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Darthatron Darthatron is offline


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Showing Visitor Messages 151 to 165 of 697
  1. Speedster
    January 26th, 2012 4:19 AM
    And there is no password recovery? That sucks. All that money wasted. Things happen right?
  2. Speedster
    January 25th, 2012 5:02 PM
    And other time its not. :P So anyways are you ever planning on getting up and running because I know you put it up awhile ago?
  3. Speedster
    January 25th, 2012 12:35 PM
    lol So why did you switch? Peer pressure? xD
  4. sonic1
    January 25th, 2012 6:20 AM
    Wow, many thanks! Just a few questions though (forgive my silliness):
    Where should i put the branch (what offset)?
    How should i build the animation table? Whats the structure?
    And finally, is the shifter the offset of the IO for BG1?

    Thanks ;D
  5. Speedster
    January 25th, 2012 4:32 AM
    So this is your first avatar in along time, huh? You've had the Gengar for quite some time. :P
  6. sonic1
    January 25th, 2012 2:27 AM
    Hi there Darth! Do you remember me, the guy who was interested in your routine of putting those status images of the moves in the move screen? Well, i just saw in your post that you're still giving the routine for the animated titlescreen, and as i'm learning SWIs and IO, i'm just here to ask if you could lend me that routine, even if undocumented (which is good to me, i'll have to learn by force xD), so i can study the ways you do the animation and stuff, and probably adapt it to emerald (credits given to you in both cases).

  7. redriders180
    January 14th, 2012 8:59 PM
    I've never really tried to. I know that each command in XSE corresponds to a hex number, and you just kind of string them together, but beyond that, it's only been stuff from tutorials.
  8. redriders180
    January 14th, 2012 8:35 PM
    I've tried a few of those programs, but I never managed to get the hang of it. It was usually the same issue: learned basics, not how to put it all together.
  9. redriders180
    January 14th, 2012 8:05 PM
    What kind of programming? I'm inclined to think you're not talking about XSE, since that's more scripting than anything.
  10. WillPowerPedro
    January 14th, 2012 5:59 PM
    Thank you! I lemme guess, you are Darthatron, one of the best pokemon hacking researchers? I can't believe I am talking to you! :DDD
  11. redriders180
    January 14th, 2012 7:23 AM
    A little bit of both. I've read about three ASM tutorials, and I know about the pushing and the popping and the registers and some commands, I just don't understand how to put it all together to make my own stuff.
  12. Speedster
    January 14th, 2012 5:41 AM
    Well thanks anyways. If you know anyone who might know feel free to say. :)
  13. redriders180
    January 13th, 2012 8:38 PM
    Oh, I had forgotten about that. I wanted to know about how the best way to implement a certain berry system I had in mind. I was going to make it a person event, and have the View Radius represent the berry given and one of the Unknown bytes be a sort of flag for the berry. The script would need to access the view radius and unknown bytes, and I couldn't think of any way to do that, since I can't find documentation anywhere detailing how OW data is stored in the game. I have implemented a berry system in my game, but it's sort of rough (The berry is determined how many steps the player has taken; more steps = more berries), and I'd still like to put in my original version, just because it'd be easier to set up.
  14. Speedster
    January 13th, 2012 7:31 PM
    Hey Darth. May I ask for a bit of help/advice. I've been working with making better OWs for BPRE and I've ran into trouble but fixed most of it. I just was wondering if you knew anything of the pallets for the reflection of OWs in puddles. I was testing the limits of the RAM and I kept adding different palleted OWs until one point they just stopped appearing due to being no room left. The puddle reflections are useless and take up to much pallet space. Is there a way I can get rid of reflections and use the palletes for regular OWs? Thanks in advance.


    P.S. If you know the offset to the rival intro OW sprite feel free to lend that to. :D
  15. Speedster
    January 9th, 2012 2:17 PM
    I'm perfectly fine with working for a handheld gaming industry or a simpler home console game. I'd just like to eventually say "Yep, if I hadn't' said anything that wouldn't have been in that game."

About Me

  • About Darthatron
    Some people call me the space cowboy, yeah,
    Some call me the gangster of love.
    Some people call me Maurice,
    'Cause I speak of the pompitous of love.
    Programming, Sleeping, Eating, Chating & Music.
    Melbourne, Australia
    Male ♂
    Code Monkey
    Favorite Pokémon
    Gengar, Scyther, Growlithe & Lapras.
  • Signature
    あなた は しきしゃ です
    わたし は ばか です


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Latest Blog Entry

Posted December 11th, 2008 at 6:34 AM by Darthatron Comments 6
Posted inUncategorized
I woke up this morning feeling very strange... I drank some water and I still didn't feel quite right. It was a feeling that I'd lost something, but I just didn't know what...

Then, I came on PC... I browsed around a little... Then I checked out my Visitor Messages, looked around a bit... Then I saw it... The thing that I'd lost...

MY INFRACTION EXPIRED!!! I stared at it for a few seconds, thinking the whole time "how can it be gone...?". I'd had it for so...

Posted December 5th, 2008 at 3:18 AM by Darthatron Comments 11
Posted inUncategorized
Today I made the greatest discovery, ever... I finally found out where the blogs section is! And then I made another! I found out how to post my own blog!! And then... I started to write this... Then I was thinking... "I might press the 'Post Now' button", so I did.
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