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  1. Setsuna
    1 Day Ago 3:48 PM
    You don't have to pick hard for the best ending, thankfully. Game's tough enough as it is, haha. I think the Polar Star is worth carrying around that long, since you can upgrade it before the Outer Wall, and carry it for a decent while in the endgame. The tough part is just getting through the Sand Zone without the machine gun, I think, as well as the first room of the Labyrinth. Once you get through that you should be okay.

    Good to hear you've got a new appointment. I'm always happy to take advice, doesn't matter people's age. Friends who are younger than me have helped me out a bunch before. I try to stay positive the best I can, so the advice is really nice to hear, I agree with it.

    It's not really crafting. You pick up bolts (which are basically currency) and then bring them to the shop to spend them to make items. It's just a normal shop system really. The secret exits definitely aren't hidden, they're more tricky to get to (things like Centaur's requiring Rush Jet Adaptor) and I prefer them like that. It makes you think more about what order you fight bosses in instead of having to look for something. 5 having some hidden walls was cool but honestly unless you knew where they were there wasn't really any way you'd be able to find them. In 6 it's just a matter of "there's this breakable block in the way, looks like I need a power for that" and the reward for it isn't so massive to the point where you're missing out if you don't go for it. Beatless Mega Man 6 is perfectly fine.

    Oh, I'd thought you'd played through Super Paper Mario before. Yeah, it's a great time and I enjoy it a ton. The villain characters are really enjoyable and I like all of them. Have fun, if you buy Gen 1 on 3DS, I have a virtual console copy of Gold I haven't gotten around to playing, but playing Gen 1 a while ago for the first time was... an interesting experience. Not bad, just very strange.
  2. Setsuna
    3 Days Ago 5:39 PM
    Congrats on beating it, I'm glad you enjoyed it. It's a game I've really started enjoying ever since I finally decided to beat it so I'm happy to see it not being overlooked. If you wanna go for the best ending, here's how you'd go about that.
    - Play the game normally up until the Labyrinth. When you cross reach the gap where Professor Booster falls, ignore him and continue to the right. If you fall down, you won't be able to make it back up unless you've got the Lv3 Machine Gun, which is why there's a save spot above where you come in. The jump across is pretty precise too without the Machine Gun, and if you wanna keep the Polar Star through the game (which I recommend you do) so just be aware of that.
    - When you reach the Core, check the very bottom of the room before the boss fight begins. There should be a sparkling object at the bottom, grab it. This is where you grab the Tow Rope so you can save Curly from drowning after the room floods without the Core keeping it powered. Once she gives you her air tank and you regain consciousness, tie the tow rope to her and escape with her to the Waterway.
    - In the Waterway, after the large room with the jellies and the water currents, bring Curly into the room at the top. Take a rest on the bed and check the computer to learn the room has a book about how to drain flooded robots. Go to the bookshelf and read the book, then drain the water from Curly. Once you're able to, make sure you take her with you. Exit the rest of the Waterway like normal. Remember to pick up the upgrade for the Polar Star back in the First Cave if you're able to. When you reach Arthur's House again, you'll receive the Booster v2.0, which you're gonna need. Helps a lot. Then continue like normal until the Outer Wall.
    - This part isn't necessary for the best ending, but it'll help. When you get to the Outer Wall, go into the door under where you enter and speak to the little people inside to learn Ms. Little's husband is missing. We're gonna trade the Blade for the Nemesis once we find him.
    - Once you're able to use the Plantation teleporter to go back to Arthur's House, head to the bottom right of the Plantation to meet with Curly, who's lost her memories again. Turns out there's a mushroom you can get to restore them, which can be found in the Mimiga Cemetary. Enter the door in the top-right and speak to the mushroom, who will ask you questions. Answer Yes, Yes, No, Yes, Yes, No. You'll receive the Mushroom Badge. Open your inventory, check the badge, and speak to the mushroom again. You'll have to fight it, and it'll be added to your inventory once you defeat it.
    - While you're in the cemetary, pick up Mr. Little near the bottom-right of the area. He'll just get added to your inventory until you bring him back to his house, where he'll offer to trade the Blade for the Nemesis.
    - Head back to Curly in the Plantation, give her the mushroom, and her memories will be restored. She'll give you the Iron Bond, which is the last item you'll need for the best ending. Continue with the game until you kill the Undead Core and the island starts to collapse.
    - While the island is collapsing and you're escaping the balcony, enter the house and you'll see a gap in the floor. Hop in to enter the Blood Stained Sanctuary and all I'll say from that point is I hope you know how to use the Spur, your missiles are at level 3, and you still have your Life Pot.

