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  • As I said, they're not offsets. If you expanded the table just use the index of the item that points to that images instead of the index I used. The only place you should use an offset is in your expanded table. It's exactly the same as any animation script, I just wrote it using an assembly file instead of hex.
    You need to expand the particle tables, so you can't use offsets to particles in my code. I just use a regular animation script, so you have to do this separately before inserting my code and use the indices in your new table. Please follow MrDollSteak's tutorial on this, since I don't really know how it works (never bothered to look)
    The processor evaluates each command in sequence, like a Universal Turing Machine.
    Well, there's actually a few steps to it.
    First, open your ROM in a move editor and swap the positions of Rock Climb and the HM you wanna replace. That will do the hard work for the blue party option thing.
    Second, you have to add tiles that will react to Rock Climb. XSE for the script, like Surf or Waterfall scripts. Insert somewhere in the ROM and somehow (which I don't know yet), make the tile react to Rock Climb (one idea for this is having it show up as an event, which would be much easier to make it react to Rock Climb, but more poorly made, in my opinion).
    Third, you have to edit the blue party option. Altough your attack is shown Rock Climb, the effect stills the same from the HM you have replaced. Right now, your Rock Climb is working perfectly, but only for this detail. It will work as the previous HM until you make a routine for calling Rock Climb from the menu, and then repointing it here. Follow this: http://www.pokecommunity.com/showpost.php?p=8676227&postcount=530
    After all this, Rock Climb is working perfectly.
    Sorry man, not really in a good time to help others with their hacks. Ive got work, my own hacks and the team hack off. Sorry.
    Huh? It is already in that tutorial. If you are talking about the particles that uses the Mega, I think you should Ctrl + F them out somewhere near the Mega routines. I haven't changed that out personally actually.
    If you have understood the particle tutorial, I'm pretty sure you get it. Use 28 if you are using newly inserted particles.
    Correction on what I have answered to you about your Advance Map question: When you replace and repoint something, it will actually erases the old data. You will have new spaces but they are maybe around.
    Beginner's Lounge threads are not subject to moderator approval, so, yes, your thread is approved. For what it's worth, if your thread was unapproved, you wouldn't be able to see it in the forum index until a moderator had approved it anyway.
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