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Visitor Messages

1 to 10 of 10
  1. DJTiki
    October 14th, 2014 11:02 PM
    DJTiki
    Look, HackMew isn't deceased(I think), so I can't be talking about the dead, as if they were alive, if they wdre alive to begin with,
  2. DJTiki
    October 14th, 2014 10:19 PM
    DJTiki
    I'm not strange, you're strange XD
  3. DJTiki
    October 14th, 2014 9:50 PM
    DJTiki
    Or so you say.......cx
  4. DJTiki
    October 14th, 2014 9:47 PM
    DJTiki
    I trust you, sorta. I know all about HackMew and you have explaining to do XD
  5. DJTiki
    October 14th, 2014 9:42 PM
    DJTiki
    Look, I wasn't too sure, so I messaged both. Besides you and Smeargle has a dirty little secret :v
  6. DJTiki
    October 14th, 2014 9:37 PM
    DJTiki
    Ello.
  7. Smeargle
  8. Smeargle
    October 4th, 2014 10:44 AM
    Smeargle
    Your so weird haha, I'm standing right here.
    Studies are great, I know a lot more than I did back 3 months ago.
    Big one is not to work for free haha, Just keep that in mind, designers are not tools.

    I should hand over the work I had made, I guess I'm pretty bad when it comes to social interactions like you know. Either way, I'm literally across the room no need to force me to see hidden messages you already know the answers too lmao XD.

    Guess its nice to have in writing though.
  9. Shiny Quagsire
    September 22nd, 2014 4:17 PM
    Shiny Quagsire
    Nein, this doesn't use callasm but rather modifies the core engine. If you do the appropriate inserts as described in each of the assembly files and the readme, it *should* change the "Copy Player" NPC movement type to echo player movement.
  10. Shiny Quagsire
    September 21st, 2014 4:59 PM
    Shiny Quagsire
    The NPC itself can go off ledges, the problem is that the player can continue while the NPC jumps, creating a gap/lag between movements.

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  • About ~Hidden~
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    Coleman
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    Ampharos
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