FL

Pokémon Island Creator

Visitor Messages

1 to 15 of 125
  1. FL
    4 Days Ago 1:59 PM
    FL
    My scripts/tutorials for Pokémon Essentials.

    New features:
    - Time of Day Introduction
    - Simple HUD
    - Poké Tetra minigame
    - Triple Triad Booster Pack
    - Punch Bag Game
    - Family Tree
    - Character Selection
    - Ball Catch Game
    - Advanced Pokédex
    - Type Quiz
    - Turn HM moves into items
    - Game Over
    - Random Egg Generator
    - Unreal Time System
    - TM shop with compatible icons
    - Differents Egg Types

    Existing features on official games:
    - Roaming Icon
    - Wall Clock
    - Watch in the Pokégear screen
    - Roulette Game
    - Pokémon Selection (similar to Stadium/Battle Tower)
    - Diploma
    - Day-Care Checker item
    - Team Preview

    General tutorials:
    - How to add more features to the Pokégear

    If any of these doesn't work on latest version, please inform on its thread.

    This list doesn't include some deprecated/old scripts.
  2. PokemasterEke
    July 5th, 2020 12:41 PM
    PokemasterEke
    Hey FL, I just saw your pokemon choosing script and wanted to use it in the game I'm making, while crediting you obviously, but I had one question: is there a way to make it so you can only choose pokemon from one region? Like: for one battle you can only use pokemon from generation 1 and for the next battle you can only choose from gen 3 pokemon
  3. Diegou18
    April 25th, 2018 9:59 PM
    Diegou18
    Thank you! I don't know how I never though it.
  4. Diegou18
    April 3rd, 2018 10:02 PM
    Diegou18
    Hello. I've been wondering how I can put a simple clock in a corner of the Pause Menu. I copied and pasted some scripts parts but I can't do anything. Can you help me, please?
  5. Deatheye1
    September 6th, 2017 7:19 AM
    Deatheye1
    Hello i use yor script of character selection and i have a problem is not a error message, when i choose another character nothing happens i still have the same overworld sprite.
  6. juniorbr
    July 3rd, 2017 6:16 PM
    juniorbr
    Vc sabe como colocar a ativação do evento não só com o Pokémon, mais sim com sua forma?

  7. juniorbr
    April 10th, 2017 2:36 AM
    juniorbr
    Conseguir,muito obrigado.
    https://www.youtube.com/watch?v=KnQGs24U1e8

    E desculpe por qualquer estresse.
  8. juniorbr
    April 7th, 2017 4:11 PM
    juniorbr
    Acho que estou entendendo outra coisa, melhor manda uma print do que tenho que fazer, me diga o que ta errado (Lembrando que eles tem que voltar ao normal ao usar o item)
  9. juniorbr
    March 28th, 2017 3:40 PM
    juniorbr
    eu fui colocar a "case"(next x if ) que sugeriu e deu o seguinte:
    Além da segunda linha de transformação(Form 20 para Form 21), ele faz com que a forma anterior(Form 20) vire da primeira linha(Form 0)

    Sobre o HUD Verifiquei e era mesmo, coloquei seus créditos na descrição no video, se quiser posso deixa ou remove.
  10. juniorbr
    March 27th, 2017 4:14 PM
    juniorbr
    o MYSTICWATER2 seria um tipo de item como "REVEALGLASS"

    Uma duvida besta, o ternário é isso aqui?
    "(pokemon.form==0) ? 1 : 0"

    e valeu pela opinião do video.:15::15::15::15::15::15::15::)
  11. juniorbr
    March 27th, 2017 2:03 PM
    juniorbr
    Acho que errei aqui,tentei aqui horas e agora não consigo mais desativar a transformação.
    O que tenho que modificar aqui?
    PItem_ItemEffects
    Spoiler:
    ItemHandlers::UseOnPokemon.add(:MYSTICWATER2,proc{|item,pokemon,scene|
    if isConst?(pokemon.species,PBSpecies,:TREECKO) && pokemon.hp>=0
    pokemon.form=(pokemon.form==0) ? 3 : 0 if pokemon.form==0
    pokemon.form=(pokemon.form==20) ? 21 : 20 if pokemon.form==20
    scene.pbRefresh
    scene.pbDisplay(_INTL("{1} changed Attribute!",pokemon.name))
    next true
    else
    scene.pbDisplay(_INTL("It had no effect."))
    next false
    end
    })


    Pokemon_MultipleForms
    Spoiler:

