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Pheonix x

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1 to 15 of 25
  1. Xencleamas
    February 28th, 2016 4:25 AM
    Xencleamas
    If you are managing the background's palette, if you have photoshop, export the palette file. Then use Advance Palette Editor (APE) to load the file to see hex format of colors.
  2. Lance32497
    February 24th, 2016 5:37 AM
    Lance32497
    Have you inserted Mrdollsteak's particle?
  3. Lance32497
    February 23rd, 2016 3:54 AM
    Lance32497
    what kind of help?
  4. FBI
    February 19th, 2016 5:31 AM
    FBI
    It's not a problem syntactically, rather it's a semantic issue. I don't really have the time to debug, considering that it might be the case that you've made an error during the insertion process.
  5. FBI
    February 18th, 2016 4:58 PM
    FBI
    how did that even compile.

    It's 0x14 NOT ox14.

    Also I don't know what's wrong, but Touched said that this routine is untested.
  6. FBI
    February 17th, 2016 12:57 PM
    FBI
    the address didn't change since I told you on IRC earlier today ;)
  7. Spherical Ice
    February 16th, 2016 11:51 AM
    Spherical Ice
    You need to read MrDollSteak's tutorial on inserting new particles and then set up the images as particles and then use the corresponding particle IDs for the animation.

    Like I said, if that makes no sense to you... then it probably isn't a good idea to be working with stuff you don't understand.
  8. Spherical Ice
    February 16th, 2016 11:36 AM
    Spherical Ice
    If you fully understood the tutorial, surely you can follow it? I don't see what the issue is.

    You just insert the images into free space in your ROM and use those locations as the offsets.
  9. Spherical Ice
    February 16th, 2016 11:14 AM
    Spherical Ice
    Have you read MrDollSteak's post on it?
  10. Spherical Ice
    February 16th, 2016 10:40 AM
    Spherical Ice
    It's honestly been so long since I remember even implementing Mega Evolution, I honestly don't know what to tell you. In general though, look at it this way: if you can't even get it working now, maybe it's not the best idea to add it to your hack right now as you're adding code you have no idea of how it operates.
  11. FBI
  12. FBI
    February 14th, 2016 9:57 AM
    FBI
    there is a config file where you can change the stone settings. I'm unsure about the particles, but I recall reading about it in the main thread.
  13. FBI
    February 12th, 2016 4:57 AM
    FBI
    There is a tutorial for that in the tutorial section, by DrFuji.
  14. MrDollSteak
    February 11th, 2016 2:32 AM
    MrDollSteak
    Touched's mega evolution routine.
  15. MrDollSteak
    February 11th, 2016 12:19 AM
    MrDollSteak
    After you compile it go to the animation code and follow my tutorial in the thread.

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