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  1. You Watanabe
    1 Week Ago 6:24 AM
    You Watanabe
    Is there a Behavior Table (Map Editing) existing in both platforms? If there is, do you know where the Emerald one's located? If so, please tell. I'll try to incorporate some of FireRed's though (e.g. Viridian Gym Movement Tiles).
  2. TheRisingSean
    2 Weeks Ago 7:50 AM
    TheRisingSean
    please check your messages i need your help
  3. Lucario2k17
    2 Weeks Ago 3:54 PM
    Lucario2k17
    Check your messages. I need your help.
  4. Wesley FG
    3 Weeks Ago 3:46 AM
    Wesley FG
    in the Battle Engine the ability psychic terrain (Mind Terrain) are working ?
  5. BluRose
    4 Weeks Ago 7:35 PM
    BluRose
    "enjoy a new battle experience"
    don't devolve into the basic advocation of slogans that gamer2020 has become
  6. Golisopod User
    4 Weeks Ago 4:23 AM
    Golisopod User
    Hey Dizzy... I've been re-downloading DevkitArm_45 over and over but nothing works...should i use an older build of DevkitArm and try? BTW I gotta use devkitpro v1.6.0 rite?
  7. EddyHg80
    May 20th, 2017 2:45 AM
    EddyHg80
    Just a reminder, since it's saturday and perhaps you have time
  8. EddyHg80
    May 15th, 2017 7:10 AM
    EddyHg80
    Its's strange because if I remove the waitstate, the special 0x29 gets called, even though as you said the fly function should end the script before it...

    Anyway, as you can probably tell, I'm that good in asm and advanced stuff, so if you could provide me that hook it would be wonderful. Thank you very much for your help!
  9. EddyHg80
    May 14th, 2017 2:27 PM
    EddyHg80
    Ok so, everything is working beautifully, there's this one last thing I can't figure out: the pokemon that is displayed in the animation.
    Quote:
    #org 0xE5CB92
    special 0x28 'stores party in RAM
    special 0xfb 'deletes party
    givepokemon 0x197 0x1 0x0 0x0 0x0 0x0 'you get Latias
    writebytetooffset 0x0 0x0203CED1 'set fly animation to the first pokemon
    callasm 0xE5D001 'fly function
    waitstate
    special 0x29 'restores the party
    end
    the special 0x29 should restore the party but it doesn't, if I remove the waitstate the party gets restored before the animation so the pokemon displayed is wrong.

    What should I do?
  10. EddyHg80
    May 14th, 2017 11:44 AM
    EddyHg80
    Oh yeah, it works! Thank you!
    Now, since I want to make an Eon Flute with that, I need to solve other 2 problems: make the item use a script (I think this is the worst part, I know there is a way in Fire Red and JPAN engine, didn't find anything for Emerald), and make the animation display a pokemon that is not in the party (Latios/Latias)
  11. EddyHg80
    May 14th, 2017 8:59 AM
    EddyHg80
    So, I did something like this:

    Quote:
    .ALIGN 2
    .THUMB
    PUSH {r0-r1, LR}
    LDR R0, .offset1
    LDR R1, .offset2
    STRB R1, [R0]
    POP {r0-r1, pc}

    .ALIGN 2
    .offset1: .word 0x030022C4
    .offset2: .word 0x08124691
    Inserted it in 0xE50000, and in the script I did callasm 0xE50001. The game freeze when the script activates.

    This should activate the map screen or it's just a preliminary thing to do?
  12. EddyHg80
    May 14th, 2017 7:15 AM
    EddyHg80
    Thank you very much for these offsets, but isn't there a way to call the world map screen to choose the location?
  13. EddyHg80
    May 13th, 2017 9:14 AM
    EddyHg80
    Hi DizzyEgg, since you are the Emerald guru/master maybe you can help me: I would like to know the offset of the Fly function in Emerald, I mean the function that make the region map show up.
    I would also know how to change the pokemon shown in the animation after you choose the location where you want to fly.

    In this thread there is the Fire Red offset for the fly function, I need it for Emerald.

    Should I be able to do a simple callasm [fly function offset] in a script to use it?
  14. Golisopod User
    May 12th, 2017 4:07 AM
    Golisopod User
    What is the console log? Yes the error was the ROM crashed after selecting the starter.
  15. BlackWhiteRobin
    May 10th, 2017 12:54 AM
    BlackWhiteRobin
    Heya Dizzy~ I was wondering how to modify Eevee's evolutions after giving it it's own evolution table using the VariousEmFeatures? Deokishisu didn't include it with his instructions on the new functions. And PGE only shows 5 evolutions for Eevee. I actually went looking into the EvolutionMethods.c. Is that where I modify how and when it evolves? If so, you could've added a comment as to what each byte does so we know how to change it.

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