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Chacha Dinosaur

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  1. Versekr Dark
    December 7th, 2016 8:18 AM
    Versekr Dark
    It seems to him that he makes all the possible combinations, in case some movement works with another berry that is not
  2. Versekr Dark
    December 7th, 2016 7:05 AM
    Versekr Dark
    no he probado mas, solo esa, si quiere pruebo todas a ver cuales sirven.


    I have not tried more, only that, if you want, I try to see which ones they serve.
  3. Versekr Dark
    December 6th, 2016 7:45 PM
    Versekr Dark
    The shuca does not want to work, I do not know why, I put everything that is in your post.
  4. Versekr Dark
    December 6th, 2016 8:59 AM
    Versekr Dark
    shuca no sirve
  5. Versekr Dark
    December 6th, 2016 6:26 AM
    Versekr Dark
    Probe with shuca berry and nothing
  6. Versekr Dark
    December 6th, 2016 6:15 AM
    Versekr Dark
    ooooooooooo ya entendí, entonces si no es super efectivo no funciona, cierto.


    Ooooooooooo I already understood, and if it is not super effective it does not work, right.
  7. Versekr Dark
    December 5th, 2016 9:15 AM
    Versekr Dark
    Mire:

    Empieza desde: 965710:

    FD 10 B4 E7 00 FD 16 FE E6 D9 D8 E9 D7 D9 D8 00 FD 14 B4 E7 00 E4 E3 EB D9 E6 AB FF 45 00 07 00 00 00 00 FA 20 C0 03 02 10 57 96 08 10 84 01 12 40 00 6A 00 3C FF FF FF C7 01 0A C8 01 0B C9 01 0D CA 01 0C CB 01 0F CC 01 01 CD 01 03 CE 01 04 CF 01 02 D0 01 0E D1 01 06 D2 01 05 D3 01 07 D4 01 10 D5 01 11 D6 01 08 D7 01 17 FF FF FF C0 46 2E 48 01 78 29 22 0A 40 00 2A 43 D1 2C 4B 2D 4C 58 22 18 78 50 43 07 19 3A 6D 24 4B 1A 40 00 2A 38 D1 29 4C 23 68 DE 7C 3F 22 16 40 00 2E 0C D1 26 4C 20 4B 0C 22 19 88 51 43 0A 19 96 78 00 2E 03 D1 FD 8D 28 48 85 42 12 D0 1C 48 01 78 02 22 11 40 00 29 1E D0 FD 8D 1D 4B 22 4C 18 88 A8 42 03 D0 A0 42 16 D0 04 33 F8 E7 98 78 86 42 11 D1 11 4C 22 88 52 08 00 2A 00 D1 01 22 22 80 17 4C 23 68 01 33 23 60 00 F0 0E F8 15 4B 01 3B 23 60 07 48 05 80 00 F0 05 F8 00 04 00 0C 0F 21 0D 4A 10 47 0D 4A 10 47 11 4A 10 47 C0 46 00 00 00 01 68 3D 02 02 4A 3D 02 02 50 3D 02 02 CC 3D 02 02 6C 3D 02 02 E4 3B 02 02 E8 3F 02 02 00 00 90 08 48 57 96 08 11 F1 01 08 C9 4E 04 08 74 3D 02 02 2C 57 96 08 FF FF 00 00 C6 01 00 00 45 75 01 08







  8. Versekr Dark
    December 5th, 2016 9:14 AM
    Versekr Dark
    Still the same, does not work, only works the cherry berry which is the 1C6, and the others start from 1C7.
  9. Versekr Dark
    December 5th, 2016 9:03 AM
    Versekr Dark
    this ok:

    Loop:
    ldrh r0, [r3]
    cmp r0, r5
    beq TypeCheck
    cmp r0, r4
    beq Exit
    add r3, #0x4
    b Loop
  10. Versekr Dark
    December 5th, 2016 7:38 AM
    Versekr Dark
    this part:

    Loop:
    ldrh r0, [r3]
    cmp r0, r5
    beq TypeCheck
    cmp r0, r4
    beq Exit
    add r3, #0x3
    b Loop
  11. Versekr Dark
    December 5th, 2016 4:41 AM
    Versekr Dark
    si asi las puse:

