It actually does! There's one silly reference to a bad joke from EXWY for now, but I'll add a few more if I can come up with any. Most of the Pokemon changes from the rebalanced versions of those hacks are in too, of course.
I'm going to leave the UI as is for now; might add to it later, but aesthetic changes will be the last thing I work on.
I've seen the soaring feature, it's amazing. Pretty sure there's an Emerald version of it too, so I'll definitely try it out (if not it should be possible to port it to Emerald).
I hadn't considered that, but will definitely think about it adding them in after I'm done modifying the existing facilities. The mechanics shouldn't be too hard to implement.
Yeah, hidden abilities are available as a third ability slot, same as the official games. You can get them by catching a Pokemon in a Dream Ball, or using an item on them (still need to add the item, but it'll be separate from the Ability Capsule and work the same way). Haven't got a dexnav, but might look into adding it at some point!
Don't worry, I'm happy to answer your questions!
- Trainer rosters are all designed by me; they'll also have custom EV spreads and natures
- Hopefully the hack will be bug free. I'm using a newer version of Egg's battle engine (an old version was used in Theta Emerald), and Egg's been doing a great job of fixing all the bugs people find in it. Any bugs I add outside of battle should be easy to fix, and will be fixed as soon as possible.
- It won't quite have all the features Unbound has; no Z moves or dynamax battles, but all the modern abilities and items will be in
- I'll have one version with stat changes and one without. The version without stat changes will still have a few movepool changes though, as I've added about 120 move tutors and those will be the same in both.
Definitely, I've got an early version of the wild Pokemon locations document done already. The hack's also open source, so as a bonus you'll be able to look up any trainers that aren't in the documents in the source code. I'll also make sure there's some explanation of where to find that sort of information in the docs.
Hey, that's a good idea. Gen 1-5 mons have their original cries because I really don't like some of the 3DS ones (Kyogre and Stoutland's new cries are horrible, for example). They also take up less space, but that's not too important.