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Be still, my heart 'cause it's freakin' out

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  1. BCTElite
    April 20th, 2017 3:06 AM
  2. pokefreak890
    April 13th, 2016 6:15 AM
    hello as u may know im working on my 1020 fire red base and i cant seem to get all the evolutions to work i keep getting stumped so i was wondering if u can insert all of the evolutions within my rombase as when i test them out none of them work if u can insert them for me that would be a big test

    hope to hear from u soon thx
  3. Bobsomeness
    April 4th, 2016 4:53 PM
    So what you're saying is I can just rename the Gold Teeth to Mega Ring/Charm/BraceletAnklet and it will work?
  4. Bobsomeness
    March 30th, 2016 3:54 PM
    Actually, the keystone check is broken...
  5. Joexv
    March 28th, 2016 3:42 PM
    Im glad you got it working! For level scripts you should take a look at this tutorial:
  6. Joexv
    March 28th, 2016 3:35 PM
    You could also try lockall, but i cant remember if that didn't work in Fire Red or Emerald..
  7. Joexv
    March 28th, 2016 3:32 PM
    Ok, so idk why but its unlocking the NPC in a few places. Put a lock command at the beginning of the Nickname script, another the waitfanfare after the obtainPokemon messagebox. Then remove special 0x181.
  8. Joexv
    March 28th, 2016 3:00 PM
    OK for the multichoice use Locksmitharmy's editor.
    For the ?????? in the text change bufferpokemon 0x0 0x0 bufferpartypokemon 0x0 0x0 sorry about that.
    and for the pokeballs change giveitem2 to
    Giveitem 0x4 0x5 0x0 - if this hides the sprite change the last option to 0x1
  9. Joexv
    March 28th, 2016 2:09 PM
    Hmm Im not very good at explaining things. XD
    Heres a fixed script I threw together based on the script you provided.
    #dynamic 0x800000
    #org @start
    checkflag 0x### ---To Not repeat
    if 0x1 goto @completed
    Multichoice 0x0 0X0 0X40 0x0
    Compare 0x800D 0x0
    if 0x1 goto @Bulbasuar
    compare 0x800D 0x1
    if 0x1 goto @Squirtle
    compare 0x800D 0x2
    if 0x1 goto @Charmander
    compare 0x800D 0x3
    if 0x1 goto @Cancel

    #org @Bulbasuar
    call @CountPokemon
    givepokemon 0x1 0x10 0x0 0x0 0x0 0x0
    goto @CombinedScript

    #org @Squirtle
    call @CountPokemon
    givepokemon 0x4 0x10 0x0 0x0 0x0 0x0
    goto @CombinedScript

    #org @Charmander
    call @CountPokemon
    givepokemon 0x7 0x10 0x0 0x0 0x0 0x0
    goto @CombinedScript

    #org @CountPokemon
    compare LASTRESULT 0x6
    if 0x1 goto @NoRoom

    #org @NoRoom
    msgbox @talk2 0x6

    #org @CombinedScript
    bufferpokemon 0x0 0x0
    fanfare 0x13E
    Msgbox @ObtainPokemon MSG_KEEPOPEN
    msgbox @Name? MSG_YESNO
    compare LASTRESULT 0x1
    If 0x1 call @NickName
    msgbox @TakeCare MSG_NORMAL
    msgbox @Giveitems 0x6
    giveitem2 0x4 0x5 0x101
    setflag 0x828
    setflag 0x829
    special 0x181
    setvar 0x407C 0x1
    special 0x16F
    setflag 0x10A
    setflag 0x### - Same flag from earlier

    #org @GiveItems
    = Here's a Pokedex and Five\npokeballs. I hope you use them\lwisely!

    #org @talk2
    = Oh looks like you don't have\nenough room.

    #org @NickName
    fadescreen 0x1
    special 0x9E

    #org @completed
    msgbox @talk 0x6

    #org @ObtainPokemon
    = [Black_fr]You received a [buffer1]!

    #org @Name?
    = [Black_fr]Would you like to give a\nnickname to [buffer1]?

    #org @TakeCare
    = Please take care of\n[buffer1].

    #org @talk
    = I can say something afterwards!

    As you can see it's quite a bit smaller. This is because instead of repeating the same lines of code seperately for Bulbasuar, Charmander and Squirtle I merged them all into one and simply had the 3 options goto the combined script.

    The buffer that you can see in the message boxes is set by bufferpokemon 0x0 0x0, which buffers the first pokemon of your party into buffer 1.(its a 0 because with hex 0 is technically 1). The script wasn't giving you the items because your script never pointed to the @Take you had labeled. It is probably a better idea for this sorta thing to just give them alongside the Pokemon in the script as I did.

    What I meant for the checkflag was that, even though you had set a flag in the script it would still load as it never checked to see if the flag was already set. That is the addition to the beginning.

    As for the multichoice if it still gives you the error for only picking bulbasuar then replace it with this:
    Multichoice 0x0 0X0 0X40 0x0
    Compare 0x800D 0x1
    if 0x1 goto @Bulbasuar
    compare 0x800D 0x2
    if 0x1 goto @Squirtle
    compare 0x800D 0x3
    if 0x1 goto @Charmander
    compare 0x800D 0x4
    if 0x1 goto @Cancel

    You shouldn't have an issue, but its always good to have a backup option in case you do.
  10. MrDollSteak
    March 26th, 2016 8:58 PM
    That will be because you tried to reinstall the Fairy type a second time. I don't remember exactly where the sound based moves are, but yeah the problem is because you repointed it. You'll have to redownload it, I don't really know what you did to it!

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  • About BCTElite
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    Hi there, My name is Billy, or BCTElite if you want.
    I've been a fan of Pokemon for as long as I can remember and will be forever!
    I'm currently 17 and living in the countryside in England.
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