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pokefreak890

The One that will make everything great

Visitor Messages

256 to 270 of 270
  1. PkmnTrainerElio
    January 23rd, 2016 8:15 AM
    PkmnTrainerElio
    Hi, can you tell me where you got your copy of Sappy? Mine crashes whenever I open a rom.
  2. Epsilon
    January 17th, 2016 3:30 PM
    Epsilon
    Working on cries, but I won't have any time the next couple of days though.
  3. MrDollSteak
    December 20th, 2015 4:06 AM
    MrDollSteak
    With the routines? Just make the item have the same effect byte.
  4. Chacha Dinosaur
    December 18th, 2015 11:16 PM
    Chacha Dinosaur
    Don't knwo about advance mart. Try using locksmitharmy's Complete Item Editor.
  5. Chacha Dinosaur
    December 18th, 2015 9:02 AM
    Chacha Dinosaur
    You don't have it. Give your item a new number (that is not used by others items like leftovers, focus band etc.) in the effect field using an item editor. Then use that same number in the routine.
  6. kleenexfeu
    December 15th, 2015 4:36 PM
    kleenexfeu
    I think it's because BSP doesn't support comments
  7. kleenexfeu
    December 13th, 2015 9:49 AM
    kleenexfeu
    You've done something wrong somewhere
  8. kleenexfeu
    December 12th, 2015 4:16 PM
    kleenexfeu
    It should work
  9. kleenexfeu
    December 6th, 2015 3:11 AM
    kleenexfeu
    When pointing to an asm command, you have to add +1 to your pointer, example:
    F1 B5 B6 08.
    Also, in your battle script command table, you only need a pointer for the callasm and the setword command.
    The battle string loader isn't a battlescript command. It is here to load the string you want to be read.
  10. kleenexfeu
    December 5th, 2015 4:11 PM
    kleenexfeu
    I could help you if you actually made your messages more understandable.
    Take you breath, think about your problem, about want you want to say and then tell me.

    Right now I can't help you because I don't understand you're issue except that "it
    does not work".
  11. MrDollSteak
    December 4th, 2015 2:31 AM
    MrDollSteak
    Yes it is.
  12. Chacha Dinosaur
    December 3rd, 2015 5:46 AM
    Chacha Dinosaur
    Load the ROM in BSP and then load the battle script in BSP then click compile. If ig compiles successfully then it will tell you offset where it compiled.
  13. MrDollSteak
    December 2nd, 2015 8:59 PM
    MrDollSteak
    What? Just insert it with BSP.
  14. kleenexfeu
    December 2nd, 2015 12:08 PM
    kleenexfeu
    Try to make an effort when you're writing a message please. I'm not a native english speaker so it's not easy to get what you're saying.
    To compile/decompile battle script, you can use Jambo51's battle script pro.
  15. Xencleamas
    November 20th, 2015 2:29 AM
    Xencleamas
    Sorry for not replying. I haven't using my computer to rewrite the tutorial for you. But, right now, I've rewritten the tutorial and I hope it will be very clear now to you. Check it out again.

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