Zortac

League Champion

Visitor Messages

1 to 15 of 61
  1. Tsutarja
    April 16th, 2014 12:23 PM
    Tsutarja
    I'll be back. I'm just on a DLoA.
  2. «Chuckles»
    August 23rd, 2013 5:31 AM
    «Chuckles»
    No worries man, if you need some more help just ask :D
  3. socko
    May 4th, 2013 8:03 AM
    socko
    RIP :( Don't take it too hard on yourself. There are always lots of people out there willing to help you!
  4. socko
    May 3rd, 2013 5:35 AM
    socko
    Hey dude, didn't mean to bash you at your thread. Just lost my cool a bit. Here's some tips for you to improve your mapping:

    You shouldn't get a mapper. If you were to ask for help from mappers, you'd never learn. Your starting town seems pretty big to me. Let me give you a summary of what a town consists of. Think about a real town, not the ones that gamefreak made back when they were noobs:

    1) Houses, a few of them. For bigger starting towns, there are normally up to 4 houses. Try to put them in columns, 2 by 2.

    2) Flowers. Flowers are just decoration stuff. You should basically just litter them around the whole map. Don't make patterns so that they are more like nature-grown.

    3) Trees. Basically, the whole border of most maps are trees. make them surround the whole map except for town exits. Remember, people like natural-grown trees. Let your imagination run wild! Try combining big trees with small trees, add a variety of different trees of different colors.

    4)(Optional) Mart. As you see in Flora Sky, there is a mart in the starting town. What bad effects did it cause? Nothing. Just because other people don't put marts in their starting town, doesn't mean you can't. Just think about it, what harm can it cause?
    The only obstacle I see is that you don't have much cash at the start of the game.

    5) NPCs. NPCs are important especially for beginner mappers because They cover up the emptier spaces. Try to include some. You can also create two NPCs at two different corners and let them make references about each other. Take a look at this scenario:

    There is a guard at the entrance of the town, if you talk to him, he'll say:
    ''I guard the entrance to BLABLA Town. The other guard guards the entrance of the exit from BLABLA Town. I am a far nicer guy them him ''

    And the guard at the exit says ''I guard the exit of BLA BLA Town. The other guard guards the entrance. I am loads more good looking than him.

    See what I mean?

    6) Signs. Signs are important. There are plenty of Sign types. Trainer Tips signs, town signs, house signs, lab signs, etc etc. Try to include more of them.

    7) Lakes. Lakes play quite a big part in good mapping. They take up lots of space and link to the towns before, unless you want the starting town to be like the original R/S/E where the town is on the edge of the island.

    8)Last but not least, we have Berries. Almost NO beginning towns that I know have berries. But then again, I see no harm in putting them in starting towns.

    Closing Notes:
    Try to be more creative and original! That is what makes a good hack.
  5. giradialkia
    May 1st, 2013 12:31 PM
    giradialkia
    No bother! :P
  6. Zortac
    April 14th, 2013 9:57 AM
    Zortac
    Before we release CapuMon:BackGranite X:SE and CapuMon:WhiteGranite X:Rebirth Edition we are releasing CPMN BGX:FE(CapuMon:BlackGranite X:Fixed Edition).That's essentialy BlackGranite X , but without any bugs.There will be 3 stages on its development:
    Stage 1:All music fixed.
    Stage 2:All mapping fixed+Stage 1 fixes
    Stage 3:All scripting fixed+Stage 1+2 fixes.
    Expect a lot to come!
  7. Zortac
    April 1st, 2013 11:29 AM
    Zortac
    Okay guys, I will (or vort rather) abandon CapuMon: DarkShadow and we'll start working together on CapuMon:BackGranite X:SE and CapuMon:WhiteGranite X:Rebirth Edition.Expect a lot less bugs and a lot more features(such as RecentUpdate, which works more or less like LaZ's Live Beta system,but better :-) )
  8. Danny-E 33
    January 13th, 2013 9:33 PM
    Danny-E 33
    Hey friend!
    Take a look at my Pokémon Red - Gen. II Graphics Patch!
    Play through the original Pokémon Red we all know and love with huge improvements such as all new sprites from GSC!
    No more pixelated "grainy" back sprites!
    It's kind of like a sneak-peak to alot of the features included in my main hack, Pokémon Prototype!
    Leave your feedback in the hack's thread!
    And while you're at it, tell your friends!
    Thanks a bunch!
  9. slim spazzy
    December 26th, 2012 8:41 PM
    slim spazzy
    Hey how is dark shadows progressin ?
  10. Zortac
    December 24th, 2012 8:14 AM
    Zortac
    Happy Xmas everyone!
  11. slim spazzy
    November 14th, 2012 11:06 PM
    slim spazzy
    done beta testing.. in the beginning of the game when you get out of your house ( which is a cave) you're the rival is invisible nd talks about eggs nd the national dex
  12. slim spazzy
    November 4th, 2012 10:46 PM
    slim spazzy
    the game freezes when you save
  13. slim spazzy
    November 4th, 2012 10:31 PM
    slim spazzy
    in pkmn darkshadows the gmae freezes if it is played at high speed
  14. slim spazzy
    November 2nd, 2012 7:12 AM
    slim spazzy
    hey can i beta test the new remake :)
  15. Zortac
    October 29th, 2012 7:42 AM
    Zortac
    Actually guys the BGX's re-make will be called AquaGranite (still thinking if to add 'x' at the end'...)

About Me

  • About Zortac
    Interests
    Pokemon ROM hacking
    Location
    Cork,Ireland
    Gender
    Male ♂
    Nature
    Brave
    Also Known As
    Chips
    Favorite Pokémon
    Squirtle
    Totodile
    Mudkip
    Piplup
    Oshawott
    Twitter
    MrKristof94555
  • Signature







    -Past Works
    -PM me
    -VM me!
    -Capumon:BlackGranite X:Origins
    -Creator of this awesome sig

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  • Last Activity: December 18th, 2015 1:16 PM
  • Join Date: April 6th, 2012
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