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  • Felt like answering your questions through VM here.

    "I know that using FSF gives you offsets through out the game that are free and available for use, but I also know that only so much can be done with this offset before it starts affecting other parts of the game, script overlap and so forth. My question is this:
    1) What is the best way to find and get an offset that you can be certain will cope with the amount of data you wish to input ?
    2) Is it possible to know how many bytes a particular script will use before you insert it ?

    Answers:
    1) Download a hex editor and see where there is enough large amount of unused data - in FR marked as FF, FF, FF,..., FF. You can also re-write existing data that won't be used in your hack although I don't think that's necessary when editing GBA games size of 16MB.
    2) Yes as long as you know what the script really does (=what is written to the rom when you write the script in XSE and click Compile). You see, it's not like you need a script editor to write a script - you can write it with a hex editor too which is actually handful in some occasions.
    To keep them hidden you need to set a flag and assign it to their personal ID, since you set a flag at the end of the script anyway just set their Person ID to "1207" in A-Map :) should do the trick.

    And I would say pause 0x60 would probably be about right for a [!].
    Do you have numbers assigned to the script tile? The 'Unknown' value should be 03, and the Variable 4050 (I think). If that doesn't work try assigning the script to a person event.

    There's nothing in the script that making it freeze, that I can see anyway. If the above doesn't work decompile the script from A-Map and see if any of the commands have changed (EG the script ends with 'updatecoins' or something odd). If that happens it means the script should be re-compiled into the ROM at a fresh offset. Hope that helps.
    I like the tiles to your hack :)

    Anyway your script problem is the very first line I suspect:

    #dynamic 0x26DF05 -> #dynamic 0x800000

    Otherwise you're in danger of overwriting something important. You will also want "waitmovement 0x0" or "pause 0x[Time]" after your movements, otherwise they will try and happen at the same time as the message.[/Time]
    dont know if you have anyone, *but if u dont* I would be glad to create some banners & support banners for you *i could also do sigs but it depends what u want*.
    i only have 2 examples if u wanta take a look *i did some support banners 4 some1 else but i deleted the pms so i cant so u them*; 1 is in my sig/avatar *o thou those r'nt banners i think the sig counts lol*. & the other 1 can be found in here *i did a # of them by request for DarkRisingGirl & she picked the 1 she liked, if u want i can vm the others if u like*
    Just go and "get pokemon" , select my Ho-oh and their!

    I've already done it, so thanks!

    P.S: lv. 90 already, Zangoose is taking forever!
    Are you from Whack a Hack? because most members there show up every once in a while here and post a hack that is very unique in a way. in this case, it would be those tiles you have in your hack.
    My pleasure its much less buggy than Unzl, let me guess Unlz wouldnt read your rom and that did it to me all the time and then i wasnt able to use Unzl for that rom again :/ so i found Nse.
    Keep up the work on Shadow Grey it's peeked my interest might even have inspired to focus on my hack so good luck.
    Well actually you dont have to search for each offset it works the same as Unzl, just go to plugins and it should bring up a small window go to the one that says pokemon and click run and then the pokemon thing should be displayed on the screen.
    THats unzl try NSE it does the same as Unzl exept the pallete editing is a bit more irritating well then use a diffrent site to uplaod pics like photo bucket or deviant art
    Your hack s great i can help with maps, your routes seem empty to me.
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