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EddyHg80

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  1. Avara
    October 14th, 2017 5:27 AM
    Avara
    No worries, already got that in my notes - thanks though! =)
  2. Avara
    October 13th, 2017 6:32 AM
    Avara
    Hey! Thanks for reminding me about the EM flag/var list =) x
  3. DizzyEgg
    May 14th, 2017 3:28 PM
    DizzyEgg
    Special 0xFB doesn't really delete pokemon. It seems to do some slot copying. Probably used in facilities like battle factory.

    Hmm...it seems you've hit a wall. You see, the fly function will end your script earlier, so the special 0x29 will be never called. I would personally try to make a hook somewhere, so the displayed pokemon can be chosen via a var or a flag.

    Try to think of something and if you're not able to do anything, I'll provide a hook.(and when I have time :P)
  4. DizzyEgg
  5. DizzyEgg
    May 14th, 2017 10:04 AM
    DizzyEgg
    you need to STR not STRB
  6. DizzyEgg
    May 14th, 2017 8:16 AM
    DizzyEgg
    I guess you'll have to write a bit of your own asm. For now write a simple function that will store 0x08124691(this is the address of a function that starts the world map fly selection screen) at 0x030022C4 and callasm it from a script.
  7. DizzyEgg
    May 13th, 2017 10:45 AM
    DizzyEgg
    The fly animation uses the byte at 0x0203CED1 to decide which pokemon to show. It's pokemon index.

    You can do a callasm to 0x80B69DD function from a script and the fly will work although your screen will flash a little and the warp will be random.

    To set the warp you will need to call a function at 08084C28. You can't do it from callasm though, because it takes 3 arguments, map bank, map number and warp number.
  8. DoesntKnowHowToPlay
    December 10th, 2016 9:41 PM
    DoesntKnowHowToPlay
    go ahead

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  • About EddyHg80
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  • Last Activity: January 9th, 2019 1:44 PM
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