    Hopefully everything with the vaccination's gone okay, and the days in may/june aren't too bad on you as well.

    I think the decline is subjective with the series because it's just that they changed some stuff that people don't tend to agree with. The shop system was introduced in 7, where enemies drop bolts you can use to make items. In 8 bolts were no longer dropped and instead there was a set number of them you could find in different stages. 9-11 brought back the shop but they work the same way they did in 7.

    Game Gear was actually one of the other side games I did play. I was curious what it was like since I'd never played anything on the console and emulated it and it was... okay I guess. I'd really rather just play the original NES games.

    Super Paper Mario is wonderful, probably one of those really iconic childhood games for me, I hope you enjoy it.~
  3. Sheep
    3 Days Ago 2:34 PM
    Omg yeah I read today! But still, that’s such a small number. Birth control pills for women also have a clot risk and my friend was on one of the ones with a slightly higher risk than even others for 10 years, and had no issues. I’ve never had issues either. Hopefully you can get another or something soon @[email protected] millions of people have gotten these vaccines so 6 doesn’t seem like much, but still, I can understand the worry. All medication does have risks.

    It’s not so much the pizza itself but more that many food places use cheap oils that have trans fat to make them, which is horrible for people and can lead to heart attacks among other things. Same for baked products. It’s upsetting how many people don’t realize and just eat all this bad stuff, makes me so sad and I wish I could educate everyone D:

    Yeah I think new games were around 30 for the gbc, 40 for gba/ds, and now it’s a whopping 60 and consoles are at least 2x more expensive, ugh.

    Yaya Okami was good!! I got the switch ver on sale and still need to finish it though, but I did play the original on ps2 ~
  4. Sheep
    4 Days Ago 2:42 AM
    hope it goes well!! someone I know has been feeling sick from it, but their sibling felt nothing at all. it's so hard to know how it'll affect you @[email protected] I'll probably get that one too despite side effects though, one shot seems soo much better than two....

    I love pizza typically but try not to eat it much anymore. Only had it once in the last 1-2 years. A lot of it is made with bad oils, especially in the states, the kind that can lead to heart issues if consumed often enough. Every once in a while is okay though, and my fav are ones with lotsa cheese!!

    but yeah, Snap is definitely expensive. It's very pretty but I do wonder how prices are calculated now. Surely a game like SwSh has more content ultimately, especially since there are more mons to collect, but spinoffs still tend to be the same price. I'll buy it anyway but it stinks knowing salaries have hardly changed in the last 20 years, yet games went up in price $20+. oof

    (congrats on that rise, oooo!!)
  5. Sheep
    1 Week Ago 1:13 AM
    The only chocolate I like is dark chocolate
    omg twins, I thought I was the only one on the planet who preferred dark over the others ahahah
    I didn't get any discounts but it might be a few weeks after easter, so we'll keep checking over the next few weeks. Hopefully they'll have some this year T_T

    And yeah, $60 does seem like a lot for a Mystery Dungeon game... though there's a lot to do if you plan to be a completionist/do most of the post game. My bf has it so I can just play his though lol, fortunately.

