So i have one more question : I have a character and all his mugshots share one palette is it possible to build up the table like : [image1pointer] [palette1pointer] [image2pointer] [palette1pointer]...and so on.
Yo mate! I figured my mistake, after thoroughly checking adventure red chapter's script :/ My mistakes are as follow :
Setvar 8004 0x0
Setvar 8005 0x0
Callasm 0x8(the offset +1)
Msgbox @1 0x6
Callasm 0x8(del.offset+1) // I have used the delete ask here but in red chapter they don't delete the mugshot after one image is displayed they delete it after all the mugshots are displayed :)
Setvar 8004 0x1
Setvar 8005 0x1
Callasm 0x8(the offset +1)
Msgbox @2 0x6
Callasm 0x8(del.offset+1)
Release
End
Yea I was thinking bout changing the text box but then I saw ur post at whackahack.com and one of the viewers asked for positioning and u have provided an ASM routine and highlighter the place where u should change the x coordinates ( but it was for 112x80 mugshot so.... Nevermind)
About the I used script to close one and open like this
But the problem was that the first mugshot appeared and closed but when the second mugshot displayed its text, it displayed 2 of the same mugshot (sorry I am not able to send screenshots rn) and the game freezes. And when I open the script to see what I did wrong there was a new command instead of release *setdoor closed 0xFF* (I don't remember exactly)
So it it possible for u to whip me up a sample script for 2 mugshots or correct me what I did wrong.
Mate i really Love ur 80x80 mugshot and it works !!! Can u give a sample script to show one image after another ??? Plz and also how can position the mugshot down (like near the text box, covering the gap)
Hmm, testing on a clean ROM and my hack I'm able to get it to work on both mgba and vbam. Restart as in restart without closing the emulator? Or close and re-open?
I'd like to test on hardware but I haven't got it :(