    MultipleForms.register(:TREECKO,{
    "getForm"=>proc{|pokemon|
    next 3 if isConst?(pokemon.item,PBItems,:MYSTICWATER2)
    next 21 if isConst?(pokemon.item,PBItems,:MYSTICWATER2) && pokemon.form==20
    next
    },
    "getUnform"=>proc{|pokemon|
    next 0 if pokemon.form==3
    next 20 if pokemon.form==21
    next
    },
    "getBaseStats"=>proc{|pokemon|
    next [100,180,160,90,150,90] if pokemon.form==3
    next [100,180,160,90,150,90] if pokemon.form==21
    next
    },
    "type2"=>proc{|pokemon|
    next getID(PBTypes,:WATER) if pokemon.form==3 # Wash, Washing Machine
    next getID(PBTypes,:WATER) if pokemon.form==21 # Wash, Washing Machine
    next
    },
    "onSetForm"=>proc{|pokemon,form|
    pbSeenForm(pokemon)
    }
    })


    Assunto Off
    Spoiler:

    Um pequeno video do projeto que ando fazendo(a ortografia pode está com erros, mais isso será deixado na revisão),se quiser olha e da sua opnião...
    https://www.youtube.com/watch?v=KXLLWQVktvA
  12. juniorbr
    March 26th, 2017 11:58 AM
    juniorbr
    Tá tendo um erro.
    Quando o Pokemon (Form=20) vira Pokemon (Form=21), ele volta ao normal quando uso o item,mais quando o Pokémon Pokemon (Form=0) vira Pokemon (Form=3), ele se transforma no Pokemon (Form=20) após usa o item.

    Dados do PItem_ItemEffects
    ItemHandlers::UseOnPokemon.add(:MYSTICWATER2,proc{|item,pokemon,scene|
    if (isConst?(pokemon.species,PBSpecies,:TREECKO) ||
    isConst?(pokemon.species,PBSpecies,:TREECKO) && pokemon.form==20) && pokemon.hp>=0
    pokemon.form=(pokemon.form==0) ? 3 : 0 && pokemon.form=(pokemon.form==20) ? 21 : 20
    scene.pbRefresh
    scene.pbDisplay(_INTL("{1} changed Attribute!",pokemon.name))
    next true
    else
    scene.pbDisplay(_INTL("It had no effect."))
    next false
    end
    })

    Dados do Pokemon_MultipleForms
    MultipleForms.register(:TREECKO,{
    "getPrimalForm"=>proc{|pokemon|
    next 3 if isConst?(pokemon.item,PBItems,:MYSTICWATER2) && pokemon.form&2==0
    next 21 if isConst?(pokemon.item,PBItems,:MYSTICWATER2) && pokemon.form&2==20
    },
    "getUnprimalForm"=>proc{|pokemon|
    next 0 if pokemon.form%2==3
    next 20 if pokemon.form%2==21
    next
    },
    "getBaseStats"=>proc{|pokemon|
    next [100,180,160,90,150,90] if pokemon.form==3
    next [100,180,160,90,150,90] if pokemon.form==21
    next
    },
    "type2"=>proc{|pokemon|
    next getID(PBTypes,:WATER) if pokemon.form%2==3 # Wash, Washing Machine
    next getID(PBTypes,:WATER) if pokemon.form%2==21 # Wash, Washing Machine
    next
    },
    "onSetForm"=>proc{|pokemon,form|
    pbSeenForm(pokemon)
    }
    })
  13. juniorbr
    March 25th, 2017 10:55 PM
    juniorbr
    Vlw
    Aproveitando, quero tira outra duvida, é possível que um Pokémon com duas formas utilize o mesmo item para vira outras formas? Se for, sabe como?
  14. juniorbr
    January 28th, 2017 8:35 PM
    juniorbr
    mais de uma forma,é que tentei coloca uma virgula(&& CHANGE_INTO_POKEMON_VARIABLE_NAME.form == 20,21) mais buga.
  15. juniorbr
    January 24th, 2017 1:44 PM
    juniorbr
    Só uma duvida,como faço para bloqueia mais de uma forma e como faço essa forma ter outra?

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  • Last Activity: 1 Day Ago 8:16 AM
  • Join Date: September 18th, 2010
  • Referrals: 4

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Emblem Showcase - 3 Awards
Icon Image Description
Name: Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Issue time: January 4th, 2014 8:23 AM
Issue reason: "Most Helpful" and "Best Resource Contributor" in Game Development's MotY 2013.
Name: PC Veteran
These old folks have been around for far too long but we love them anyway.
Issue time: January 4th, 2014 4:30 PM
Issue reason: Joined September 2010.
Name: Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Issue time: January 4th, 2014 4:32 PM
Issue reason: Makes plenty of scripts for the community to use.