    And omg I know. ;-; I understand!! I'm not scared of needles but I'm really scared of side effects. It's tough to be anxious people like us but honestly, we'll be ok. So many millions of people have gotten the vaccine already and are all perfectly fine.

    daaang, from bottom 25% to the 50%s? that's awesome!!)
  6. Setsuna
    1 Week Ago 12:30 PM
    Somehow I completely forgot Beat was in Mega Man 6 as well. There are hidden boss doors for Tomahawk, Yamato, Knight and Centaur that all give you a part of Beat (B-Part, E-Part, A-Part, and T-Part) when you defeat the boss. Get all four and you unlock Beat, who's the exact same as he is in 5. The face means you've beaten the stage and it didn't have a part, and the letter means you've picked up the part in that stage. If it's just blank, you're missing a part in that stage.

    Glad to hear you should be getting the vaccine soon, the side effects from what I'm hearing are perfectly normal and a sign it's working properly, and shouldn't last too long, if that helps reassure you.

    The Plantation is probably the second biggest area in the game, second to the Labyrinth because it's so big it has to get cut up into several parts, as you know. Here's about how you go through it.
    Near the bottom left corner there should be a room with a teleporter in it. Use your Booster to fly over the water and attempt to use the teleporter. You'll end up in jail. A little bit later, you'll find a letter in your inventory. Open it up to get the password needed to progress. Once you get out of jail there should be a locked door near the middle of the Plantation you can enter with the password. Once you're inside, progression should be pretty straight-forward from there.
    Though I will say, the top part is where you'll leave the Plantation. The stuff exclusively in the best ending doesn't start until you kill the final boss for the good ending. From there you access a separate area and go through that.
    The Arms Barrier makes it so you lose less EXP for your weapons when you take damage. Super helpful for Machine Gun since it's probably the most important weapon to keep at Level 3 whenever you can. Also helpful for Super Missiles since the difference between Level 1 and Level 3 for it is staggering.

    One of my least favourite parts of Platinum is how they expand on the move tutors and make give you such good options with learning new moves, but gathering shards is still an absolute pain. Good luck with the hunt.

    The tricky thing for me is I think that X gets worse as the series progresses (with a few exceptions, I think X4 is great and X3 is better than people give it credit for) but Classic gets better as it progresses, with the exception of 8 depending on your opinion. I'd go through all of 7 and see how you feel, then start to play 8. If you get about halfway through 8 and decide you're not enjoying it much, I'd switch to playing X1-X4 and maybe X5. 9, 10, and 11 are definitely all worth sticking around for.
    X is more powerful than classic Mega Man for sure (the dash and wall jumps help contribute to that) but everything will do more damage to you in the X games, and I mentioned this before but you either need a fantastic mashing finger or have to rely on charged shots throughout the whole series. X1 has some moments that feel genuinely unfair if you don't charge your special weapons (which is available through an optional upgrade, mind you) and the series never gets better at that. It's personal preference really, but I think all the games in that SNES/PS1 era are a little tricky, and you kinda need to know what you're getting into.
    The only gameboy title I'm really familiar with is V because it's got new bosses and feels like a separate game on its own. It's one I've known about for years but never gotten around to playing it. I guess the Gameboy titles and Mega Man and Bass are games you can consider as being part of the main classic series if you really wanted to.
  7. Setsuna
    1 Week Ago 6:50 PM
    Yeah, it's going well for me. Indoor dining sounds nice.~

    I think a lot of the earlier ones are easy to miss. I'd probably expect people to miss ones in the Egg Corridor and Bushlands because of the fact you need to make some pretty precise jumps to get them, ones you may not be able to make when you start playing. I was pretty sure you'd be able to go back to the Labyrinth, maybe it's accessed through the Plantation and not the teleporter at Arthur's House.
    Curly ends up dying after the fight with the Core floods the area. You run out of air and she sacrifices herself to give you her air tank so you can escape. If you've done everything necessary for the best ending up to that point, you'll be able to acquire the Tow Rope and use it to carry her out of the Core and through the Waterway. If you aren't able to get the rope, she ends up flooding in the Core and ends up dying. Basically, I think every death that happens besides King's and Toroko's is preventable by getting the best ending.
    The reward from the Twins is whatever you pick up in the chest, I believe it's a missile expansion? Since you can either leave without fighting them if you don't open the chest, or open the chest and fight them in order to leave.
    I knew someone from years and years ago who really liked the game, and my dad had heard of it and told me about the old freeware version. I played it for a little bit and didn't get too into it, but years later remembered that it was too difficult for me and I wanted to try replaying it to see if I could beat it. I got the good ending, and then a year later went back and tried the best ending, and I've been in love with it ever since. That was about 2 years ago.

