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Showing Visitor Messages 1 to 15 of 3630
  1. Nisarg
    2 Weeks Ago 11:31 AM
    Nisarg
    Hey,
    I am using lsa item editor, in that i wrote:
    Script> 08offsetofscript
    Asm>08reverse+1ofasmoffset
    Is this right??
    Game freezes when I click use...
    Please help..
    Thanks.
  2. Nisarg
    2 Weeks Ago 8:15 AM
    Nisarg
    Oh! Uhm..ok..
    Well, thanks anyway
    You were very useful in explaining the script.
    I'll try it myself..
    First I'll learn buffer commands..
    Thanks for not helping me, you helped me to learn it!
    Thanks!!
  3. Nisarg
    2 Weeks Ago 6:45 AM
    Nisarg
    Hey, would you please look for errors in my edited xse script of your care package script..
    Spoiler:

    #dynamic 0x

    #org @main
    lock
    comparefarbytetobyte 0x2031DBC 0x5
    if 0x1 call @check2
    msgbox @1 0x6
    release
    end

    #org @check2
    comparefarbytetobyte 0x2031DBD 0x2
    if 0x1 goto @ask
    return

    #org @ask
    msgbox @2 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @give
    release
    end

    #org @give
    msgbox @3 0x4
    closeonkeypress
    removeitem 0x10C 0x1
    fanfare 0x101
    msgbox @4 0x4
    setflag 0x829
    special 0x16F
    waitfanfare
    closeonkeypress
    giveitem 0x169 0x1 0x0
    giveitem 0x10E 0x1 0x0
    giveitem 0x4 0x5 0x0
    textcolor 0x3
    bufferitem 0x1 0xD
    fanfare 0x101
    preparemsg @5 0x6
    waitmsg
    waitfanfare
    additem 0xD 0x5
    msgbox @6 0x4
    call @var
    closeonkeypress
    release
    end

    #org @var
    copyvar 0x8012 0x8013
    return

    #org @1
    = You should probably open this in\nfront of the Professor[.]

    #org @2
    = Would you like to open the Care\nPackage?

    #org @3
    = [player] opened the Care Package[.]

    #org @4
    = Obtained the National Pok�dex!\p[player] put the National Pok�dex\nin the Bag.

    #org @5
    = Obtained five [buffer2]s!

    #org @6
    = [player] put the [buffer2]s away in\nthe Items Pocket.


    Also can you please edit it to:

    Remove townmap giving and red wood card giving..
    Instead make it give 10 repels and 5 Pokeballs...
    I wouldn't ask for such a easy thing but Iam a little low on buffer items commands..
    Hope you understand...
    Thanks...
  4. Nisarg
  5. Nisarg
    2 Weeks Ago 12:17 AM
    Nisarg
    Oh, so dumb of me...
    Thanks so much for this..
    I'll credit you at time of release!!

    Bye!
  6. Nisarg
    2 Weeks Ago 11:12 AM
    Nisarg
    And what's the 0x5 in first part for???
  7. Nisarg
    2 Weeks Ago 11:08 AM
    Nisarg
    No, i mean how do i find the RAM value for a particular location!?
  8. Nisarg
    2 Weeks Ago 10:47 AM
    Nisarg
    Hey, thanks so much for the help...
    But, how do I find RAM of the map and bank number??
  9. Nisarg
    2 Weeks Ago 9:37 AM
    Nisarg
    Also when i go to usage tab, there is an offset in asm box...
    Meaning some asm is required???
    This one:??

    http://pokemonhackersonline.com/showthread.php?t=15604-How-to-Make-a-Created-Item-Run-Scripts-WITHOUT-Jpan-Engine

    Also, need i insert this routines number of times I want an item to run script????
    Because the XXXXXX mentioned is offset of script to be run..
    So there will be more scripts so I'll have to compile this routines if i created something new which runs scripts?
  10. Nisarg
    2 Weeks Ago 9:28 AM
    Nisarg
    Hey there!
    I thought it won't be nice to publish script from your hack without your permission in a post...
    So I am directly asking you...
    Can you explain top 3 parts of the care package script??
    Spoiler:


    #org 0x83BF94
    lock
    comparefarbytetobyte 0x2031DBC 0x5
    if 0x1 call @something
    msgbox @1
    release
    end


    #org @something
    comparefarbytetobyte 0x2031DBD 0x2
    if 0x1 goto @ask
    return

    #org @ask
    msgbox @2 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @opened
    release
    end


    #org @opened
    msgbox @3
    closeonkeypress
    removeitem 0x10C 0x1
    fanfare 0x101
    msgbox @4 0x6
    setflag 0x829
    special 0x16F
    waitfanfare
    closeonkeypress
    giveitem 0x169 0x1 0x0
    giveitem 0x10E 0x1 0x0
    giveitem 0x4 0x5 0x0
    textcolor 0x3
    bufferitem 0x1 0xD
    fanfare 0x101
    preparemsg @5
    waitmsg
    waitfanfare
    additem 0xD 0x5
    msgbox @6
    call @again
    closeonkeypress
    release
    end


    #org @again
    copyvar 0x8012 0x8013
    return


    #org @1
    = You should probably open this in\nfront of the Professor[.]

    #org @2
    = Would you like to open the Care\nPackage?

    #org @3
    = [player] opened the Care Package[.]

    #org @4
    = Obtained the Orbtus Pok�dex!\p[player] put the Orbtus Pok�dex\nin the Bag.

    #org @5
    = Obtained five [buffer2]s!

    #org @6
    = [player] put the [buffer2]s away in\nthe Items Pocket.

    Does this need jpan hacked engine???
    Or any asm?
    If yes then can you please provide the routines..
    Thanks in advance!!
  11. Adke
    4 Weeks Ago 1:10 PM
    Adke
    Hey, do you know how to correctly insert a new trainer card in bpre? I've tried it but I'm getting this bug: Image

    I'm practically 100% sure I've put the wrong tilemap size in NTME. Do you know which size should it be?
  12. Nihilego
    February 17th, 2017 2:30 PM
    Nihilego
    baby what if
  13. Golisopod User
    February 17th, 2017 5:56 AM
    Golisopod User
    Hey Spherical Ice, where can I ask what is better, ROM Hacking or Essentials
  14. Sky High
    February 13th, 2017 8:51 AM
    Sky High
    Yeah sure. Posted it! Hmm... do you still have a copy of the outdated version of the code (as outdated as you used on Gaia)? If yes, please send me a .zip file (even if you've modified the files for Gaia... only just thr outdated version when the AI change sprite still working).
  15. Sky High
    February 13th, 2017 5:56 AM
    Sky High
    Heya! I reinstalled the latest FireRed Mega Evolution code... however, the AI's sprite doesn't change (only occurs on the 2nd to 6th member of the AI's party). I wonder how you've fixed it on Gaia game...

About Me

  • About Spherical Ice
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