Bakken31

Visitor Messages

1 to 15 of 75
  1. Buffel Saft
    2 Weeks Ago 3:56 PM
    Buffel Saft
    Hey!
    Nah I'm still in lockdown so working on the hack is a nice way to keep busy!
    Yeah more tutors are planned eventually; things like High Horsepower, Stomping Tantrum, Infestation and Work Up would be nice to have too. There wasn't room for them originally, but I expanded the tutors again to get the gen 8 moves in so there's plenty of space now!
  2. Buffel Saft
    2 Weeks Ago 2:19 AM
    Buffel Saft
    No problem!

    That's good! I still don't know why it crashes for some people. I've never had issues with it on mGBA but for some people it's very unstable.
  3. Buffel Saft
    2 Weeks Ago 5:03 PM
    Buffel Saft
    Hey!
    - Yeah I've got no idea what's happening with their save file, I don't think it's an issue with the hack.
    - They should all be 50/50 in IE, so it'll seem like you're getting too many females after the last 20 years of the 12.5% female chance haha
    - Not all of them! I get too many to keep track of them all these days. I do appreciate getting suggestions though, there've been plenty of great ones
    - Usually I prefer the rebalanced versions; if the changes are good it can feel like playing a new game. It's nice being surprised by type changes or new coverage moves, helps to shake things up a little.

    Yeah it's unusual for Dray not to make a version without stat changes. I think Rising Ruby felt a little "off" somehow compared to his other hacks, though I think part of that is just that gen 6 is too easy no matter what you do to it.
  4. Buffel Saft
    3 Weeks Ago 10:34 PM
    Buffel Saft
    Hey!
    - I've seen a little bit on other sites, but googling it mostly turns up dodgy pre-patched ROM downloads lol.
    - Seems to be mostly good I think? I don't expect everyone will like it, that's only natural.
    - Could be a cool feature in future! Might look into it after the frontier and dex are done.
  5. Buffel Saft
    3 Weeks Ago 1:49 AM
    Buffel Saft
    Hey!
    - Yeah I'm much more interested in fixing things and getting gen 8 ready than replacing cries that are already there (well apart from the gen 6-8 ones that need better quality samples - would be nice to replace those!).
    - She will be yep! I've renamed her Green to fit in with Red and Blue, but she'll also be a post game boss battle in the next version, complete with the Johto champion theme - gotta love the NDS music expansion!
  6. Buffel Saft
    4 Weeks Ago 4:47 PM
    Buffel Saft
    No problem!
    I'd love to get make the low HP beeping stop after a certain number of beeps (or at least the end of the turn). It's just been raised as an issue for the battle engine so hopefully someone will get it working (if not I'll do it eventually)!
  7. Buffel Saft
    4 Weeks Ago 1:30 PM
    Buffel Saft
    Hey!
    - Abilities might have to be an exception as a few boss fights are designed around the perma-weather, and the AI isn't good enough to switch its weather setters in and out yet. There are ways around that if needed though (the standard version might just be stuck with certain battles starting with weather conditions already active).
    - Yeah I won't be touching the gen 3+ cries, the 3DS versions of those are 99% terrible haha. Replacing gen 1& 2 cries is very low priority, might not ever happen!
    - I can't make language settings an option unfortunately, there just isn't enough space. They'd have to be separate patches that other people maintain, so it'd be best if they were made after the game is finished. It'd be far too much work for me, this is only a hobby after all!
    - There's already one available!
    - No I'll be leaving them in the game corner, no need to put them in the wild too IMO.
    - Probably yes!
  8. Buffel Saft
    4 Weeks Ago 5:32 PM
    Buffel Saft
    - It should be possible, I asked Furret/CyanSMP64 (who created the NDS music expansion) how to remove tracks/save space and he's explained it very thoroughly. What I'll do is comment out any tracks I'm not currently using, then uncomment them as they're needed. There's definitely enough space to add BW music at least!
    - Maybe I'll use both!
    - Maybe, I don't know much about music hacking so that might be above and beyond what I can do for this hack. A lot of the newer gen themes sound like they'd be hard to convert into the GBA or NDS soundfonts. It's something I might look into once everything else is done.
  9. Buffel Saft
    4 Weeks Ago 8:22 PM
    Buffel Saft
    Hey, pretty good, got lots of time to work on IE at the moment. How've you been?