    I think I know what you mean. Drifblim is more of an unorthodox tank and it doesn't really end up in the ideal situation for itself very often.

    9 was the game that went back to the NES style and it's the reason why quick swap was gone, yeah. A fun fact is that Knight Man was actually made by a fan of the series and submitted, where he then became an actual robot master in the series. I can't remember how often this was done, but I remember that at least Knight was part of this contest. There might have been more, he's just the one I remember. Shooting through his shield with his weakness is also pretty fun.
    I don't know if I'd call 6's castle stages difficult. I remember way more about the bosses than the actual castle stages themselves, but besides a weird risky jump for a secret side path in the very first one, I don't think they're too difficult. I'd probably remember them if they were.
  8. Sheep
    1 Week Ago 7:53 AM
    Happy easter!! :D I am waiting for it to end so I can buy discount chocolate hehe ~

    Ooh I have Triple Deluxe too! That was cute. Want the Switch Kirby games too, one day when I beat my many other games lol ; ;

    and gosh I hope we won't get another timeskip-esque series for Avatar, that's a bit too same-y. But I wouldn't mind seeing more of what happened to Korra after the last episode. How her life went after? Without a huge timeskip?
  9. Setsuna
    1 Week Ago 8:32 PM
    Thanks, same to you! Sorta forgot it was today, I just spent it as a normal day at work.

    The bad ending basically ends up as the following: You hatch the dragon egg at the end of the Egg Corridor and fly away from the island with Kazuma. The doctor's army grows, war breaks out, and everyone else dies. It's uhhh... the bad ending for a reason, haha.
    The Bubbline is definitely an interesting weapon but it's definitely not worth using at only level 1.
    With the final areas of the game, once you ride the elevator up (you'll know it when you see it) every remaining area in the game doesn't have checkpoints in the middle or anything. There's typically one at the start and you have to get through the whole thing without dying, this happens for the last 2 areas of the normal ending, plus the extra area that's only accessible through the best ending. By the time you get through the first two of them, you'll be used to it and ready for the third.
    As for weapon tricks, I don't think there are that many to begin with. The only things I can think of are that the Lv2 Blade does more damage per hit than the Lv3 Blade but it can't hit multiple targets, and that the Blade is the only weapon other than the Polar Star that can be traded for a different weapon. People usually suggest to trade the Blade for the Nemesis if you take the Machine Gun over the Polar Star because of how strong the Nemesis can be, but I've never enjoyed using it because of how gimmicky it ends up being. There's also a specific reason I don't take the trade, since I wouldn't want to use the Nemesis for the best ending like most people recommend, but more on that whenever you get there, or if you don't mind spoilers on that.
    But if you're bummed out over not having a weapon people consider overpowered because you kept the Machine Gun, no need. People argue over whether the finished Polar Star or the Nemesis is the strongest weapon in the game. Then again, it's possible to get both...

    I definitely think Weavile was the right choice if you're having a speed issue. If you pick Turtwig I feel like it's sorta easy for your team to fall into that trap. There's always the possibility of teaching something Trick Room if you have anything that can learn it, you can pick that up around the hotel south of Lake Valor.

    Ignoring the weapons is something I tended to do throughout most of the series. It helps that everything after 7 (with the exception of 9, for some reason?) allows you to quick-swap your weapons by just pressing the shoulder buttons. The addition of quick-swapping means I was using the buster way less at that point, and that's something I've been doing pretty often while playing the X games. Personally I think some of 8's weapons are a little underwhelming, but the fact that they're easy to use and applicable for a lot of situations combined with the fact the game has a separate button for firing the buster even when you have a special weapon equipped meant I never had only the buster equipped. I mentioned the X games kept that separate buster button as well, and that made X4 feel super fluid to play for me. In both 8 and X4 there are a few of those weapons I just want to always have equipped.
    As for 6, I think it had some alright weapons. I enjoyed using Knight, Tomahawk and Flame pretty often, and I always enjoy a "screen nuke" weapon so I enjoyed Centaur too.
    You'll get the ability to break those walls with Rush. Just remember your charged shot.~

