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  • jey....you said you could help me with scrpting like last year......sorry for the late reply, itz coz i failed at creating a hack so many times that i gave up.......but im thinkin about it again.....so is that offer still open??
    Things aren't going to get harder just because I've "stepped away from your hack". Although I'm doing my own hack I can still give advice and view any problems that you are having.
    I'm sorry I've just be putting my own ideas for a hack I going to start. I'll be doing it freelance for a while. Yet I'm happy that you are full of ideas and if you wish to pass anything by I'll be more than happy to help. My advice to you is that if you are having any trouble with hack check the tutorials thread.
    Thank you for letting me be in your hack as a sprite but I don't think I'll cut it as a sprite so I must decline your offer. I would also like to mention that you've chosen to make Garchomp a legendary Pokemon with better stats but I would like to mention that (I'm sure that your aware of it) Garchomp is an evolution of Gabite and the final evolution of Gible and It has a gender unlike a legendary which has no evolutions or gender but if you wish go ahead with your idea or perhaps you would like to not make it a legendary but a special Pokemon like a shiney or something. Anyway it's up to you Good Luck!
    Thanks my 6 weeks have been heck-tick but I've finished my assignments finally. If you want to know how to tile insert it is pretty easy and I'll tell you in a few steps:

    1. Open Advanced maps and load the PKMN ROM you want to edit.

    2. Click on the map in which you want to add the tile.

    3. Then click on the purple puzzle piece icon then when a new window has open click on Picture -> Save tileset 1 (or 2 it is better to use 2 because it has more space then 1). I forgot to mention you need to pick the palette you want on the combo box which say Palette 0,1,2...ect. You need to do that before you save the tileset which is important. Also I think it is about Palette 7 (it may differ in game) is a blank Palette and you can choose your own Palette in Palette -> Show Palette Editor.

    4. Open the save tileset in MS paint or another image editor.

    5. Place the tile you want in the blank part of the tileset.

    6. Make sure the palette of the tile is the save as the palette of the tileset.

    7. Save the tileset and load the tileset in Advanced Maps but make sure if you saved tileset 2 you must load it in tileset 2 otherwise it won't work properly.

    8. If the tile is one shade of a colour of the tileset palette then the palette is not the right colour.

    9. Then look for the blank spots on the left hand side of the block editor screen and place your tileset in as many blocks needed. Then save.

    10. It all should work and be on the right hand side of the main Advance Map screen.

    Hope this helps.
    I'm sorry to tell you but I'll need a break for a week or two because I have stacks of assignments which comes first for me but don't worry I'll insert your tiles sooner or later. Also to answer your question I'm Australian.
    Sorry Ivy is so large but I did it in OW but I could find a way to show it on Pokemon community and I'm not that good at drawing sprites especially side sprites as you know. Also I'm going to fix up a few things on the map and send you the patch.
    G'day Pringles I'll be sending your patch but I'm just fixing up the tiles and with the Ivy sprite it's almost finished but I'm not sure if it is exactly what your looking for so you might need Dots to fix it up a little. Also Happy B-Day again I hope you were showered in presents. :)
    G'Day pringles i've finished Pr. Ivy but I'm not too sure if it is that good but I'll show you soon and if you need it edited you could see if Dots could fix it up and I'll send you the patch as soon as I've worked out these tiles.
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