Velocity's Profile Picture


Visitor Messages

1 to 15 of 29
  1. Shubunkus
    March 2nd, 2014 12:54 PM
    Hey, I have been away for a really long time focusing on school and other personal matters but I am finally back. I apologize for the inconvenience but if you still need help I would gladly accept! Although my scripting skills are rusty since I haven't done it in a really long time I am a very experienced programmer and will have no problem getting back on the horse. Message me back if you need anything and have a great day.
  2. The dragon tamer
    December 5th, 2013 4:31 AM
    The dragon tamer
    Hello and sorry for my late reply but I am very very busy at this time and I just saw your message.Im sorry but as I said I don't have enough free time so sadly I can't help you now.
  3. Sierraffinity
    December 3rd, 2013 4:29 PM
    Sorry, but I don't really have the time right now to assist other people with hacking, sorry.
  4. chrunch
    December 2nd, 2013 9:26 PM
    I don't think so but just open up irfanview with your tiles and go to image>palette>edit palette. There you can view/edit all the colors of your tiles and pretty much just copy them straight into Advancemap, then paste the tiles into the tileset.
  5. chrunch
    December 1st, 2013 9:06 PM
    Instead of recoloring and adding the tiles by hand you can do them all at once with Irfanview. It shows a list of all the colors used in a picture.
  6. chrunch
    November 28th, 2013 9:33 PM
    Well here's the one I used when I started but now that I look back at it it's not that great of a tutorial, but you should understand the basics. I might consider making my own because there are a few things that I do differently.
  7. destinedjagold
    November 28th, 2013 9:21 PM
    you're welcome, and g'luck with your hack~ :3
  8. destinedjagold
    November 28th, 2013 5:58 PM
    Can't. I'm at work at the moment, but I guess I can try.
    And oh, make sure you're using A-Map v1.92. Don't use the beta 1.95 version.
    It'll completely destroy your ROM if you're not careful.

    1. Open your ROM with A-Map.
    2. Click the [Block Editor], or that purple jigsaw puzzle piece.
    3. Select the correct palletes from the Pallete drop-down menu.
    4. Click the [Picture] tab and select [Save Tileset 1].
    5. Open your saved tileset with MS Paint.
    6. Paste your new grass tile into the tileset.
    7. Color your grass tile with the same available colors the tileset has.
    8. Save.
    9. Back to A-Map, go to the [Block Editor] again.
    10. Click the [Picture] tab and select [Load Tileset 1].
    11. Done.

    Oh, and you might need to uncheck the [Automatically look for offsets] option in the [Settings] tab of A-map. That way, you can manually provide the offset you want to write with.
  9. destinedjagold
    November 28th, 2013 5:48 PM
    I simply and commonly just use MS Paint for that.
    I don't really know if it'll work with a Windows 7/8 version of MS Paint, because I'm still using Windows XP version of MS Paint.

    You can just copy the new grass tile over to the green-colored FireRed tileset through paint, but before you insert it back into the game, you'll have to color your new grass tile with the same available colors the tileset has.

    I just use the color picker and fill tools on MS Paint.
  10. Tetra
    November 28th, 2013 3:09 PM
    I guess I could help or make a few maps for you. Not right now though, since I'm on a tablet.
  11. Tetra
    November 28th, 2013 2:26 PM
    Sorry! I've stopped ROM hacking :(
  12. chrunch
    November 28th, 2013 12:17 PM
    Thanks for the feedback. :) Tile inserting is actually pretty easy once you get the hang of doing it, it can be time-consuming though. Have a look at some tutorials in the tutorials section, if you still don't get it feel free to ask me any questions. I can give you a link to the tutorial I used to start if you want.
  13. Orifiel
    November 26th, 2013 4:13 AM
    Nope, not school work. As in, I'm working in companies :P
  14. Renegade
    November 25th, 2013 7:41 PM
    Try taking the 00 off of the front of the offset in A-map. If all else fails, I'm sorry but that's all I can think of. Seems to work properly when I compile it. Other than that, when you compile the script in XSE, make sure you click tools --> batch compiler (im not sure if you are clicking the debug button).
  15. Renegade
    November 25th, 2013 7:34 PM
    There are only supposed to be 6 numbers after the $. The ROM itself doesn't even hold 8 digits as an offset, so your's would be $800100 in A-map

About Me

  • About Velocity
    Hey I'm Velocity!
    I am developing a pokemon hack and I could use all the help i can get!
    My main skill is graphic design.
    I play travel ice hockey.
    Ice Hockey
    Graphic Art
    Virginia (America)
    Male ♂
    Also Known As


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: July 17th, 2014 7:26 AM
  • Join Date: November 20th, 2013
  • Referrals: 0



Mini Statistics

Join Date
November 20th, 2013
Total Posts
Blog Entries
Velocity's Avatar