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LanceKoijer of Pokemon_Addicts

Visitor Messages

1 to 15 of 192
  1. Drake Baku
    August 10th, 2017 11:16 AM
    Drake Baku
    hello lance, if you are still taking requests on type patches
    I just placed a requests, then realized its been months since something was posted there, hence this message in hopes of ^^
  2. Delta231
    August 3rd, 2017 6:55 AM
    Welcome back
  3. Aiolia.leo
    June 7th, 2017 4:33 PM
    I've done that, but it turns that kind of mess up the game a bit, and adding some others, might cause even more troubles, a god programmer seems to be required. So I quit about that and just add a few. Thanks anyway tho!
  4. Aiolia.leo
    February 3rd, 2017 10:17 AM
    Hi lance, I saw your post about snow warning, I just want to ask how id you do it to add that ability. I mean, I know I have to insert the asm routine, but then what I got to do to make that ability appear in a pokemon?
  5. Touched
    December 19th, 2016 1:29 AM
    You're going to need to find the place that handles fainting in general or fainting due to an opponents attack if you want to make it accurate, and I'm not sure if those cases are handled by battle script.
  6. Touched
    December 18th, 2016 10:13 AM
    I can't really say what's going wrong because you haven't told me what happens (I don't know which messages are printed, if any) when your script is run, but I don't think you should be implementing this as a battle script at all. abilityswap is built specifically for skill swap which does other checks (like attack effectivity) before swapping abilities. It seems that this would be better implemented as ASM.
  7. Spherical Ice
    December 12th, 2016 1:05 AM
    Spherical Ice
    Feel free to post any hacking questions you have in the Help-Me-Hack forum and its stickied threads! :)
  8. NewDenverCity
    November 30th, 2016 3:24 AM
    The hooks and animation code will all be the same btw, you just need to edit some of the code to use the correct species/attack and it'll be fine. Of course the battle scripts as well but you should have that covered.
  9. NewDenverCity
    November 29th, 2016 7:02 PM
    If you want the enemy's AI to use it correctly, you need to edit the battle scripts, just an fyi.
  10. NewDenverCity
    November 29th, 2016 5:40 AM
    Well right now Relic Song does damage and inflicts a status condition and transforms the user, so it really depends on what effect besides the transformation you want. I'm on mobile right now so I can't check the battle scripts right now, but once you decide what other effects you want, I'll keep helping. Just gotta get to campus and then I'll be free.
  11. NewDenverCity
    November 29th, 2016 4:12 AM
    Ok that's a lot easier than I thought it was gonna be at first lol.
    Does Majestic Force do damage? What do you mean nothing will change? As in there's a chance that Forturein won't transform?
  12. NewDenverCity
    November 28th, 2016 8:16 PM
    you're going to have to be a bit more specific here. We'll call the pokemon Object and the move Move. Can Move be any attack or something specific?
  13. MrDollSteak
    November 21st, 2016 2:11 PM
    Yeah it's because you need to add the command to the BSP ini it's for setword I believe.
  14. azurile13
    November 20th, 2016 5:26 PM
    I didn't use it specifically, but it does have the correct locations to make changes. What do you mean it only lets you have 92? What exactly happens beyond the 92?
  15. Spherical Ice
    November 20th, 2016 6:33 AM
    Spherical Ice
    It does not, you need to follow the format for team threads listed in the Launchpad Forum Rules.

About Me

  • About Lance32497
    Well, I am simple guy, a guy who loves Pokémon,

    My favorite is Charizard

    I can Draw, Sing, Hack, playing drums and guitar though all of us can do that xD Im good at these.
    well I spend the rest of my time in Pokemon
    Drawing and
    Criscanto town-Ginoa Region xD
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  • Last Activity: August 13th, 2017 11:10 PM
  • Join Date: August 17th, 2014
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