Hope I'm not being a bother, but I had another question. But I wanted to make some changes to the randomizer for cfru, how does the randomizer work in relation to flag 0x940, and random.h? Could I change the way it works?
Hi skeli 1st i want to say that unbound is the absolute best ROM i ever played it is simply perfect ! I wanted to know if there is anyway of finding mimikyu because its area is unknown in the pokedex . It my daughter and i favorite pokemon so i really want to find it
Oh, hello there!
I haven't Discord, so maybe we can talk here?
My intention was to only upgrade the game a bit, i hope it hasn't trouble <(_ _)>
Also, sorry if may i talk a little strange, it's because English isn't my primary language
Thanks, I'm very new, I've come a ways in knowledge since I joined the community, but I've still only been at this some 20 days or so.
I'm familiar with the terms though, and been using the master file from fire red decomp to help me find and understand a lot of stuff.
Alright! I didn't realize that was part of CFRU, I wasn't sure if I could use it since I made my own changes to my rom, like different type relations and adding a few types, etc.
And I've heard you're not supposed to, or aren't able to, continue edits after you've installed cfru, so I was unsure if it was something I should use.
So my worry was installing CFRU would overwrite my change or prevent me from making more.
My typical work flow right now is cross referencing something in the masterfile, then seeing if hex maniac has a table for it, then see if I can
understand or read anyhing in the script or thumb view, to try and figure what if any I want to change.
I want to change some items and abilities so I was going to learn asm next, to try and understand how to edit the thumb stuff to do what I want.
My plan was to build a vanilla rom with disassembly to help find the offsets where the data I want should be.
(I've heard if I do that right I can use the .map file to help find things)
Thanks for explaining the new game+ thing, I got unbound so I'll probably give it a look too, to better understand it.
Hope this isn't a bother but I had another question about a feature in unbound, I was wondering how you implemented your new HM sytem?
I've been looking into doing that myself, all I've seen so far is a post by FBI on making them work on type, but he never got around to figuring the others like fly etc.
Does yours work that way, or did you actually set it based on move compatibility.
I'm pretty sure i'd have to use asm to do that, but if you did set it on compatibility, would you mind giving a tip or two on how I could do the same?
*I've already downloaded uncommon's hm patch, so I'm looking into that.
no let me be more specific after the den left of the waterfall in crystal peak thers a path to another room in that room near the 2 scientist under the brige is another path that takes you to a new area for some reaason i cant enter.SRY if its not clear what i mean