    .align 2
    .text

    main:
    /*OCCA*/
    .hword 0x01C6
    .byte 0x0A

    /*PASHO*/
    .hword 0x01C7
    .byte 0x0B

    /*WACAN*/
    .hword 0x01C8
    .byte 0x0D

    /*RINDO*/
    .hword 0x01C9
    .byte 0x0C

    /*YACHE*/
    .hword 0x01CA
    .byte 0x0F

    /*CHOPLE*/
    .hword 0x01CB
    .byte 0x01

    /*KEBIA*/
    .hword 0x01CC
    .byte 0x03

    /*SHUCA*/
    .hword 0x01CD
    .byte 0x04

    /*COBA*/
    .hword 0x01CE
    .byte 0x02

    /*PAYAPA*/
    .hword 0x01CF
    .byte 0x0E

    /*TANGA*/
    .hword 0x01D0
    .byte 0x06

    /*CHARTI*/
    .hword 0x01D1
    .byte 0x05

    /*KASIB*/
    .hword 0x01D2
    .byte 0x07

    /*HABAN*/
    .hword 0x01D3
    .byte 0x10

    /*COLBUR*/
    .hword 0x01D4
    .byte 0x11

    /*BABIRI*/
    .hword 0x01D5
    .byte 0x08

    /*ROSELI*/
    .hword 0x01D6
    .byte 0x17

    /*end table*/
    .hword 0xFFFF
    .byte 0xFF

    y la chilan

    .text
    .align 2
    .thumb
    .thumb_func
    .global reductionberry

    ValidMoveCheck:
    ldr r0, .Outcome
    ldrb r1, [r0]
    mov r2, #0x29
    and r2, r1
    cmp r2, #0x0
    bne Exit

    SubCheck:
    ldr r3, .Target
    ldr r4, .PokemonData
    mov r2, #0x58
    ldrb r0, [r3]
    mul r0, r2
    add r7, r0, r4
    ldr r2, [r7, #0x50]
    ldr r3, .subval
    and r2, r3
    cmp r2, #0x0
    bne Exit

    NormalMoveCheck:
    ldr r4, .MemoryLoc
    ldr r3, [r4]
    ldrb r6, [r3, #0x13]
    mov r2, #0x3f
    and r6, r2
    cmp r6, #0x0
    bne SuperEffectiveCheck
    ldr r4, .MoveTable
    ldr r3, .CurrMove
    mov r2, #0xC
    ldrh r1, [r3]
    mul r1, r2
    add r2, r1, r4
    ldrb r6, [r2, #0x2]
    cmp r6, #0x0
    bne SuperEffectiveCheck

    ChilanBerryCheck:
    ldrh r5, [r7, #0x2E]
    ldrh r0, .ChilanIndex
    cmp r5, r0
    beq DamageReducer

    SuperEffectiveCheck:
    ldr r0, .Outcome
    ldrb r1, [r0]
    mov r2, #0x2
    and r1, r2
    cmp r1, #0x0
    beq Exit

    LoadItem:
    ldrh r5, [r7, #0x2E]
    ldr r3, .BerryTable
    ldrh r4, .FFHW

    Loop:
    ldrh r0, [r3]
    cmp r0, r5
    beq TypeCheck
    cmp r0, r4
    beq Exit
    add r3, #0x3
    b Loop

    TypeCheck:
    ldrb r0, [r3, #0x2]
    cmp r6, r0
    bne Exit

    DamageReducer:
    ldr r4, .Damage
    ldrh r2, [r4]
    lsr r2, #0x1
    cmp r2, #0x0
    bne NotZero
    mov r2, #0x1

    NotZero:
    strh r2, [r4]
    ldr r4, .ScriptIndex
    ldr r3, [r4]
    add r3, #0x1
    str r3, [r4]
    bl ScriptCall
    ldr r3, .BattleScript
    sub r3, #0x1
    str r3, [r4]
    ldr r0, .ItemBuffer
    strh r5, [r0]

    Exit:
    bl Random
    lsl r0, r0, #0x10
    lsr r0, r0, #0x10
    mov r1, #0xF
    ldr r2, .Return
    bx r2

    Random:
    ldr r2, .RNG
    bx r2

    ScriptCall:
    ldr r2, =0x08017545
    bx r2

    .align 2
    .subval: .word 0x01000000
    .ItemBuffer: .word 0x2023D68
    .CurrMove: .word 0x2023D4A
    .Damage: .word 0x02023D50
    .Outcome: .word 0x02023DCC
    .Target: .word 0x02023D6C
    .PokemonData: .word 0x02023BE4
    .MemoryLoc: .word 0x02023FE8
    .MoveTable: .word 0x08900000
    .BerryTable: .word 0x08965748
    .Return: .word 0x0801F111
    .RNG: .word 0x08044EC9
    .ScriptIndex: .word 0x02023D74
    .BattleScript: .word 0x0896572C
    .FFHW: .word 0xFFFF
    .ChilanIndex: .hword 0x01D7
  12. Versekr Dark
    December 4th, 2016 2:54 PM
    Versekr Dark
    Because I put them like this in the routine
  13. Versekr Dark
    December 4th, 2016 2:51 PM
    Versekr Dark
    consecutivo en que numero en 01 02 03 04 05 06 07 08 09 0A y asi


    Consecutive in which number in 01 02 03 04 05 06 07 08 09 0A and thus
  14. Versekr Dark
    December 1st, 2016 8:47 PM
    Versekr Dark
    Excuse me I inserted this routine and I work the chilan berry but the others do not, what should I do ?, excuse me Mr. KDS

    https://www.pokecommunity.com/showpost.php?p=8764736&postcount=591
  15. Chacha Dinosaur
    November 22nd, 2016 9:47 AM
    Chacha Dinosaur
    Hey, come on IRC if you can

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