    Oh Triple Deluxe was sorta the game that got me back into playing Kirby. I love it and Planet Robobot a lot, they feel very similar to play and I enjoy that a lot. The Sun Stones usually aren't too much of a pain to find, though I wanna say you have to collect a certain amount of them to finish the game? You should be fine just picking up whichever ones you find though.
  10. Setsuna
    1 Week Ago 9:33 PM
    Once you finish backtracking you're pretty much onto the final stretch of the game. Once you get through the Egg Corridor, you can either choose to leave the island and get the worst ending, or continue to the last few areas in order to to get the good ending. From that point you can get the best ending if you got certain items and did certain things. I believe you can max out at 50 life normally, with another capsule in the best ending to give you 5 more to reach 55. Though depending if you missed any in the Egg Corridor the first time, you may not be able to hit that max anymore. The Bubbline (pretty sure it's called the Bubbline in that translation? If not, it's the Bubbler) just kinda fires bubbles, and its ammo works the same way as the machine gun. Once you level it up to Level 3, you can hold the button to shoot bubbles to surround you as a shield, and send them flying when you release the button.
    The Arms Barrier is completely optional and has nothing to do with the boulder. That just gets cleared out of your way through the story, you don't need anything for it.
    If you go back to the Labyrinth, there are several teleporters around the different parts that lead to each other. As far as I remember, there's one at the bottom of the shaft where you first enter, one in the Labyrinth shop, one at the end of the large open area, and one at the bottom of the pit right before the Core.
    That's where you'd be getting the final upgrade for the Polar Star, yeah. The tricky part is getting through all of the game you've played so far with the Polar Star. Turns out you grabbed the gun at the start of the game when it was unfinished. If you bring it back at that point without trading it for something else, you'll get it finished and unlock its full power. This is why Curly says your gun is beat up when she offers to trade for it.

    It does seem like a small setback, but I understand getting frustrated over evasion. Snow Cloak on Froslass definitely contributes to the evasion. My best idea is just to get rid of the hail if she sends out Abomasnow before Froslass, and just try to outspeed it and take it down before it can set up a bunch of double teams.

    In 6, you'll unlock different abilities for Rush upon beating different robot masters just like you did in 3. My personal opinion is probably that 9 is the best, or one of the best, games in the series. 9 feels pretty tough but pretty rewarding in a lot of moments, and every weapon is not only a total blast to use, but feels like it does enough damage. If you want to see an example, here's a video from someone I used to watch speedrunning a stage. https://www.youtube.com/watch?v=TVmxrMpSQTk

    I think stuff like Subnautica is neat because it really plays in to that fear of the unknown. The area is vast and you don't know what's out there or where anything is, but you become less afraid the more you play and understand it. It's pretty neat.
  11. Setsuna
    2 Weeks Ago 4:08 PM
    The final area is definitely less about getting stuck (since it's very linear) and way more about being able to keep up with the enemies it throws at you. You should be alright.
    Great! Now I can catch you up on all this. Now that you're done with the Waterway, you should have the Booster and access to the teleporter in Arthur's House again, which is why I say you can start backtracking at this point. I recommend you pick up any life capsules you were having trouble jumping to and may have skipped (like a couple of them in the Bushlands, especially inside the Execution Chamber if you missed that one.) and double-check Mimiga Village to see if you missed any life capsules there.
    A fun thing you can do is get some Jellyfish Juice from the Bushlands, and bring it back with you to the village. Enter the house on the upper right next to the Cemetary, and put out the fireplace to get yourself a new weapon. Swing by the Labyrinth Shop as well to pick yourself up the Turbocharge for the Machine Gun if you haven't already. Pretty self-explanatory what that does, it'll let you recharge ammo faster when you stop firing the gun. Forgot to mention this earlier but the Machine Gun is one of only two weapons to have upgrades from the Labyrinth shop. I also recommend picking up the Arms Barrier in the same area of the Labyrinth, in the upper part of that hospital area if you don't have it already.
    Onto the Egg Corridor itself, plot stuff happened after you got sent to the Labyrinth. Sue was mentioning at the beginning of the game that the egg at the end of the Corridor had a dragon inside that she could use to get off the island, but it required a password that Kazuma knew. Long story short, turns out all the eggs had dragons in them and they ended up hatching. I believe you'll learn more about that at the end, just make sure to say no when asked so you don't get the bad ending. The reason I say you can't revisit the Egg Corridor is because it changes after you come back to Mimiga Village. Technically the 2nd visit is a completely different area. If I remember correctly, the battle against the twins should be skippable, as long as you know where the exit is, and don't open the chest?

