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MrDollSteak

Formerly known as 11bayerf1

Visitor Messages

901 to 914 of 914
  1. DoesntKnowHowToPlay
    April 10th, 2013 7:20 PM
    DoesntKnowHowToPlay
    I imagine BSP would be much less annoying but I haven't used it enough to speak from personal experience. If you hex it, it's a good idea to write out your script in a text file first while labeling everything so if you need to adjust it you can do so with minimal fuss.
  2. ~Anbuja
    April 10th, 2013 10:51 AM
    ~Anbuja
    I jope my message could come on Skype.
  3. ~Anbuja
    April 9th, 2013 8:44 AM
    ~Anbuja
    Yo we need to talk today,tomorrow and thursday the time before the meting.
    There are stuff we two have to talk about.
  4. DoesntKnowHowToPlay
    April 9th, 2013 7:37 AM
    DoesntKnowHowToPlay
    Basically the way you make abilities work is you find the relevant ASM and add a check for it. There's no "ability table" beyond the name and description tables like some people say- ability is just a byte in the Pokemon's data that the game checks constantly. Most of the ones in YAFRH are damage calc-related, and are inserted next to the other damage calc-related ability checks. You'll probably want to look up JPAN's Battle Scripts thread for reference as his documentation on the battle structs is very helpful for this.

    As for actual implementation, I simply shoved in new code where Plus and Minus were and utilized the free space opened by the DPSS in YAFRH if I recall correctly. If I was going to do this again though, I would instead replace the Huge Power/Pure Power checks at x3edfc with a branch to free space where I could insert code all I wanted without worrying about room. Play around with the bx command for doing this if you aren't sure how.

    Skill Link is implemented differently and is significantly simpler- I instead replaced the multi-hit move battle script, which checks if the user has Skill Link and branches back to the old one if they don't. If they do it does a bunch of the same initialization stuff and then sets the multi-hit counter to 5 before branching back to the middle of it. Technically I believe you'd also need to tweak Triple Kick but I removed that so it's a non-issue.

    You're free to borrow the ability implementations in YAFRH with credit if you can figure them out- Multiscale, Technician, and Adaptability replace Plus, Minus, and Sturdy (I didn't break checks for the latter, I just removed OHKO moves). Skill Link replaces Huge Power- I did break that check. Also take note that my Technician implementation probably does not handle Pursuit correctly. Also it might be simpler to just repoint the ability name and description tables and use numbers past Air Lock for your abilities, especially if you don't want to remove any old ones.
  5. ~Anbuja
    April 6th, 2013 2:28 AM
    ~Anbuja
    Oh noo don't worry it seems I have to change the time for some others too.
    Also I need you to be present too since it seems we both will be the only on the graphics team, the third one seems to not want to work o this anymore.

    I guess I'll talk to Darthatron about the times since he is the Leader, he should probably asked about this kind of stuff lol.

    Also thanks alot, its nice to see people are liking what I am doing.
    As for the offer it would be nice to get that kind of help, but that isn't my priority right now, I need alot of scripting to be done and some mapping too.

    I think I will wait for stat changes and stuff until the alpha is out so I can take kind of alot of time to make beta 1 lol

    But thanks for the offer, I will surely come back to it when I need the help since it saves alot of time :>

    EDIT:Also yeah, I'mkind of always available on Skype so when you sign in you can just drop a message to me, I usually respond really fast ;p
  6. Ace.
    April 2nd, 2013 12:29 AM
    Ace.
    I was just suggesting remapping again because some people like me that played firered and hgss a lot of times would get tired with the maps. And you could have had considered my suggestion instead of ignoring it right away. Not trying to start an argument. Just saying what i feel :3 Cheers!

    ~weeeeeeeee
  7. ~Anbuja
    March 30th, 2013 2:57 PM
    ~Anbuja
    Would you be able to have a conversation about graphics with some of the Pchack team in thes upcoming days?

    That would be more then really nice :>
  8. AmazingCharizard
    March 24th, 2013 4:27 AM
    AmazingCharizard
    Do you plan to insert Rocket characters from the Anime and the Movies like:
    http://bulbapedia.bulbagarden.net/wiki/Domino ?
  9. ~Anbuja
    March 19th, 2013 9:45 AM
    ~Anbuja
    Msn: muli_fly@hotmail.com
    Skype: flamebuja it is I think.

    For everything contact me on these two or PM, I'll be sure to everytime write back.
  10. DrFuji
    March 18th, 2013 2:39 AM
    DrFuji
    No worries, all done :P
  11. socko
    February 17th, 2013 2:00 AM
    socko
    Hey friend!
    Please have a look at my Team Thread: http://www.pokecommunity.com/showthread.php?t=296758
    I am looking for lots of talents including:

    -Scripters
    -Tilers
    -Spriters
    -ASM'ers
    And a lot more!

    Please consider joining my team :D
    And while you're at it, tell your friends!
    Thanks a bunch!
  12. AmazingCharizard
    February 7th, 2013 6:59 AM
    AmazingCharizard
    Yeah, Bayer company, I know that company. Do people now get their nicknames from pharmaceutical companies now? :D
  13. AmazingCharizard
    February 7th, 2013 5:17 AM
    AmazingCharizard
    Well it was worth a try. :) Since "bayer" is a German football team
  14. AmazingCharizard
    February 6th, 2013 12:13 PM
    AmazingCharizard
    Are you German maybe? :D

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  • Last Activity: 6 Days Ago 10:56 PM
  • Join Date: December 8th, 2008
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