Visitor Messages

1 to 15 of 16
  1. Sun37
    1 Week Ago 8:10 AM
    Ok but I am using your dyanmax script but my sprites are not enlarging (I am using bw static sprites). I set enlarging = true in scripts
  2. Sun37
    1 Week Ago 5:33 AM
    Hello can you make a z move plug and play script. Reply me please
  3. MrDoomKan
    2 Weeks Ago 8:02 AM
    no problem ;) thanks for your work ;)
  4. MrDoomKan
    2 Weeks Ago 6:23 AM
    Hello i have tested your dynamax script and it is awesome ;) are you planing on doing a Z-Move Script without having to replace the scripts.rxdata ?
  5. Subhajit Sarkar
    4 Weeks Ago 9:57 AM
    Subhajit Sarkar
    Hi i have a request I have a link of one Dynamax script which is made by #Not Important but it causes error can you fix them. Please help me. I am using pokemon essentials v17.2
  6. Subhajit Sarkar
    June 18th, 2020 1:32 AM
    Subhajit Sarkar
  7. Subhajit Sarkar
    June 17th, 2020 7:47 PM
    Subhajit Sarkar
    Hello lucidious89 how do I install your birthsighn script in kelinstudio essentials bw please update these scripts
  8. HeroesFightingFear
    April 15th, 2020 5:31 AM
    Thanks a bunch! I managed to make Sudowoodo lay Budew eggs if it has a Spring Birthsign, Cacnea eggs if it has a Summer Birthsign, Bonsly eggs if it has an Autumn Birthsign, and Snover eggs if it has a Winter Birthsign!
    Also, I hope you don't mind, but I'm using your Trainer Birthsigns, Pokemon Birthsigns, and Birthsigns Journal scripts for my game, which is currently in progress.
  9. HeroesFightingFear
    April 14th, 2020 5:23 PM
    Just curious, but if you can create scripts for Birthsigns, is it possible to create scripts that allow Pokemon to change forms depending on what two parents they have, making scripts for Crossbreeding essentially?
  10. Damien.aspiring.fandev
    August 30th, 2017 12:21 PM
    Good day/evening chap!
    You probably already knew, but I'll write it down anyway just in case :
    recently the Essentials engine was updated to v.17 and, willingful to install the
    "Party screen's Ball graphic matches the Poké Ball the Pokemon was caught in" script you made,
    I noticed the lines to change in PScreen_Party are now missing.
    Thank you for your patience, I'm looking forward to eventual thread updates!
    Until then!
  11. Skyflyer
    July 18th, 2017 6:15 PM
    Wow, that's amazing! I'm really glad you share it with me! I would try to figure out how to set everything, I guess is not that hard having the original script as a base. I would definitively give you credit ^^
  12. Skyflyer
    July 16th, 2017 7:49 AM
    Hello! I'm really new to the world of pokémon essentials, I've been working until now in romhacking and I'm just learning about it. I just saw this post you made for changing the pokéball design:

    I saw your "team party design" or however it's called, the style you've got in your party team, and I LOVE IT. I was asking myself if it was a public design that I could implement into my game and if so where can I find it. I would be really grateful ^^ (sorry if my english stinks, as I'm spanish lel).
  13. LilaTraube
    June 13th, 2017 10:53 AM
    Thanks for the fast answer - i take the days a look at it and will write you then :)
  14. LilaTraube
    June 12th, 2017 9:43 AM
    Hello, your birthsign script looks really awesome!
    But i dont like the idea, that only new hatched pokes will get the effect - can i set up the birthsigns effect to new catched pokemon?

    Thanks already - greets~~
  15. jdprager
    November 14th, 2016 5:42 PM
    Hey, I've almost got that last ability down, I just need a way to ignore type immunities. If you could help, that would be great.

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  • About Lucidious89
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