 AM
    Delta231
    You can do easy ones, Come on discord we have a server for that.
  2. FBI
    1 Day Ago 2:49 PM
    FBI
    Damn, I was about to ask about help with the battle engine and then I saw Delta had asked today. Anyways, nice work with the ASM stuff keep it up! And if you did want to contribute you can catch me on Discord :)
  3. Delta231
    2 Days Ago 11:29 PM
    Delta231
    plan to help FBI with his engine? I am helping too.
  4. Delta231
    1 Week Ago 1:04 AM
    Delta231
    No that.
  5. Delta231
    1 Week Ago 12:53 AM
    Delta231
    Map overworld sprites to have separate pallete
  6. Delta231
    1 Week Ago 12:55 AM
    Delta231
    hey! can you make a routine for me?
  7. Lunos
    2 Weeks Ago 6:36 PM
    Lunos
    Hi Ghoul. I wanted to ask, can I drop your ASM Routine in Wahack, giving you the full credits for creating it?
    I normally do that a lot and I kind of don't really ask for permission, but since this was a request that I made, I just wanted to make sure.

    Thanks again for creating it, btw <3
    I seriously needed to know this damned Pichu's happiness.
  8. Delta231
    September 25th, 2017 9:58 PM
    Delta231
    Hey! Are u on discord? Revamped MRDS rombase seems a good idea.
  9. colonelsalt
    September 10th, 2017 2:07 PM
    colonelsalt
    That's really clever. (Was wondering what good a "mov r8, r8" could possibly be doing...) The issue happens in wild and trainer battles both, so a simple battle check branch won't quite do it.
    But thanks so much for the in-depth pointers and explanations, man. :D I will keep fiddling along those lines, and will no doubt stumble on a fix somewhere.
  10. colonelsalt
    September 8th, 2017 5:55 AM
    colonelsalt
    Hmm... That routine doesn't seem to matter, and I don't think there's any issue with the tool's application of the routine (it's identical to JPAN's source).
    I can't say I'm perfectly confident with the workings of the VRAM, but I've tried playing around with your code. When I remove your "player pal fix section" (i.e. remove the branch to "Other" if loading frames 1-4), the problem disappears (but obviously the wrong player palette is shown for frames 1-4). What exactly is your extra branch changing? Might it be related to the palette of HP bars?
  11. colonelsalt
    September 7th, 2017 2:35 PM
    colonelsalt
    May or may not be reassuring.
    I used JPAN's Hack Applier tool, so my backsprite switch routine is at 0x172C9C, and so there was no routine 0xB0 steps down to repoint (original routine was surrounded by a block of freespace).
  12. colonelsalt
    September 7th, 2017 12:42 PM
    colonelsalt
    Pretty bizarre. Don't know if a temporary variable is changed from using the PC that affects battle palettes, because the change seems to persist until the game is reset (demo).
  13. colonelsalt
    September 7th, 2017 12:32 PM
    colonelsalt
    Ah! Found a bug in your routine after all. Whenever I use the PC and then return to battle, the HP bars of both Pokémon change to red for every frame of the backsprite animation after the first. Should be simple enough to reproduce.
    Do you have a suggestion for a fix here?
  14. Nisarg
    September 6th, 2017 9:20 AM
    Nisarg
    Add me, I go by Kira and pic is white letter k on black...
    I need your help!
  15. Nisarg
    September 6th, 2017 8:17 AM
    Nisarg
    By what name do u go there?

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