    My favourite part of Sinnoh is... all of it honestly. I love the entire region. But I feel like Jubilife and Sunyshore are two of my favourite cities, and I've started to like places like Eterna Forest, Valley Windworks and the Resort Area more.

    Beat is sort of just inconsistent. Sometimes he'll target the wrong thing, or will take too long to lock onto a target. There are fights he's really good for, like the Wily Capsule, but a lot of times, I whistle him in and have to hope he does well.
    An interesting thing about 6 is that it's one of the only 2 games to not have Rush Coil after Rush was introduced. Little trivia for you. It's also neat because the bosses are based off different areas of the world. I'm really surprised you guessed correctly on Centaur Flash being good against Wind, since that was always the one that never made any sense to me.
    The art style of 8 is definitely the biggest change. I think 8 plays somewhat similar to the PS1 X games (they both have one button for firing the buster and another for firing special weapons, for example) but I think after playing 8 you go one of two ways on it: either you enjoy the niche changes it makes and go on to enjoy the X games from that point, or the changes aren't too offensive at worst, and you get super eager to play 9 because it returns to the original formula. I wouldn't worry too much about having difficulty enjoying 8. It's still classic Mega Man.

    I understand for sure with it being about isolated in the ocean for you, I just hear that the Leviathans are what bother most people generally. I think it's the kind of game I'd probably only enjoy on Creative for a while then, and if I enjoy it after that I might play without it once or twice. Definitely interesting that they ignore you but still grab your submarine though.
  12. Setsuna
    2 Weeks Ago 11:45 AM
    I mentioned wanting to go through the final area of Cave Story and recording it, so I went and did that earlier today. Here's the video if you're interested in seeing it, just with the final boss fight at the end removed. https://www.youtube.com/watch?v=nCl8YsdHr2U
  13. Setsuna
    2 Weeks Ago 3:31 PM
    Hey good to hear, congrats! Beat unfortunately won't be returning for the next few games, but you'll get him as a different power-up starting in either 8 or 9. At that point he's no longer a new weapon, he's an upgrade you can use to help you fly out of pits if you fall in.

    For sure, I can totally see where you're coming from on that. I'm glad I understood the question, haha.

    Power Stone is pretty much one of the weirdest weapons you'll ever have to use in this series. I find it so hard to hit anything with it without having to stop and line up your shot. Beat is pretty inconsistent as well, and it doesn't make the weapons in 5 seem that reliable. Charge Kick, Power Stone and Beat probably occupy some of my least favourite weapons in the series.
    Totally valid to think it's your least favourite so far, 5 is not one that people often pick as a favourite. Though... I'm confused as to how you'd get Wave and Gravity mixed up. I feel like they've got very distinct designs and are pretty different. I think Wave especially is designed very well.
    Since Beat's the weakness of every robot boss in Proto Man's Castle it can feel like you're kinda obligated to pick him up. Definitely helps to have him, especially since you can just focus on dodging attacks instead while he flies around.

    Yeah the fact that you need more XP to level up the later weapons is balanced out by the fact that there's more enemies or enemies that drop more XP, and you can occasionally find XP capsules (just like the life capsules) in the later areas to help level up your weapons. Now that we're talking about things like this, I'm considering trying to record myself going through the final area to show you part of what it's like.

