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Showing Visitor Messages 76 to 90 of 898
  1. Splash
    April 20th, 2015 4:00 AM
    how do i pronounce your name?
  2. daniilS
    April 13th, 2015 9:09 PM
    Which one did you use? I suggest you look at those by FBI.
  3. daniilS
    April 13th, 2015 12:21 AM
    That should work, and you can remove it indeed. But I really suggest you take a look at some simple ASM tuts—learning how to modify a compare within existing code takes less time than expanding all those tables :P
  4. Mystery Man
    April 12th, 2015 10:51 AM
    Mystery Man
    The experience boxes? I got them from this resource:

    Warning: the exp. box patch changes a few other palettes as well. One of them is the intro.
  5. daniilS
    April 12th, 2015 3:57 AM
    I don't really have the time to look into it now, but the table with catch rate routines is at 0802D54C. Find the one for the five ball, and change the compare that'll be somewhere in it.
  6. daniilS
    April 12th, 2015 2:19 AM
    The code under main. But if this is the only ball you want, I think editing the five ball's code to check for caves instead would be easier.
  7. daniilS
    April 12th, 2015 1:07 AM
    You'd need to remove the entire 'main' part. Or you could do what you already did and just use dive balls instead :p
  8. Spherical Ice
    April 4th, 2015 1:05 PM
    Spherical Ice
    Yeah, that seems right. Are you sure you inserted it with LZ77-compression enabled?
  9. Spherical Ice
    April 4th, 2015 12:07 AM
    Spherical Ice
    Hm, I couldn't say, sorry. D:
  10. Spherical Ice
    April 3rd, 2015 4:36 AM
    Spherical Ice
    I found the palette using APE and the image using the SWI logging on VBA, loaded it in GBA Graphics Editor, exported, made my own version, then just imported the new one and overwrote the original.
  11. Spherical Ice
    April 3rd, 2015 3:49 AM
    Spherical Ice
    Using this

    My super professional method was to catch a Bellsprout ingame, then save state on its Pokédex entry, and make it only available in one route / location at a time. Then I'd fiddle with the co-ords / size of the red spot in a hex editor following that tutorial, then I'd take it out of the map it's available in and move on to the next one. Pretty tedious but it works now!
  12. reshilegend
    March 31st, 2015 2:55 PM
    PMd the first sprites, I'll see if I can finish the rest asap
  13. reshilegend
    March 30th, 2015 4:32 AM
    Finished the pokeball opening frames and started the fishing sprites. Shouldn't take that long anymore :)
  14. FBI
    March 29th, 2015 9:30 AM
    They edit bytes in the map header. The bytes are read by the game to determine what to do ect. If you want to edit what a specific map type does, then it'd probably require some ASM work.
  15. FBI
    March 26th, 2015 6:04 AM
    Upto flag 0x7E6 might be trainer flags. Try to set flag 0x700 and do a battle with trainer 0x200.

    The remaining few flags after 0x7E6 may be temporary, if they aren't, then it's likely unused.

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  • About chrunch
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  • Last Activity: 4 Weeks Ago 2:28 AM
  • Join Date: October 6th, 2009
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