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  1. Navenatox
    August 7th, 2016 3:53 AM
    Not sure. I just tried it myself and it worked. Note that this only works with FR/LG version 1.0, or Emerald.
  2. Navenatox
    August 6th, 2016 11:42 AM
    Hi there!
    That's almost correct, you just have to multiply before you add. So the result of 2 + 0 * 8 is 02. Hope that helps! :)
  3. Spherical Ice
    January 14th, 2016 11:14 AM
    Spherical Ice
    I'm afraid I've never researched into 8BPP colouring. I recommend posting the tutorial thread and see if anyone else can help. Sorry for not being useful ):
  4. Spherical Ice
    January 14th, 2016 10:39 AM
    Spherical Ice
    Iirc, the size of the tilemap is 30x20 or 32x20. I'd recommend just exporting the original .raw the game uses and checking what it does.
  5. Spherical Ice
    January 13th, 2016 2:25 PM
    Spherical Ice
    oh i cant read lmao

    I'd just recommend trying to insert the text routines and see if that has any effect, and adjust the script in accordance too. Sorry Im not of much help, havent really touched these routines in ages.
  6. Spherical Ice
    January 13th, 2016 2:13 PM
    Spherical Ice
    Hm, they seem fine.

    If you skipped the text-related routines, did you make sure to still include this?

    at 0x080F50D8, place 00 4F 70 BD F0 30 00 03.
  7. Spherical Ice
    January 13th, 2016 1:40 PM
    Spherical Ice
    Can you pastebin your routines, tables and scripts?
  8. Spherical Ice
    January 13th, 2016 1:17 PM
    Spherical Ice
    Are the image offsets word-aligned? By this, I mean the offsets they are inserted at should end in a 0, 4, 8 or C. Also, make sure pointers to the ASM routines need to have +1, for thumb mode. So, if a routine is at 0x123458, the pointer would be 59 34 12 08.


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