Guaranteed to raise the smile

Visitor Messages

1 to 15 of 54
  1. Pokemarkk
    4 Weeks Ago 12:32 AM
    The creator of this hack is a genius! I'm going to play the game again in the beginning.
  2. SegaTheRenegade
    April 23rd, 2020 3:15 PM
    Hey there just finished Pokemon Rocket Edition,i've been watching this community for years and played essentialy every finished hack there is atm,and i have to say i never adressed a hack creator hell i just registered an account here just to tell you that the story you created here in my opinion is by far the best out of all the hacks i have played,you really have a knick for this and you should make more hacks ,im rooting for a sequel of rocket edition and would like to know if you have it in plan.Now since i like fully completing the games i was wondering what the post game has to offer,i have completed the gyms and caught mewtwo,wondering if there is something more to do.Thanks in advance!
  3. Smug_Eevee
    April 10th, 2020 2:56 PM
    Hey can anyone help me out here? I beat pokemon team rocket edition and got to the post game, and I'm collecting all the badges. However, I cant find Blaine. He's not in the gym nor the mansion. Any idea where he is?
  4. ghoulslash
    March 18th, 2020 8:22 PM
    I intended to reduce it to 4 to save some space, but never got around to actually implementing it (or it didn't work, I can't remember lol). So it still uses all 5 frames.
  5. ghoulslash
    March 12th, 2020 6:35 AM
    Cool! I'm glad I could help out with your hack
  6. ghoulslash
    March 8th, 2020 7:49 PM
    I'm glad to hear it's working now! The only large free ram chunks I know of in FR is 0x1000 bytes at 203E000 and then the saveblock expansion ram. The former might be part of the help system too so is unsafe unless you remove that feature.
  7. ghoulslash
    March 4th, 2020 7:58 AM
    I was able to get the shop working on my end (and have pushed the changes). It didn't like me trying to expand the ram for some reason, so only the first 16 event objects will be copied over in the shop window, but I'd be surprised if you could even squeeze that many npcs in such a small area lol
  8. ghoulslash
    March 2nd, 2020 7:01 AM
    Alright, I'll have to spend a bit more time on that part. I'll let you know when I've fixed it! Glad the save bug is fixed at least haha
  9. ghoulslash
    March 1st, 2020 4:25 PM
    I would guess the extra event object data being stored in saveblock1 is not actually unused as I originally thought, which is screwing up some of the data being loaded. I'll have to probably just move that data to the expanded saveblock ram.

    It turns out the shop backs up the event object data so I will have to repoint and expand that ram as well. I'm not entirely sure what might be causing the weird graphical issue, though :/

    I've updated the repo if you want to test it out on a vanilla rom.
  10. RichterSnipes
    February 26th, 2020 5:06 PM
    Wow, that is a knowledge dump! Really appreciate you sharing your findings.

    As I said earlier, I'm not sure that the subroutine I listed was what you needed to jump straight to. At this point I've just about forgotten everything I did through the disassembly to get the desired effect. I'm really sorry about that...

    Doesn't mean I can't look back at it with fresh eyes at some point, though. At least I know that I was able to figure it out before.
  11. RichterSnipes
    February 8th, 2020 4:59 PM
    Oh wow, I completely forgot to get back to you on this. Sorry!

    The immediate subroutine for it is 806F924. That might not be the one you need to jump to in order to actually trigger saving. I don't think I wrote down what exact subroutine change I made, so I'm just making an educated guess in the area again. I'll spend some more time on it, as well as the actual change I made, to find out what's actually going on.

    I know, that sounds like a pretty awful answer from the person who provided the change. All I can say is that it's been awhile since I actually did that and that my very meager ASM knowledge is rusty. :P
  12. ghoulslash
    January 15th, 2020 4:46 PM
    Glad you like it! I wasn't sure how buggy it would be outside of initial testing, but I'm glad to hear it is functioning as expected. I'm not sure why the make scripts is inserting so much data, all it does is replace a bunch of limiters and rewrite two functions. You should be fine to overwrite all the extra space, just make a backup just in case.
  13. RichterSnipes
    January 9th, 2020 7:35 PM
    You're welcome! I got a bit giddy figuring out how to do that myself. I'm not really experienced in ASM, so I actually surprised myself there.

    I feel like I jotted that information down somewhere, but I don't remember where it was exactly. I might have to pull out the huge disassembly for FireRed and search through it again. Maybe I can get back to you on this tomorrow?
    October 17th, 2019 4:52 PM
    So pokemon tre still has no new updates
  15. akainu
    August 27th, 2019 7:07 AM
    Great game, but the problem of gender of Pokémon ruins it

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