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  1. MrDollSteak
    November 21st, 2015 7:39 PM
    Yeah they're the same! Not sure what's going on then. I'll have to do more testing.
  2. MrDollSteak
    November 20th, 2015 3:15 PM
    It's not Add. It actually is AND. It's checking to see if the byte in the stored type loc has been edited.
  3. pokefreak890
    November 20th, 2015 4:45 AM
    thank you sky high that is so much clearer ill work on it when i get home :)
  4. pokefreak890
    November 18th, 2015 7:32 PM
    Please msg me back I wrote u a pm and also can u tell me exactly how to expand the battle script commands table I'm quite confused? Thx
  5. kleenexfeu
    November 18th, 2015 11:02 AM
    Can you send me a rom where I can test that bug ?
    Because in emerald omega it works just fine
  6. kleenexfeu
    November 18th, 2015 7:12 AM
    Afaik the species seen in the facilities aren't supposed to appear in the pokédex. I guess that chaos rush's port broke something in this function, unless it was already present in SBird's expansion
  7. kleenexfeu
    November 18th, 2015 6:33 AM
    Just checked few offsets.
    What is the battle frontier bug ?
  8. DraconianWing
    November 16th, 2015 5:33 PM
    Now I'm messing around with move animations, so I'm following Chaos Rush's tutorial. Do you know where I can get documentation for all the Emerald pointers? From what I've read, they're the only things you need to modify to port an animation from FireRed.
  9. DraconianWing
    November 14th, 2015 8:57 AM
    Whoa, that's gonna take a bit of work :P Is there anything else of this sort that I should be aware of when clearing out the other tables?
  10. DraconianWing
    November 14th, 2015 8:14 AM
    So I cleared out my old move tables after expanding and repointing them, and it seems to have "blanked out." HM moves in the Pokemon Menu. You can still select them and use them though. Did I end up clearing out something important?
  11. kleenexfeu
    November 13th, 2015 1:56 PM
    I rewrote it to support multi, it's also easier to insert, feel free to test it
  12. kleenexfeu
    November 12th, 2015 4:30 AM
    Don't worry that was very clear lol

    I'll see what I can do, in my rom I actually removed the animation, so I'll see what I can do.

    Currently I'm working on making it support multi, because double and multi are really different for the engine, so is it for the Mega mechanic. But the engines does really weird, useless and annoying things sometimes. Also, I finally rewrote it and it's a WAY easier and faster to insert.

    Last point, I found a better way to insert animation, something totally automated for the user, you should use this too, and I think I'll post in the thread maybe, because it's so much more convenient.
  13. Spherical Ice
    November 10th, 2015 10:47 AM
    Spherical Ice
    Yeah that wall has been fixed for a while, I recommend you save in a PC and redownload! If you pick Piplup, you get Charizite Y. Eventually I will indeed add some form of a Mega Stone merchant, and will definitely add a Move Relearner. I don't remember if Aggronite is in but it probably isn't, yet.
  14. kleenexfeu
    November 9th, 2015 2:03 PM

    I looked at it, I know now why a fainted pokemon plays its normal cry instead of mega cry. I'll see if I can do something.

    Though the first problem doesn't make sense, are you sure you call the playcry routine in each of your battlescript transformation ?
  15. kleenexfeu
    November 8th, 2015 8:52 AM
    I agree 100% : we dont know whether the pokemon is going to mega evolve or not. I don't know yet how to do that correctly, but will try to improve that part.

    For the cry I'll see later as it's very minor, those things are really annoying to test for me because :
    -I don't have XY or ORAS
    -I don't have sound on my PC

    For the symbol, it's REALLY annoying to do, I know it looks cool but I honestly have no idea how to do it correctly. Even Touched doesn't have it 100% working .

    For the delay half second, it's again because I don't have XY/ORAS, I thought there was a little delay before it says "X react to Y....", you can remove it if you think it doesn't fit.

    Good to have some feedback, don't hesitate if you see other oddities.

    EDIT: It now plays a sound, could you tell me if another sound sounds better ? In the define at the top of the routine I wrote .equ SoundToPlay, 0x1 or something, 0x1 is the ID sound, I think it's not that bad but perhaps there's something better. Again it's annoying for me to test, because I have to save a video, upload it on youtube, then listen it with my tablet x)

About Me

  • About Xencleamas
    Hi and hello! I'm Xencleamas of the PokeCommunity forums. I'm kinda less initiative as if I'm just a good listener and a slave of commands. If I'm that initiative, then I'm open minded and can help people, answer stuff, but I'm limited to my own knowledge (the rest will be Google-d). I'm a huge fan of Pokemon so that is why I'm here in the forums. I was born with it. Pokemon is my first fandom. Ain't ever forgetting it. Glad that I lived something with since I was young.


    My researches:
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    My Emerald Ports from FireRed:
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    My Enhanced Stuff:
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