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Tyroz Tyroz is offline

In tenebris est et in nobis.

Visitor Messages

Showing Visitor Messages 31 to 45 of 48
  1. chrunch
    December 31st, 2013 3:07 PM
    chrunch
    I already have a beta tester - but if you want to, I'm always welcome to more. I can't give it to you right now though, still got a few last minute additions and changes to make. If you're interested I'll send you a PM when I'm ready. ;)
  2. chrunch
    December 31st, 2013 2:51 PM
    chrunch
    It's in beta testing right now, it took a bit longer than I expected to get everything done. Expect it in maybe a week or two?
  3. chrunch
    December 31st, 2013 2:42 PM
    chrunch
    Let me know how it works. :D
  4. chrunch
    December 31st, 2013 2:22 PM
    chrunch
    You need to use PGE unfortunately. There should be an ini file that comes with the patch, you'll need to replace PGE's default one with that.
  5. Dragon
    December 31st, 2013 11:06 AM
    Dragon
    Ah, I've been here for about more than 3 years now. :3 You?
  6. Dragon
    December 31st, 2013 10:50 AM
    Dragon
    Gold - Diamond were awesome games too. :3

    Anywho, in a nutshell, I'd say be helpful, active, and contribute in a forum that needs a moderator. But, someone else explained this better than me here: http://www.pokecommunity.com/showpost.php?p=7989768&postcount=9
  7. Dragon
    December 31st, 2013 10:35 AM
    Dragon
    it's actually from R/B/Y ;v;

    Anywho, it's a theme collab for the occasion, so, those of us mods who signed up have it on. :3
  8. Tyroz
    December 30th, 2013 7:20 PM
    Tyroz
    Yeah. I'm just going to end up having to move the tiles off the animations. And then I'll have to find water animations I like and then I'll insert them. Thank you for your time.
  9. chrunch
    December 30th, 2013 6:25 PM
    chrunch
    Did you insert your paths over a water tile/flower tile/something that's animated? what does the animation look like?
  10. chrunch
    December 1st, 2013 9:08 PM
    chrunch
    This guy was the one that inserted it for cyan but I believe it's just paint, NTME, and UNLZ-GBA.
  11. chrunch
    November 30th, 2013 10:03 PM
    chrunch
    If you're inserting all new tiles then you won't need the old tiles and palettes and you can replace whatever you want.
  12. chrunch
    November 30th, 2013 8:46 PM
    chrunch
    Well I'm afraid you're limited to those 12 palettes. :/ You can recolor the tiles you're inserting so they're the same as the current palette, or if you're using palettes 7-12 there's often a lot of free space. If you're only making minor edits to the tiles and you want to keep the current ones there's not much choice you have.
  13. chrunch
    November 30th, 2013 2:09 PM
    chrunch
    If you insert new tiles, it only overwrites what you replace. In my case, most of the original tiles are gone because of the new tiles. Try looking around on deviantart for tiles. I got most of mine there.
  14. chrunch
    November 29th, 2013 9:41 PM
    chrunch
    Try again, I made some space. Palettes 7-12 are all palettes that are used for the secondary tileset (for example, the houses and lab in pallet town). So if you inserted a new tile using palette 7, and you inserted it in the pallet town secondary tileset, it would only work in pallet town (or other places using the same tileset). It's kind of confusing so let me know if you need a better explanation.
  15. chrunch
    November 29th, 2013 9:33 PM
    chrunch
    If you're still having troubles with tiles show me what you tried to insert and the exact steps you took. The only reason I can think of why there'd be a black block would be if you were incorrectly using palettes 7-12 and/or the secondary tilesets.

About Me

  • About Tyroz
    Location
    Colorado
    Gender
    Male ♂
    Occupation
    Waiter
    Nature
    Bold
    Favorite Pokémon
    ~Persian
    ~Noctowl
    ~Dunsparce
    ~Mudkip
    ~Cottonee
    ~Tirtouga
    ~Joltik

    A weird list, but I love these Pokemon. :D

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  • Last Activity: June 17th, 2018 11:42 PM
  • Join Date: November 24th, 2013
  • Referrals: 1

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