Advertiser Content
Orinjmate's Profile Picture


The Orinj of the Mate

Visitor Messages

1 to 15 of 100
  1. Banjora Marxvile
    May 17th, 2011 11:00 AM
    Banjora Marxvile
    It's no problem, and the way I see it, you may not need to, unless you need to use Pallette 6 for a different pallette each tileset. If you have a spare pallette, you may use it for some common tiles as long as you keep the pallettes exactly the same between the tilesets.
  2. DrFuji
    February 5th, 2011 5:32 AM
    My pleasure :3
  3. destinedjagold
    January 31st, 2011 2:28 PM
    Then I suppose your post was drowned by the number of new posts which were easy to answer by others...
    If you feel like your post was ignored, you are allowed to repost it, though.

    I wanna help but I have no idea about what you are asking... =/
  4. destinedjagold
    January 30th, 2011 3:47 PM
    I seriously have no idea how to edit then.
    I just ignore editing them, to be frankly honest with you.

    I can only suggest to ask in the Simple Questions thread. =/
  5. destinedjagold
    January 25th, 2011 2:45 PM
    by normal box, in what command are you referring to?

    and yeah, that'd be great. :P
  6. destinedjagold
    January 25th, 2011 5:20 AM
    I have no idea what their equivalents are... sorry. :\

    also, what do you mean by a "normal box"?
  7. Alignment
    January 22nd, 2011 6:35 AM
    msgbox @text
    Callstd 0x5

    is the same as:
    Msgbox @text 0x5

    Try it if you don't believe me.
  8. Alignment
    January 21st, 2011 1:05 PM
    It determines the type of message I believe (been a while). For example if you wanted a yes or no message the 0x2 would change to another value.

    There are 2 textboxes that I'm aware of, Signs and Talking boxes. The green in emerald is the normal talk box, whereas the gray one is the sign. Yes the value after "@identidifier" does determine that. You should check out a quick tutorial of what the actualy values are.
  9. colcolstyles
    January 6th, 2011 5:56 PM
    I meant edit in the sense that you could copy its data to another behavior byte and then edit it from there. That way, you could have both.

    Yeah, I could probably do that. I've already done some stuff with the intro (the Intro Clock project) but I haven't worked on it in a while.
  10. colcolstyles
    January 5th, 2011 1:52 PM
    I know there's a behavior byte that only allows the player to access a block if they're hopping but I don't know about just wheelie-ing. It's definitely possible but yes, it would require some ASM, though it would probably just involve modifying the code for the "hopping" block to check if the player is doing a wheelie.
  11. Alignment
    December 19th, 2010 9:27 AM
    Umm you can do that via script. ASM is unnecessary.
  12. Sarcastic Prince
    December 17th, 2010 4:58 AM
    Sarcastic Prince
    Really, Orinjmate, Hacks do not have to rely on graphics in order to win the Hack of the Year, unless they're Ruby and Emerald Hacks. Those Roms require graphic changes. But for Fire Red, it doesn't require any graphic changes, because the FR Tiles themselves are awesome enough.

    And of course scripts, maps and the storyline is important as well.
    But the most important things for a Hack to the win the Hack of the Year are the scripts, maps and sprites. That's all I have to say. Don't start any unnecessary arguments with others unless you know the truth.
  13. SonicBlazePlatinum
    December 17th, 2010 4:02 AM
    Freedom of opinion.
  14. SonicBlazePlatinum
    December 16th, 2010 2:02 PM
    FYI Pokemon Azure Horizons and Prism deserve Hack of the Year. They don't focus on l337 [email protected]!cS and have good strorylines.
  15. Equin
    December 9th, 2010 10:35 AM
    It's probably the first. The flags that are in-built are most likely similar to RSFRLG.

About Me

  • About Orinjmate
    Male ♂
  • Signature
    Currently working on a new hack named Hollow.
    Pokemon Sky SD Creator


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: September 13th, 2011 8:49 AM
  • Join Date: June 20th, 2010
  • Referrals: 0



Mini Statistics

Join Date
June 20th, 2010
Total Posts
Blog Entries
Orinjmate's Avatar