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Wesley FG

Pokémon Kalos Advance !! Gba Hack

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  1. Froosty
    May 8th, 2017 4:40 AM

    firstly here is the link...
    and for your info this is not asm codes but C-codes actually..
    you just insert them the way you did for EM battle engine upgrade maybe...

    NOTE: about using it..
    after build and insert you will get offset.txt
    in there you will see
    item_forme_change_handler_IV_maxer 0x00F0003
    the offset might differ though..

    you will put that offset in the "field script" for the item you want to make all the IV max of a pokemon.
    also in type, select "2 USE of SELECT"

    then you are ready to go..
    and if it doesn work pls tell me..
    and yeah about your offers with joining the team as asm creator:
    actually I am not good at asm,
    but I am seeing that things to be done in asm can be easily be done In C..
    so I can give a shot you know :)

    i am making a pokemon based in kalos demake
    And yeah I know about that..
    eagerly waiting for it actually :)
  2. Froosty
    May 8th, 2017 1:45 AM
    I am not so sure about porting that yeah...

    but I have tried the item which will max all the IV of a pokemon..
  3. Froosty
    May 7th, 2017 5:24 PM
    Hi there...
    Saw your post about maxing iv.

    I am learning c with KDS and he told me to do it for you, and it better be a test for me :P
    But seems egg has already provided the answer ;)
    Still if you wante me to do it for ya you can tell me ;)
    So yeah just wanted to ask you something before i did it. (It would be a simple C repo though)
    Yeah.. 1.would you like to display some message when the item is used upon a pokemon?
    2. And if there is any customization you can tell me ;)
  4. DizzyEgg
    May 7th, 2017 11:04 AM
    You can already do that using the special that modifies pokemon's attributes.
  5. Chacha Dinosaur
    May 7th, 2017 9:08 AM
    Chacha Dinosaur
    these 3 offsets are missing for EM?
  6. Chacha Dinosaur
    May 7th, 2017 8:29 AM
    Chacha Dinosaur
    I'll ask someone else for making the Change Ev code for you.

    For the display, I'll look into when I get it to it, there are too many things for me at priority atm.
  7. Chacha Dinosaur
    May 7th, 2017 6:47 AM
    Chacha Dinosaur
    It can be done easily i think
  8. Chacha Dinosaur
    May 7th, 2017 2:16 AM
    Chacha Dinosaur
    change the iv of a pokemon?
  9. Chacha Dinosaur
    May 7th, 2017 12:30 AM
    Chacha Dinosaur
    I'll see if I can do it, but later.
  10. DizzyEgg
    May 3rd, 2017 2:28 AM
    That's great, thanks :).

    Yes, I'm adding new moves and abilities to the battle engine right now. It's gonna take some time though, so expect an update in three or four weeks.
  11. MrDollSteak
    May 2nd, 2017 5:58 PM
    you shouldn't need to change every bytes some are associated with new abilities.
  12. Spherical Ice
    May 2nd, 2017 2:00 PM
    Spherical Ice
    IDA Pro
  13. MrDollSteak
    April 30th, 2017 3:16 PM
    I honestly don't remember. If the pointer changed you'll need to change the place where the original pointer in 1.4a was back to normal because that's what the bug is.
  14. MrDollSteak
    April 29th, 2017 9:16 PM
    I told you, if you compare the file you currently have and the current one, the weather bug is fixed, and its because of the routine at 909990. If you literally look at them side by side and make it look like the newest one they'll all work.
  15. MrDollSteak
    April 29th, 2017 4:35 PM
    Oof I honestly don't remember that far back to what I changed between 1.4a and 1.5a. If you download the newest version and apply it to a blank rom you can compare between the two files at around the 909990 region (where I inserted Snow Warning) you can adjust it to make it match the new one.

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  • Last Activity: 4 Weeks Ago 12:58 AM
  • Join Date: October 10th, 2008
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Emblem Showcase - 1 Awards
Icon Image Description
Name: Hack of the Year Second Place Emblem
This user's hack has achieved a second place as a hack represented in one of the community's annual "Hack of the Year" competitions.
Issue time: December 28th, 2009 5:36 AM
Issue reason: Runner-up HotY 2009