Scarex's Profile Picture



Visitor Messages

1 to 15 of 66
  1. Nina
    July 28th, 2020 2:01 PM
    Action was taken as the thread was already closed back then in 2016 because of another theft. That is usually what we do, and ban repeat offenders. I'm not currently moderator of that section anymore, but if you like I will request the original post be deleted so that the sprites won't show up anymore.
  2. Kimonas
    March 3rd, 2016 9:48 AM
    Almost finished man, also added Spanish support and fixed some other bugs with loading indexed images. Just finishing up the fixer program and then I'll upload it.
  3. karatekid552
    October 29th, 2014 9:10 AM
    Not the pointer, the location of the pointer.
  4. karatekid552
    October 23rd, 2014 6:06 PM
    Make sure that all locations of pointers are aligned to 4, meaning they must end in a 0, 4, 8 or a C. If not, then it is not a pointer. Due to the way 32bit numbers are read by the gba, pointers (which are 32bit numbers) have to begin on byte locations that are divisible by 4. Also, are you using the exact same rom as I was?
  5. karatekid552
    October 10th, 2014 10:45 PM
    Huh? I'm not really sure what you mean. Pictures?
  6. karatekid552
    October 5th, 2014 1:18 PM
    What issues are you having?
  7. karatekid552
    August 3rd, 2013 11:57 AM
    I finished that research, completely.
  8. karatekid552
    August 2nd, 2013 3:52 AM
    Nothing much, hbu?
  9. karatekid552
    June 22nd, 2013 1:10 PM
    Good, I nailed my pre-calc and political science with a 92 and 98, respectively, and I got a B+ on my band exam (I was having a really tough time with my scales that day). I just have my health exam on Monday and I'm free.^.^
  10. karatekid552
    June 16th, 2013 4:46 AM
    Yes, there is a possiblility.
  11. karatekid552
    June 15th, 2013 3:57 PM
    1) There is a tutorial, it is in that nice ReadMe file that no one ever reads.

    2) Jambo51 is making a trainer editor. Though he is having problems with loading images (which he may have solved by now, I dunno) I did ask him to include this in his tool. He said that he would like to, but he doesn't know if he will. Don't bug him about it.

    3) Thanks man, it will take a while, but it will be well worth it.

    4) Go for it, possibly super useful.:)


    -Definitely something that needs to be looked into, people wanted to add more types even before the fairy type was announced.

    -While doing research on the Follow Me routine, Jambo found that early in development, RS was planned to have diaganol movement, but it was cut late in development. He found this because the movement table had twice as many entries as the one he thought he was looking for. More proof in the Sumo Guy OW in RS that never appears in the game, but whose frames show diagonal steps. Eventually, I would like to have this resurrected as it most likely exists in FR and E also. Could prove to be super awesome.

    -Your English is far better than most people, so don't apologize.:P

    Thanks bro, see you later!
  12. karatekid552
    June 15th, 2013 6:49 AM
    Unfortunately, my exams start next week, so I won't be doing too much research right now. NSE can be configured to work with my OW hack (which is completely finished). Right now, I'm working on my hack ( and my main research project is creating particle effects for move animations ( I remember that we were discussing adding more trainer sprites last time, and if you want to continue looking into that, we can.
  13. Scarex
    April 1st, 2013 8:44 AM
  14. karatekid552
    March 20th, 2013 9:04 AM
    I was able to point them all towards a new trainer sprite table. However, I need to find all of the limiters in order to expand the table.
  15. karatekid552
    March 19th, 2013 11:43 AM
    I looked into expanding the number of trainer sprites on my copy of Ruby. I found that there is at least 6 pointers to the sprite bank and that there deffinately is a limiter byte. Each pointer appears to belong to a different routine. I know that one belongs to a regular battle, another belongs to the routine which loads the pre-battle mugshots, and one more belongs to the routine which loads your trainer card sprite. I don't know about the rest. Most likely, they are the hall of fame routine and the other three types of battles.

    If this is true, then it means that there will be just as many limiter bytes as pointers (one per routine) at least. This is deffinalely not as easy as I thought it would be.


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: December 22nd, 2020 3:00 PM
  • Join Date: February 24th, 2009
  • Referrals: 1