    - Oh nice, Coma does very detailed reviews, was an interesting read!
    - Yeah I have a few more options for caps planned, they'll just be another setting in the intro. Level caps are very much a love 'em or hate 'em thing so I'm definitely not going to make them mandatory.
    - Agreed! I was a little burned out when making the giftmons scale so I didn't account for that at the time, just whipped up the code as quickly as I could. It's easy to fix at least!
    - Definitely, a lot of the current non-Audino honey encounters are just filler until gen 8's ready. I can add honey encounters to caves and the like too if I want to, so there's a lot more space for Pokémon now!

    That's a tricky one! I'd have to go with the Piplup line, Chimchar line and Treecko line. I almost always choose the water starter in a new game so it's hard to choose one, but Empoleon's a good mix of strong battler and great design (can't stand it's gen 6 cry though, they ruined it haha). Platinum being my favourite game gives it some bonus points too!
  10. Buffel Saft
    September 11th, 2021 4:55 PM
    Buffel Saft
    Hey!
    - I won't do that until the hack is done (maybe someone else will make them if there's enough demand). Adding two more patches means adding another half an hour of my time to every update, as I would have to change the shiny rate, build the ROM, make the patch, then repeat two more times, which just isn't worth it, especially once the standard version is done and that becomes six patches. Drayano could do that for Renegade Platinum because he doesn't continually update his hacks past a certain point, and the shiny rate change in Plat is just a quick hex edit.
    - I haven't planned anything on "paper" so to speak but yeah I've got some ideas for most trainers. Some of them are waiting for the gen 8 DLC moves to get their final teams!
    - Already done! Most gen VI+ features are part of the battle engine upgrade.
  11. Buffel Saft
    September 4th, 2021 4:31 PM
    Buffel Saft
    Hey!

    - Nope! I find the AI is too stupid to use those well and they only delay the inevitable, so no more healing items on trainers.
    - Already done!
    - Mr Dollsteak himself is working on animation data for those and Lunos has already prepped the sprites for the Pokemon expansion, so fortunately I don't need to worry about them.

    Yeah, I suspect some people are downloading pre-patched versions, and as usual the people making said pre-patched versions are completely clueless, so they're not patched properly (probably used the wrong base ROM/didn't even read the instructions, just like they did with EXWY). For most people MyBoy seems to work without issues.
  12. Buffel Saft
    September 1st, 2021 4:12 PM
    Buffel Saft
    Oh absolutely, the gen 5 and below 3DS cries are horrible lol. Won't be changing those! The gen 5 cries are already rips from BW2, so the weird clicks aren't due to the cries themselves - they could be due to a flaw with the compression algorithm used on them.
  13. Buffel Saft
    September 1st, 2021 3:09 PM
    Buffel Saft
    Hey!
    - From what we've seen so far the Arceus game isn't a standard Pokemon game - it doesn't look like it's going to have the usual turn based battles, so it might not even have abilities etc.
    - At some point I'll badger Ultima over RHH to teach me how to rip cries from the 3DS games so I can update them. That will mean they'll be high quality, have lower sample rates, and it'll be possible to compress many of them to save space.
    - Should be fine! Hopefully I'll get the game to a stable-ish point (apart from the battle engine) before lockdown ends so there'll be no rush to fix things.

    I'm not annoyed, if my responses seem shorter than usual it's just because a lot of people are messaging me lately!
  14. Buffel Saft
    August 31st, 2021 6:54 PM
    Buffel Saft
    I'll probably end up using the generic gen 4 legendary theme for most legendaries as it's the only one that isn't meant for a specific group of mons. More legendaries are a long way off though so that might change! Will keep your suggestions in mind.
  15. Buffel Saft
    August 31st, 2021 5:52 PM
    Buffel Saft
    Hey!

    - Yeah, that's why the giant red text box on the first page says they aren't all available! There's not enough room for all of them.
    - Maybe! I'd like to, but it'll require some major UI changes as 12 character names don't fit in the vanilla text boxes.
    - Ooh I'll fix that!
    - Depends on what they are. I'm not sure anything other than the new forms will fit in a standard Pokémon game, we'll see though.
    - I'd like to add at least some BW2 tracks for legendary battles etc., but it'll probably need more space than I have. I'll be able to cut down on some wasted space in future (mostly due to uncompressed cries) but for now it's probably not doable.
    - I'll definitely have sprites for the PWT trainers, got one done already (only a lot more to go...)
    - I've already got new (well, HGSS) overworld sprites for some legendaries. Gne IV facilities are unlikely I think, the existing ones are enough work!

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