    I didn't think about Subnautica having a creative mode, but I guess it is kinda one of those sandbox games. I always hear about the Leviathans being the most terrifying part of the game though. Makes it a little simpler if you consider everything useful enough to keep, I guess.
  14. Setsuna
    2 Weeks Ago 1:40 PM
    I don't think the difficulty really matters either way, and it's not like I'd complain about the games being too easy. When playing a Pokemon game I wouldn't really expect something difficult so I'm not disappointed about it being easy. Hopefully I understood your question properly haha, feel free to clarify for me if I didn't.

    I think I mentioned that I think 5's weapons are kinda underwhelming. Power Stone, Charge Kick, and Water Wave kinda feel hard to use, Gravity Hold and Napalm Bomb feel strong but sorta gimmicky (Gravity doesn't work on some stuff and you don't get enough uses of it, and Napalm travels really slow and only on the ground) and Star Crash is the only one where I'd really see myself using it often. The other two are alright though, I think.
    Yeah, I already knew the whole story and everything before I started playing SMRPG because I decided to buy it after watching a playthrough. I was curious about more technical stuff and had nothing to watch so I just looked for a speedrun of it.

    Oh, so you are already at the Core! So that means you've gone through the Labyrinth. If you're sad when it's over I definitely recommend replaying it right away, and doing a second playthrough where you upgrade the Polar Star and try to get the best ending. I think the difficulty of that adds a lot more to the game, and it won't feel uncomfortable since you'd have already beaten the game normally already. That way I can guide you on how to get it without spoiling anything as well.
    Don't worry about backtracking right now. Once you hit the Labyrinth you're not able to go back to the previous areas until you arrive back at Mimiga Village, which is after Waterway. I believe from that point you can backtrack to every area in the game besides the Egg Corridor and Waterway.

    To be fair, he's already fairly old by the time the first game happens. It is sad to think about but he's still pretty relevant through the X series since you see him in the upgrade capsules for every game.
    Oh, I don't mean the process of crafting is tough or anything. It feels pretty quick in Subnautica, it's just that whenever I play any game like this I constantly don't know what items are good to have or not, or what to use to make what, things like that. It feels like whenever I pick up a game like that I have to learn the whole system and know what I need and where to find it. It makes it tougher to learn or get into it.
  15. Sheep
    2 Weeks Ago 12:32 PM
    I heard, it's horrible and never ends. T_T and omg seriously? That's insane. I'd be terrified. Those poor students never saw it coming... ugh. so awful.

    ty for suggestion! I'll look at it. though I use Mac and idk how many work for it aha D: and yeah Pokémon games are so pricey even if they're old, it's pretty crazy how much of a collector's item they are now lol. I still gave my copies but I wonder how many of them still properly work. I think my Crystal started having issues with the battery years ago.

    good luck if you want to get through it!! But don't force yourself if it's uncomfortable of course, though I'm sure you know that @[email protected]

    Yes it would! Idk if I should play it first or first do Red or Blue Rescue Team. feels like it would be nice to try those too, since they were first

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  • Coffee and Conversation Stirrer This member has stirred the conversation! Thanks for the food for thought. Come pull up a chair and join us for coffee in Off-Topic.
    Given: October 28th, 2020 by VisionofMilotic
  • Gaming Guru Achievement Unlocked! You've spent a lot of time in the Video Games section!
    Given: July 13th, 2020 by Dawn
  • Frontier Symbol When users demonstrate consistently high activity within Pokémon Gaming Central over a long period of time.
    Given: July 11th, 2020 by colours
  • Active Attendee This member is part of many clubs! Keep having fun!
    Given: March 25th, 2020 by VisionofMilotic
  • Lovely Luvdisc This member spread the luv on Valentine's Day by sending a Luvdisc message!
    Given: February 5th, 2020 by Sheep
  • Glorious Casteliacone A mystical ice cream cone granted to those who make fun posts throughout PokéTrivia! It'd be wise not to eat it, though...
    Given: December 6th, 2019 by Meadow