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Finally Flyin' Solo

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1 to 15 of 160
  1. Hall Of Famer
    March 2nd, 2010 2:49 AM
    Hall Of Famer
    sure you dont have to be active everyday Des. For now we need to get this piece back together. The other teams are doing fine, except for spriters team since most have gone for good. Jonny is still here, writers are all around, and scripters are working hard as well. XD
  2. Hall Of Famer
    February 7th, 2010 9:49 PM
    Hall Of Famer
    I see, busy... Come back to team HOF at any time.
  3. Hall Of Famer
    February 3rd, 2010 8:07 PM
    Hall Of Famer
    How's life been to you, Des?
  4. Hall Of Famer
    October 18th, 2009 3:42 PM
    Hall Of Famer
    So how are you doing this weekend?
  5. Hall Of Famer
    September 13th, 2009 11:42 PM
    Hall Of Famer
    How are you doing recently, des? Still busy?
  6. Sajuuk
    August 24th, 2009 11:03 PM
    That's good :)
  7. Sajuuk
    August 24th, 2009 7:00 AM
    How are you nowadays with Hall of Fame?
  8. Sajuuk
    August 21st, 2009 11:17 AM
    Hi Des.
    I'm the infamous Speysider on Pkmn HOF.
    I remember when I asked HOF to give you a custom title of Resident Defender, since you defended someone.
  9. destinedjagold
    July 25th, 2009 3:58 PM
    there's nothing wrong with the spoiler tags. :\
    maybe your browser couldn't open spoilers?

    my browser sometimes won't open SPOILERs, and I had to refresh the page just to open SPOILERs... :\
  10. destinedjagold
    July 25th, 2009 3:54 PM
    I'll check on it. :)
  11. Wichu
    July 22nd, 2009 5:12 AM
    Yeah, basically. I didn't know whether anyone would use it, though, since there aren't many hacks with new sprites (and as you said, you can always use unLZ-GBA).
  12. Wichu
    July 22nd, 2009 5:02 AM
    I actually tested a battle sprite inserting function yesterday, by adding all 493 Platinum sprites to a FireRed ROM :P
    Unfortunately, I haven't made an interface for it yet, but when I do, I'll put it up. The LZ77 compression is pretty slow, since RGSS is an interpreted language, but it's a hell of a lot faster than manually indexing, then inserting (as well as correcting those awkward shiny schemes - Magnemite, I'm looking at you)...
  13. Wichu
    July 21st, 2009 11:48 PM
    Yes, they appear normally in-game. It doesn't matter what colour you use for the background, as long as it's not anywhere else on the sprite; the tool automatically replaces it with the icon background colour when it writes it to the ROM. I inserted all the D/P icons using the same method the tool uses, and they show up perfectly. You can even try it out yourself, with appropriately named icons...
  14. Wichu
    July 21st, 2009 5:24 AM
    Yeah, it will do it automatically. The original image doesn't become indexed, but it lets you insert unindexed sprites.
  15. Wichu
    July 20th, 2009 11:42 PM
    I haven't really been working on RHXP much lately; I'm breeding some Pokémon for my brother. I'll explain how I index the images anyway:
    Basically, I go through each pixel of the icon, and add the pixel's colour to a palette (if it's not in the palette already). Then, it compares the icon's palette with the three possible icon palettes, and selects the one which matches.
    When the icon is written to the ROM, I go through each pixel again, and write the index (position) of the pixel's colour in the palette.

About Me

  • About Destrozone
    Age: 14
    Gender: Male
    Location: Minnesota, United States

    Languages spoken: English, Spanish, and French
    Sport: Competitive Swimming
    Name: Dave
    Current Game status: Pokemon Infection is currently being scripted and sprited.
    Sprites: 23%
    Scripts: 5%
    Pokemon Stats:0%
    Type insertion: 25%
    Narnia Hills, California.
    Male ♂
    Pokemon: Total Darkness director, spriter, mapper, scripter, and many other jobs I dont even know.
    Favorite Pokémon
    Shiny Numel
    Camel (relative of Numel)
    Perhaps a Numel
  • Signature
    I have Returned!


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  • Last Activity: June 21st, 2021 6:02 AM
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